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10 GoodAbout Mlstwalker
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Take On Mars - Expedition One (Manned Mission)
Mlstwalker replied to dram's topic in TAKE ON MARS - NEWS
Astro, I had the same prob but Dram and the team are aware of it and are on the case. In the meantime he suggested hitting the "reset settings to default" button in the TKOM loader. That did the trick for me. Note: Instead of the left mouse button, you'll need to use the 'E' key to grab objects.- 31 replies
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- expedition
- manned
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Expedition One - new info, artwork and screenshots
Mlstwalker replied to Cvrnda's topic in TAKE ON MARS - GENERAL
Thanks for the info, Cvrnda. Loads of really exciting stuff to look forward to. I'm itching to get started on all that lovely sandboxyness :) -
Fixxerdot, try going to the '3d Resolution Scale' in the top tab of the options panel and dropping it down a touch. This has helped with a number of graphics glitches in the past. Just a very small drop is sometimes all it needs.
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Excellent work, guys! These new additions really add a lot more to the players workload, especially in the thinking department. Great stuff :)
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Now that IS impressive! Things are really moving along. Great work. :)
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Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
Excellent news! Looking forward to seeing all these new additions. :) -
Take On Mars - Update 3 "Deimos" released!
Mlstwalker replied to dram's topic in TAKE ON MARS - NEWS
Development is really moving along at a pace. Great work! -
Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
I'm going to try that in my local streets. I could use some extra cash. :) -
Now if I'd known that I'd have put it on sale for 50 bucks.
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I think Dram is buying up all those cards. We may have to get the monopolies commission to investigate him. ;)
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Excellent! Lots of new goodies coming our way :)
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Niiice! There's just no telling where this sim is going to go.
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Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
ooh! That all sounds like more added fun to this already enjoyable game. The start of trading cards is something else to look forward to, then. Thanks for the info, guys. -
As this mission doesn't add to the monetary totals or tech lvl, would it be an idea to set all the rovers, buggys etc to zero cost? At the moment you have to spend money to launch a vehicle with no gain for completing the missions.
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As opposed to an invisible barrier? No.