slamduck
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I looked at your video here and at the 15:00 mark you shoot the btr but it seem to instantly know where you are even if the turret is looking at the opposing direction.By the time the turret needed to rotate on your position,you were already hidden. To be honest if a human was in that btr they would never know where the shot was coming from and would have taken them quite some time to scan the surroundings before engaging. The culprit is probably the knowabout value jumping at 1.5 instead of slowly rising from 0.
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My game always crash at the exact same place. The only mod i'm using is CBA A3 1.I load a private LAN server with liberation 2.I pick up my loadout 3.I give myself all permission 4.I get in the ghosthawk 5.I fly over the crate and pick it up with the sling 6.I start flying toward the main island 7.My game crashes when i'm close to the island I get an Unable_to_init_DXGI I included my crash log https://dl.dropboxusercontent.com/u/9050706/arma3_2016-09-24_00-15-48.rpt I do not own any of the DLC and I'm verifying integrity of game cache at the moment. Edit: verifying integrity of game cache fixed it
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"Opening up Arma 3 to paid user-made content" - How?
slamduck replied to gammadust's topic in ARMA 3 - GENERAL
Time to uninstall Arma 3 and find a new hobby. R.I.P. videogames -
NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3
slamduck replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Planes when ? Civilian car when ? -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
slamduck replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wouldn't extracting Arma 2 vest then making custom outfit would be a better option for units conversion ? Since Arma 3 has trouble with Arma 2 skeleton, we apply Arma 2 clothing on Arma 3 units. edit: Just found this http://www.armaholic.com/page.php?id=23989 We could probably make some of the armys with this with only 32mb instead of having to use 3 gb of content for pretty much the same thing. -
What about Civies car Will you add them ? http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian8.jpg http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian1.jpg http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian10.jpg http://www.armedassault.info/ftp/pics/news/pics1/arma2_vehicles_civilian2.jpg
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Enhanced movement and more
slamduck replied to bad benson's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All i want is climbing,we already have the other feature via other mods,no need to reinvent the wheel. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
slamduck replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are Arma 2 weapon replaced with NATO SF and Russian Spetsnaz WEAPONS ? Does it replace weapon in Arma 2 Crates too ? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
slamduck replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When ejecting from a plane, Arma 2 parachute will auto deploy even if you are not wearing any.If you are wearing a parachute,it will deploy anyway.I have to "eject" from the Arma 2 parachute to actually acces Arma 3 Parachute function. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
slamduck replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
An ambient combat Module would be nice.Like spawning patrolling Blufor/Opfor/Independant Armored and non armored Vehicle/Helos/planes/troops could spice up missions. Will you eventually support AiA ?- 5767 replies
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NVG doesn't works on scopes while they used to with regular 3d scopes. Fix pls. Also i have no idea how to read the new scopes ranges and stuff,is it possible to use default scopes in your layout ?
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TPW CIVS: ambient civilians and traffic for Arma 3
slamduck replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really great mod, really put some life in Stratis/Altis and custom maps,can't play without it anymore. Is it possible to make animals spawn away form concrete roads ?, would help performance and enhance realism because seeing goats in the middle of the town feels a bit weird. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
slamduck replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fix car physx and damage.Also remove A2 parachute entry and replace them with A3 one. Hide Arma 2 editor object or add a something in front of it to know it's not A3 content or even create a new tab. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
slamduck replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RH Pistol pack NATO SF and Russian Spetsnaz WEAPONS for A3 These 2 mods have everything to replace A2 Weapons including attacments. An optional addons would be nice. -
Would be nice if we could change the Bipod keys. I would rather have traditional ACE Shift+Space instead of tab. Edit: Nevermind, i saw that it's gonna be in version 0.4