Jump to content

max75

Member
  • Content Count

    26
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

13 Good

About max75

  • Rank
    Private First Class

Contact Methods

  • Skype
    max_maevsky

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. max75

    Arma III Fishing

    corporal_lib[br], I'm going to make the opportunity to travel anywhere in the world in ONE campaign) And return home) There are many good Islands for Arma.
  2. max75

    Arma III Fishing

    Hey! I'm still alive! ;) https://forums.bistudio.com/topic/159566-arma-iii-fishing/
  3. max75

    File Patching

    You are a clear head! I missed the point when filePatching became necessary. I just use unpacked data. Great, great thanks!
  4. max75

    File Patching

    Dwarden, would you be so kind to show a specific example? For _ctrl htmlLoad "\@Mod\html\html.html" or compile preprocessFileLineNumbers "\@Mod\Scripts\script.sqf" supposably. It is very sad to realize, but after 10 years of modding my knowledge is no longer enough to do these simple things. Great thanks.
  5. max75

    File Patching

    All data (scripts, textures, html, config files) used in all missions are placed in mod folder wich contains a different non-pbo simple folders like "Scripts", "Textures" etc. Paths to these ones are "\@Mod\...". I used this way since OFP, ie more than ten years. I have started the game yesterday and ups... game over. I was shocked. Do you know any other way to launch scripts, html placed in "\@Mod\..." (not missions) folders? I will be very grateful to you for help.
  6. max75

    File Patching

    How do htmlLoad works now? I can not understand. My htmls placed in "myMod/textures/" folder. I call _ctrl htmlLoad "myMod/textures/myHtml.html" - it do not work now. What should I do now? And another. Changed: Disabled support for absolute paths in the pre-processorO, my God! Why?! With 1.52 all my 2 years work went down the drain. Please help with htmlLoad at least. I'm desperate.
  7. max75

    Arma III Fishing

    RaincoatHermit, mod is inoperative now. Please wait for a while.
  8. max75

    Arma III Fishing

    Corporal_Lib[bR], there is no water in Cherno ponds in A3MP I know. I do not wish to sacrifice freshwater fish) .kju, for some scripts and, most importantly, for some ideas there is a big difference what is used - AiA or something else, but... ok, I'll think about it. Thanks, guys.
  9. max75

    Arma III Fishing

    Dear friends! I stand before a choice: continue to use AiA (Arma 2 is required) or directly include Cherno in ARF. In the latter case it will be necessary to download additional 4GB. I incline to the latter, as many people have trouble with AiA launching. What do you say?
  10. max75

    Arma III Fishing

    It is fine. But Arma... is so f/// Arma) I work on Chernarus version 1.03.
  11. max75

    Arma III Fishing

    He-he, thanks to Great Slayer!:)
  12. max75

    Arma III Fishing

    Lite version for MANW contest. Stratis. Spinnings. Fishing from boat. The Tournament. SadisticSquirrel, I'm sorry I took so long to answer. I did not receive notification for some reason. Play on Stratis yet. I think of what to do with the old version.
  13. max75

    Arma III Fishing

    For those who are interested: I work on lite version on Stratis. There is no any additional addons will be required. The fishing on spinning, fishing from boat and other new features will be added. Thank for attention!
  14. max75

    Arma III Fishing

    Need for smoking. Our hero not only ex-alcoholic, but also heavy smoker) This is my whim.
  15. max75

    Arma III Fishing

    After the float twitch and will be disappeared press Space. Then LMB and RMB to draw out a fish.
×