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Everything posted by twistedx
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Hola Gents, I wrote this guide about 3 years ago, but since have moved it to a blog site that is dedicated to providing the best quality content on the market. (shameless self-promotion) This guide is to help teams get better at communicating with each other and develop good communication habits. There are many other blog posts all based on items and strategies that I learned while playing Arma 3. I hope you enjoy them all. They apply to pretty much any FPS game out there and it is good tools to put in your team's toolbox. Hope you enjoy them. TwistedxVs www.fpsgamers.co
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So I have read all the topics in this thread and I have an interesting issue I want to share with you guys and see if I can get some assistance. I have 2 computers. One I game with and One I stream with. Last year I built a new gaming rig and turned my old one into a full time streaming rig. Here are the specs Gaming Rig i7-4970k OC to 4.8 GHZ 16 gig 2133 DDR 4 GTX 980 Asus Swift Rogue with G-Sync Enabled Windows 10 SSD and storage disk Stream Rig I7-3770k oc to 4.3 GHZ GTX 960 32 gigs of ddr3 1800 mhz SSD and Spinning storage When I run my old one running the same mods both characters standing next to each other I get better frame rates on my streaming rig then I do on my gaming rig. I have tweaked everything that I know how but with this new powerful gaming rig I shouldn't be getting such LOW FPS. I know arma isn't optimized etc etc but meh.
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Ill like you to my post on the exile webpage. http://www.exilemod.com/topic/13673-a-challenge-to-competitive-clans/
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Also with exile your script wont work as an #include in the initplayerlocal. We had to get very creative in how its executed to get it to fire. We did end up getting it to fire but it might not be the best way.
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Shuko love the script. Added it to our exile server. What about Spy Rigging? If you dont know what that is here is a clip Can we add this to the already existing script?
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The latest blog in my series the FPS Gamer Series. Hope you guys enjoy it. http://fistfps.blogspot.com/2014/10/roadside-ambushes-and-how-you-survive.html To read all my blog posts just go to http://fistfps.blogspot.com X www.iniquity.tv
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I get your point but he's referring to the videos that were use as educational tools. The blog itself was written for the Genre of First Person Shooters. Meh take what you want from it or don't. The choice is yours since the info is free.
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m8 all is well here
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Take the information for what it is, or don't. That choice is yours. It's free, doesn't cost you anything so enjoy it or don't. Personally I could care less if its hardcore first person or limp ass third person. I prefer third person because that is my choice. If you prefer First person, then good for you. Go write a blog about advanced tactics and team play then post it here so I can criticize it.
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New blog posting up about Planning. Check it out. www.fistfps.blogspot.com
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We are looking for large clans to PVP against. We are Iniquity and we have a long history of beating other clans in Arma 3. If you feel your clan can take a spanking than please come on over and join us. Filter Iniquity in the A3launcher or in the server browser. We are running the latest version of EPOCH and have custom missions etc. Looking forward to fighting you guys! X
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Expanded this topic into a new post! Fresh from the publish button to you. http://fistfps.blogspot.com/2014/11/ied-placement-and-putting-your-eggs-in.html
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You would love that!
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I love you!
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Why is it people take something and pick away at the positive nature its intended to be, to take away some negative. Look forward to life don't only find the bad things. OK i get it, you hate the name. I have an idea, write your own in the future and don't read mine. Sound good? I'm over the third person nazi'ism and I am intending this to help other gamers. If you want to chirp off over stupid $hit take it somewhere else. If you read the lessons and don't watch the videos it is applicable to any genre out there.
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Thanks for the reply but if you read the lesson plans it can be applied to any game mode. No one has ever heard of a third person shooter. FPS is the genre of game that we all play. On to more important information where did u get the tutorial for your latest intro? I want to check that one out.
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Awesome info. The servers that I recorded this on are unlocked 3rd person. That is where the majority of the players are so that is where we go to get the kills. Is it not "realistic" you are correct. I don't play first person shooters as in a "realistic" scenario there is no re spawns being a war veteran and a police officer I have seen many peoples lights turn off. We play video games for the enjoyment of being competitive and having fun in group combat. If you enjoy first person then by all means enjoy it. We enjoy going to where the masses are and that for us is int he third person unlocked servers. As for the other information. I will expand on the lesson when I get some more video that I can use as a lesson guide. Thanks for the feedback it helps me focus on area's to cover! ---------- Post added at 04:30 ---------- Previous post was at 04:29 ---------- We all know that FPS is a game mode and not a factorial depiction. Please be a good forum troll and bury yourself back under the bridge. PS I like your intros on your videos. I need to get more into After Effects and the like.
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With popular request I have started the FPS Gamer series video lessons. Please feel free to watch them and throw feedback at me. If you like the videos please show your support by "liking" them on youtube! With all things they will only get better as I learn more about film editing! Thanks again for the support! If you guys want to read the blog these videos are made from check out www.fistfps.blogspot.com As we progress I will add more videos to this front page. Thanks again for the support guys! TwistedXvs
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It's not currently in my lesson plan but I can add it later.
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Hey peeps, I made my first video in a long while. Take a look and see if you like it. X
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Yup I found it. Thanks On to the next Dilemma. I made a couple forests last night and when I crunched my map when I would fly towrads the forest my client would crash for an exception. I was to pissed lst night so I logged. I deleted that forest and made some new ones which I will test and see if I get an error. Another question is I'm trying to expand on my textures for my ground tiles. I am using the sample map right now as I havent fully figured out how to add to this yet. I tried to add mud Which I will show you here. heres my layers.cfg class Layers { class abc_samplemap_gravel { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "map\data\abc_samplemap_gravel.rvmat"; }; class abc_samplemap_rock { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "map\data\abc_samplemap_rock.rvmat"; }; class abc_sampleMap_grass_green { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "map\data\abc_samplemap_grass_green.rvmat"; }; // class abc_sampleMap_mud // { // texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); // material = "map\data\abc_samplemap_mud.rvmat"; // }; }; class Legend { picture="map\source\mapLegend.png"; class Colors { abc_samplemap_gravel[]={{80,80,80}}; abc_samplemap_rock[]={{120,120,120}}; abc_samplemap_grass_green[]={{170,190,80}}; // abc_samplemap_mud[]={{170,180,70}}; }; }; I know the stuffs commented out as it wasn't working so I did that. Heres my mud texture Rvmat ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.50196081,0.50196081,0.50196081,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="map\data\gdt_mud_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="map\data\gdt_mud_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; };
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Hola, When I generate my map with L3dt and take the XYZ from it and load it into terrain builder. I build my map in terrain builder and when I export the WRP and pack it into the PBO when I load my map in arma 3 my heights are all 2000 above where I intended them to be. There also super jagged and not smooth like they were in L3DT. I found out that if I stretch my map out it lowers this but is there anyway that I can fix this? I must be missing a step. I've been streaming this for 2 days so if someone with experience can swing by when I'm working on making this map to offer advice that would be great thanks! www.twitch.tv/twistedxvs
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I'm going to live stream the whole map making process. So come join me from the very beginning to the end product. If i can help you out let me know and vice versa! Come be apart of this Terrain generation process. www.twitch.tv/twistedxvs
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Basically what I foung out tonight is you cant alter the size of the image from the XYZ you port over from l3dt. You have to leave it alone or it cause the peaks to become monsters. For some reason my above 0 is still showing up at 2000 meters though. I don't know why, but If i don't re size my XYZ file my peaks are as intended.
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Tactical Communications in FPS Games and Arma 3
twistedx replied to twistedx's topic in ARMA 3 - GENERAL
I am working on expanding the communication from over watch positions guide. That one is coming in the next few days.