Fixxerdot
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Everything posted by Fixxerdot
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Bloody HELL! Thats just NEAT !:D Great work, and remember to say thank you to your developer team!
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No worries Dram:) I have full confidence you and the team on making this game great. And im really looking forward to the Main Branch Update! Can you tell me abit more about the Global Objectives System?
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Take On Mars Development branch discussion
Fixxerdot replied to felthat's topic in TAKE ON MARS - GENERAL
Will try once i get home and report any bugs ( if there are any) :) And how does the wheater-preformance-issue coming? -
Take On Mars Development branch discussion
Fixxerdot replied to felthat's topic in TAKE ON MARS - GENERAL
Confirmed working! :) Also, was this update to add the mission-target-generator? -
Take On Mars Development branch discussion
Fixxerdot replied to felthat's topic in TAKE ON MARS - GENERAL
Same here, the .exe file is now 0kb. -
Take On Mars Development branch discussion
Fixxerdot replied to felthat's topic in TAKE ON MARS - GENERAL
Thanks! Also, ill just write it here. When i encounter the nasty storms on Mars, i seem to be encountering larger preformance-hits. It feels rather laggy when i do, but then again i dont expect to be driving around in them either. -
Take On Mars Development branch discussion
Fixxerdot replied to felthat's topic in TAKE ON MARS - GENERAL
How does the mission generator work? do i have to drive around to find something to do? -
Hi guys! Thanks for the new missions at Kaisers Crater:) I guess you know about this thing, where the thrusters seems to be blasting flames in all directions? Will there be a fix on that in the near future? Its kinda funny when you land, and expecting the skycrane to go bananas in all directions hehe. :P
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Good point Falc! I launched a Larger Rover to do a mission at Victoria Crater, i sent it and i had a minor mission not showing up because it didnt have an EMS-sensor on board.. so i had to send one of my smaller ones to complete the minor missions... this is why there should be a better Rover-instrument-panel in the mission tab. :)
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Rover-tracks dissapearing and rendering oddly
Fixxerdot posted a topic in TAKE ON MARS - SUGGESTIONS
This is just a suggestion: The rover-tracks are dissapearing as you drive by, and i belive this does not happen when Curiosity or the other rovers ranted about? And also, when i drive along and turn the rover, the tracks are sort of stretching out before beeing permanently added to the ground. Is this known things for the dev-team? regards Fixxedot -
Rover-tracks dissapearing and rendering oddly
Fixxerdot replied to Fixxerdot's topic in TAKE ON MARS - SUGGESTIONS
Thanks for the quick reply:) And second: Great game! :)