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SparkZ

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Everything posted by SparkZ

  1. I managed to create a scene where the player can't move but can move his head, but I don't know how to make it moveable again. I know the code to be moveable again but I don't know where to put it as the waypoint is alread occupied by the disabled movement animation. Anyone knows how to end the animation after some texts has been displayed?
  2. Hello. After the last few updates, my Arma 3 suddenly started having serious FPS and sound lag in firefights, which I haven't had before. Like the campaign. Before I could run the campaign with no problem at all, even at huge firefights. But as soon as a small firefight starts, it starts to go from 30 FPS to 2 FPS and the sound is lagging like hell and sounding like a robot. My drivers are all up to date, I restarted my pc, disabled all mods...I don't know what the hell this is. Please help me. :o
  3. I've been wondering if there is a release date for the members function in Units. I've been searching around for information but I can't find any. When are the new "members" and "events" functions expected to be released?
  4. SparkZ

    Zeus mod problem

    https://www.youtube.com/watch?v=SufoXPZMR8o (I created a mod by this tutorial, and it worked well, but he seems to be inactive on both youtube and this forum. The thing is, I need another section like "lead" or "stealth". I only had "Custom", which I now changed to "Unassigned" cause I want to give all songs their own section. And as explained in my youtube comment down here. Adding another class does not seem to work. A pastebin of my whole code is added too, so you can take a look and see what's wrong.) YOUTUBE COMMENT Hi! It's working great, but now I have SO many songs added, that I need another section cause it's just too much for one. But how do I do that? I have added another class named ECHO_1 as you see here http://pastebin.com/xdemTGPu Can you go through it and see what's wrong? When starting Arma 3 with the mod it says an error "file addons\config.ccp, line 582: .CfgMusicClasses: member already defined" It's the "ECHO_1" line defining a new section. What's wrong? Thanks in advance! ~ xSparkZx
  5. SparkZ

    Zeus mod problem

    Aah thank you! That fixed it!
  6. SparkZ

    Zeus mod problem

    Bump. Anyone? :(
  7. Does that mean it doesn't save normal objects? Like basebuilding?
  8. Hello I'm close to setting up my server, but when I start it, it says this: https://gyazo.com/267e8e717a0409dde5fbd54ccc25bd07 My shortcut target line contains this: C:\Users\Zaman\Desktop\Games\ArmA3\A3Master\arma3\arma3server.exe "-profiles=D:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_server.cfg -world=empty -BEpath=D:\Games\ArmA3\A3Master\ My server files are here: https://gyazo.com/34eb7e16467d51f28e3a1e961da0f3ac A3Master contents: https://gyazo.com/f7bc5ba7bcd1872d2d1a0f01246c1ed6 A3Files contents: https://gyazo.com/1195bfdfd6e6f52d38273e955f65952f I don't know what I did wrong. Can someone help me please? (All ports are forwarded and server.exe is added to exceptions in firewall) EDIT: The error only occurs when removing "-profiles=D:\Games\Arma3\A3Master" from the shortcut target line. CHECK REPLY FOR UPDATE
  9. Does it save vehicle an boxes contents too?
  10. SparkZ

    [COOP] All Out Warfare

    What's the script called for the group management?
  11. The scroll button is invisable, when I use the invisable button, there are only buttons but no text, hows's that?
  12. EDIT: I've used TADST tool to create a new server and it went well, but I have portforwarded both steam and server ports. But only I can find the server but it's showing 0 ping and if I join, I have 0 ms. Nobody else can find my server. The IP that works to find the server is 192.168.0.168 (found by cmd ipconfig) . Although that doesn't look good. When typing in IP in google it shows another ip 78.21.184.124. But with that IP I can't find the server. What's the problem here?
  13. SparkZ

    Release date of "members" function?

    Alright, thank you!
  14. Hello, my friend made a dedicated windows server a while ago, but it needs an update in order to be functional again. But the problem is we don't know how. There's a guide https://community.bistudio.com/wiki/Arma_3_Dedicated_Serverhere that explains how to update with a Linux server, but doesn't show how to update with a windows server. I see it's work in progress but isn't that kinda priority to have it there too? There are not only linux servers around..:/ Anyone knows how to update? I would highly appreciate it.
  15. SparkZ

    Update windows server?

    He says the ports are opened, that's what he needed to do to even be able to open the server :o
  16. SparkZ

    Update windows server?

    The console is showing that it's running. There's no error on the RPT, we just can't find the IP remotely and by searching.
  17. SparkZ

    Update windows server?

    Hmm, the server got updated, but we still can't find the server when searching for it. TADST says it's working and all but the server still doesn't appear in the list. It worked before. We played on it before, but after an Arma 3 update the server broke. We don't know what to do :/
  18. SparkZ

    Weapon ticking sounds

    You know that it's the click or zip sound when a bullet passes you right? Here's an example in real life.
  19. SparkZ

    Sudden sound and FPS lag

    It's been awhile but disabling Battleye won't fix it. It's happening all the time. And no it's not my specs that can't handle it 'cause I have 1500 hours of gameplay of Arma 3 en didn't had tha problem, I could run it perfect. It just started happening after one of the last updates I think. I'm thinking of making a video of it, so it's easier to understand what problem I have. Here's the video of my problem.
  20. SparkZ

    Sudden sound and FPS lag

    What anti-malware program did you use for it?
  21. SparkZ

    Adding music to Zeus

    Hello, I'm an advanced Game Master of Zeus and I'm having my own story going on with my clan, in our own server. Now the soundtracks I'm using as Zeus are getting repetitive each "episode" we're doing. So I was searching the internet on how to add soundtracks to the "Play Music" module of Zeus in the server. Is there ANY way to do that? It would be so much cooler with epic music in the background while the players are playing through the episode. Please help me out. I'm ready to do anything, however long it would take. Cheers ~ SparkZ
  22. SparkZ

    Adding music to Zeus

    Well after making a mod and such, the soundtracks do appear in Zeus, but when placing them, they don't play. Not even in the example play when just clicking on the song. And yes they are ogg. Did I do something wrong? EDIT: Some more information http://gyazo.com/59f605869c534fa007cf86d7af6caf47 Does the path needs to be "iryf.ogg" or just "iryf" in my case? Cause it already shows .ogg at the VLC Media file (you can't see the .ogg but it's there)
  23. SparkZ

    Adding music to Zeus

    Thank you very much Scravey and R3vo! The video explains everything good. Thank you thank you thank you! :D You just saved my custom mp campaign lol XD
  24. Hi, I was looking for how to add music to for Zeus to use in multiplayer. Now I know it's only possible with a mod, is there any? I can't find any mod that allows you to add music to Zeus. If there is, a link to it would be highly appreciated! :D ~ xSparkZx
  25. SparkZ

    Adding music to Zeus

    "private ["_music","_start","_volume"]; _music = [_this,0,"",[""]] call bis_fnc_param; _start = [_this,1,0,[0]] call bis_fnc_param; _volume = [_this,2,musicvolume,[0]] call bis_fnc_param; 0 fademusic _volume; playmusic [_music,_start]; true" This is what I get when looking into the functions viewer at "playMusic". There's nothing I can use to add the songs sadly. Neither here in "moduleSound" _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if (_activated) then { if (_logic call bis_fnc_isCuratorEditable) then { waituntil {!isnil {_logic getvariable "updated"} || isnull _logic}; }; if (isnull _logic) exitwith {}; _side = (_logic getvariable ["Side",5]) call bis_fnc_sidetype; _target = _logic getvariable ["RscAttributeOwners",[_side]]; _sound = _logic getvariable ["RscAttributeSound",""]; _music = _logic getvariable ["RscAttributeMusic",""]; _radio = _logic getvariable ["RscAttributeRadio",""]; switch true do { case (_sound != ""): { [_sound,"bis_fnc_playsound",_target] call bis_fnc_mp; }; case (_music != ""): { _musicVolume = _logic getvariable ["RscAttributeMusicVolume",musicvolume]; [[_music,0,_musicVolume],"bis_fnc_playmusic",_target + allcurators] call bis_fnc_mp; }; case (_radio != ""): { [[sideunknown,_radio],"bis_fnc_sayMessage",_target] call bis_fnc_mp; }; }; if (count objectcurators _logic > 0) then {deletevehicle _logic}; }; *sigh* I'm out of idea's...
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