Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Victor1138

Member
  • Content Count

    26
  • Joined

  • Last visited

  • Medals

Everything posted by Victor1138

  1. Victor1138

    ARMA 3 Addon Request Thread

    A police actions mod so that players can detain and arrest other units.
  2. Victor1138

    Demian2435_Police_Mod

    I noticed that on the right side of the police car the text is mirrored. For example the Emergency 911 is spelled backward.
  3. Victor1138

    Demian2435_Police_Mod

    Awesome mod! I love the units.
  4. Victor1138

    STALKERGB's British Infantry

    Great mod, can't wait to try it when I get home.
  5. This is a good addition to the game, makes taking damage more realistic.
  6. Victor1138

    ARMA 3 Addon Request Thread

    Most of the mods available currently are merely re-skins of the existing models, is anyone working on new vehicle models? As I would love to see some more modern vehicles added into the mix, such as Strykers, Buffalos and MRAPs.
  7. Victor1138

    Police WIP

    This looks awesome, the units and vehicles are the best I've seen so far. Can't wait to play it.
  8. Victor1138

    Max_Cops and Robbers MOD

    Yes I've installed numerous other mods so far and it must mean that your mod is not compatible with one of the others, as disabling your mod fixed the issue on my system. I'll go one by one to figure out which mod does not work with yours so we know which mods aren't compatible.
  9. Victor1138

    Max_Cops and Robbers MOD

    Installing the latest version of your mod removes the Empty faction from the editor. You may want to check your coding.
  10. I would love to see a US Army Buffalo for the wheeled vehicles. Great for EOD missions.
  11. Victor1138

    ARMA 3 Addon Request Thread

    I would love to see some more armored vehicles, current use or planned, and not just another re-skin of the current vehicles. Sorely lacking vehicles for making missions and convoys.
  12. Victor1138

    Faux News Reporters

    I love using these units, great job. Would it be possible to re-skin a civ car to make a news vehicle?
  13. Victor1138

    AV_IndUs (US Army inspired units)

    That's a known issue.
  14. Victor1138

    AV_IndUs (US Army inspired units)

    So I just updated Arma3 and the officer uniform texture switched back to the OPFOR texture again. Anyone else get this error?
  15. Victor1138

    ARP2 Objects Pack

    Great mod! It's made high command missions amazing! One question though, is it possible to set a cam to watch a group rather than an individual? As I've had a few missions where the camera unit dies but the group carries on task and the UAV hovers over the dead.
  16. Victor1138

    AV_IndUs (US Army inspired units)

    Yeah, the NVG mount and comm headset would be best left on.
  17. Victor1138

    AV_IndUs (US Army inspired units)

    I don't know if anyone has mentioned it yet but I just noticed the Officer uniform in UCP seems to be missing the flags on the sleeves, as currently black rectangles are where the flags would normally be. Not sure if this is an intentional design or not, but current Army uniforms lack shoulder boards for rank. Just trying to be helpful. Also would you be able to create an ACH helmet in UCP pattern without any attachments (no pouches, goggles, battery)? Just curious as I've been assembling more custom loadouts for soldiers.
  18. Victor1138

    AV_IndUs (US Army inspired units)

    Thank you very much. :D
  19. Victor1138

    AV_IndUs (US Army inspired units)

    What's the classname for the M9 ammo? I tried adding mags to a soldier and got an error returned.
  20. Victor1138

    AV_IndUs (US Army inspired units)

    First off, I love this addon. You did a great job. One question though, and I'm sorry if this has already been addressed, is there an issue with the shading of the vests? As the color gets much darker than the rest of the uniform indoors or under shade. Keep up the nice work!
  21. Victor1138

    ARMA 3 Addon Request Thread

    I'd love to see a Buffalo EOD vehicle. http://en.wikipedia.org/wiki/Buffalo_%28mine_protected_vehicle%29
  22. I've looked around a bit so far and haven't seen one yet, but I'd love to see a Buffalo EOD vehicle. http://en.wikipedia.org/wiki/Buffalo_%28mine_protected_vehicle%29
  23. I've been Googling this issue for a bit now with no luck. In the editor, I created an EOD mission to detonate two IEDs. The IEDs blow up using triggers and are disabled when the IED Object is killed (!alive). That part works perfectly. My engineers can use grenades or shoot the IEDs to "kill" the IEDs but placing satchel charges next to the IED Object does no damage. I even tried using eventhandlers to set the objects so that only satchel charges could damage it but still no luck. Any suggestions to make the satchel charges damage the IED Objects?
  24. Victor1138

    CAweapons3 Error

    This is a question about running mods, but from what I read so far the issue is a core game problem, hence why I made the post in this forum. My apologies if it needs to be moved elsewhere. I just installed the CMCD_1st_Infantry_Division mod, and now once I launch OA I receive an error popup immediately that states "addon 'cmcd_usa_1id_infantry' requires addon 'CAweapons3'". I can click Okay and continue into the game, however attempting to use any of the units included in the mod causes the game to crash. I have the Steam Arma2 and OA installed and both run with the Arma2 assets in my OA game. I have several mods installed already that work: Undead_Mod, alienz. I also have CBA installed and that did not fix the issue. I've done several searches so far and from what I understand the CAweapons3 should already be in the game files. I'm not particularly a talented editor so any suggestions on how to fix the issue would be greatly appreciated. http://www.armaholic.com/page.php?id=1185
×