Victor1138
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Everything posted by Victor1138
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ARMA 3 Addon Request Thread
Victor1138 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A police actions mod so that players can detain and arrest other units. -
I noticed that on the right side of the police car the text is mirrored. For example the Emergency 911 is spelled backward.
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Awesome mod! I love the units.
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STALKERGB's British Infantry
Victor1138 replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod, can't wait to try it when I get home. -
XMedSys - Improved Medical System for A3
Victor1138 replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a good addition to the game, makes taking damage more realistic. -
ARMA 3 Addon Request Thread
Victor1138 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Most of the mods available currently are merely re-skins of the existing models, is anyone working on new vehicle models? As I would love to see some more modern vehicles added into the mix, such as Strykers, Buffalos and MRAPs. -
This looks awesome, the units and vehicles are the best I've seen so far. Can't wait to play it.
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Max_Cops and Robbers MOD
Victor1138 replied to maxjoiner's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I've installed numerous other mods so far and it must mean that your mod is not compatible with one of the others, as disabling your mod fixed the issue on my system. I'll go one by one to figure out which mod does not work with yours so we know which mods aren't compatible. -
Max_Cops and Robbers MOD
Victor1138 replied to maxjoiner's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Installing the latest version of your mod removes the Empty faction from the editor. You may want to check your coding. -
Arma 3: Community wishes & ideas- NO DISCUSSION
Victor1138 replied to Maio's topic in ARMA 3 - GENERAL
I would love to see a US Army Buffalo for the wheeled vehicles. Great for EOD missions. -
ARMA 3 Addon Request Thread
Victor1138 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would love to see some more armored vehicles, current use or planned, and not just another re-skin of the current vehicles. Sorely lacking vehicles for making missions and convoys. -
I love using these units, great job. Would it be possible to re-skin a civ car to make a news vehicle?
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cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
Victor1138 replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod, this is awesome to use! -
AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's a known issue. -
AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I just updated Arma3 and the officer uniform texture switched back to the OPFOR texture again. Anyone else get this error? -
Great mod! It's made high command missions amazing! One question though, is it possible to set a cam to watch a group rather than an individual? As I've had a few missions where the camera unit dies but the group carries on task and the UAV hovers over the dead.
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AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, the NVG mount and comm headset would be best left on. -
AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know if anyone has mentioned it yet but I just noticed the Officer uniform in UCP seems to be missing the flags on the sleeves, as currently black rectangles are where the flags would normally be. Not sure if this is an intentional design or not, but current Army uniforms lack shoulder boards for rank. Just trying to be helpful. Also would you be able to create an ACH helmet in UCP pattern without any attachments (no pouches, goggles, battery)? Just curious as I've been assembling more custom loadouts for soldiers. -
AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much. :D -
AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What's the classname for the M9 ammo? I tried adding mags to a soldier and got an error returned. -
AV_IndUs (US Army inspired units)
Victor1138 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off, I love this addon. You did a great job. One question though, and I'm sorry if this has already been addressed, is there an issue with the shading of the vests? As the color gets much darker than the rest of the uniform indoors or under shade. Keep up the nice work! -
ARMA 3 Addon Request Thread
Victor1138 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd love to see a Buffalo EOD vehicle. http://en.wikipedia.org/wiki/Buffalo_%28mine_protected_vehicle%29 -
Arma 2 Addon request thread
Victor1138 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've looked around a bit so far and haven't seen one yet, but I'd love to see a Buffalo EOD vehicle. http://en.wikipedia.org/wiki/Buffalo_%28mine_protected_vehicle%29 -
I've been Googling this issue for a bit now with no luck. In the editor, I created an EOD mission to detonate two IEDs. The IEDs blow up using triggers and are disabled when the IED Object is killed (!alive). That part works perfectly. My engineers can use grenades or shoot the IEDs to "kill" the IEDs but placing satchel charges next to the IED Object does no damage. I even tried using eventhandlers to set the objects so that only satchel charges could damage it but still no luck. Any suggestions to make the satchel charges damage the IED Objects?
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This is a question about running mods, but from what I read so far the issue is a core game problem, hence why I made the post in this forum. My apologies if it needs to be moved elsewhere. I just installed the CMCD_1st_Infantry_Division mod, and now once I launch OA I receive an error popup immediately that states "addon 'cmcd_usa_1id_infantry' requires addon 'CAweapons3'". I can click Okay and continue into the game, however attempting to use any of the units included in the mod causes the game to crash. I have the Steam Arma2 and OA installed and both run with the Arma2 assets in my OA game. I have several mods installed already that work: Undead_Mod, alienz. I also have CBA installed and that did not fix the issue. I've done several searches so far and from what I understand the CAweapons3 should already be in the game files. I'm not particularly a talented editor so any suggestions on how to fix the issue would be greatly appreciated. http://www.armaholic.com/page.php?id=1185