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Everything posted by FireWalker
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Play as blufor. Set opfor and indep as enemies. Haleks has a trick to ba able to have your player wear any clothing: When you place your playable unit, place a civilian. Then place any blufor unit. Then group your civilian unit to the blufor. You will notice that your "purple" civilian turns "blue". You now have a civilian unit that can wear any clothing playing on side blufor. Last thing to do: delete the blufor unit that you grouped to. Fire
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@Hudson's Skull Sounds like you may have inadvertently killed some traders or other friendlies. And lowered your reputation Also, if youre playing as blufor, make sure you also have the independent class set as enemy in your mission settings. If independent is set as friendly and you kill some bandits, that will also lower your reputation. Fire
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Soldiers don't move into house via waypoint
FireWalker replied to lexx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It would be nice if the file hosting website was google drive or dropbox. The one you are using is loaded with spyware... And just upload the .pbo. I would avoid posting a zipped file. Anyone who can help you will have the ability to depbo it. -
@_Kilo_ Yes, several of us run it on dedicated servers.
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[Release] Addon-Free ArmA Radio
FireWalker replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Damn, sorry to hear about the dead end. I was really interested in this. Fire Ps, thank you for giving it a shot. -
iniDBI2 - Save and Load data to the server or your local computer without databases!
FireWalker replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't have any problems either using the 64bit. Runs constant. -
Yes. The base mission file was created months ago, although it gets updated often with new code. (Just recently added all the advanced rappelling server side addons). Addons always stay updated to latest and greatest.
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I have the current cba running, and have not had a problem. Running dedicated server. Ravage,cba,uss nimitz,arma enhanced movement, achilles
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Persistent Vehicle Saving
FireWalker replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just for ME to be clear - you are attempting to use this on a dedicated server? Correct? Or is all this for single player missions on a local machine? And I'm sure you've read through this thread: And... lighten up a little. I doubt many people have a straight answer for you on this, other than a simple "no". Its been discussed a lot, and I don't think there is a clear cut answer. Most if not all will tell you to go with a database system, because its proven. I'm here because I'm trying to learn some for myself and I really don't know what the "real" answer is yet. Fire -
Persistent Vehicle Saving
FireWalker replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I agree with that. IniDbi has been bullet proof since I got it running. And I can use what I've already done as a template for future missions. But I'm still curious about other methodology also. Fire -
Persistent Vehicle Saving
FireWalker replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was under the impression that it was a bis function, but I havent found documentation on it. -
Persistent Vehicle Saving
FireWalker replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, Revixy does have a somewhat valid point. I'm not a great scripter by any means and it took me quite awhile to get my persistent missions working and they aren't saving "everything" exactly how I want. There isn't a great tutorial on how to set up inidbi or the others, I had to do a lot of bashing. It works flawlessly for my needs, but wasn't "easy" for me to do. Code34 even says himself that the databases are for advanced users, not beginners or occasional scripters. Time is also a contributing factor when it comes to learning the database systems. I don't have much available. That is why I'm also interseted in a more basic/simpler system. I'm certainly going to be following this thread and playing with the saveStat function myself. Fire -
Persistent Vehicle Saving
FireWalker replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use inidbi2 for persistence, but I am very interested to see where this goes. Personally I prefer not using addons/mods if I don't need them. I would love to see if we can actually gain true mission persistence on a dedicated server without inidbi. Curious what happens after restarts and how the information gets loaded back into the mission. Fire -
Custom server difficulty and orbs
FireWalker replied to Forxtop's topic in ARMA 3 - SERVERS & ADMINISTRATION
Here's mine from my Dedi server: of course you can add or remove from that list as you need. And in you server .cfg file you should have this: after your mission whitelist or missions cycle , however your running your missions -
Official MP Mission Names for Servers
FireWalker replied to djporternz's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yea, I just double checked on my dedi. I'm also not seeing escape from malden. I double checked the spelling, it should be GTG. Not sure what the problem would be. -
Official MP Mission Names for Servers
FireWalker replied to djporternz's topic in ARMA 3 - SERVERS & ADMINISTRATION
Has anyone found the names for the new combat patrol in the addons folder? I haven't found them yet, and I kinda need the names. Thanks, Fire Ok: found them in the "Argo" folder: I guess all the new missions: "MP_CombatPatrol_01.Altis", "MP_CombatPatrol_02.Stratis", "MP_CombatPatrol_03.Tanoa", "MP_CombatPatrol_04.Malden", "MP_ZGM_m15.Malden", "MP_ZGM_m15_EAST.Malden", "MP_ZGM_m15_GUER.Malden", "MP_ZGM_m15_WEST.Malden", "EscapeFromMalden.Malden" -
Zombies don't attack vehicles: confirmed in MP. They run up and surround the vehicle, but do not physically attack it or the player. Only checked with a wheeled vehicle, I assume its the same for all. map: Tanoa mods: nimitz, cba_a3, Ravage, AEM, Achilles -all current versions Fire
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Just so you guys know, zombies attacking vehicles was fully implemented way back in v1.36 . If they aren't attacking vehicles for you it could be because of the last game update. I'll give it a test in my server today. Fire
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What is a quick simple way to blow a civilian or other AI up? It would be nice to do a custom loadout with a mine on him that I can just blow the unit up by pressing "END" . Any words of wisdom from the more experienced Zeus? Thanks, Fire
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I've had this and similar in my server rpt files for as long as I can remeber. I'm pretty sure it can be ignored. I find all the ravage items regardless. Fire
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Same shiv, different day....
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@Battlechief You should preface your questions about single player missions with something like this: RE: 28 Years mission question: So that its a complete surprise to people who have not played it. For instance: I have not. Fire
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As a player, can I use Zeus without doing the inventory animation?
FireWalker replied to doc. caliban's topic in ARMA 3 - ZEUS
If I can, i try to face a vehicle or ammo box -
Spoiler ALERT .. . gosh jimminey :)