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Everything posted by SlovakianLynx
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No problem. I know its not easy to see everything with all that is going on.
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Thanks Foxhound. I have alsow posted this on Armaholic forums, but it did not want to take the link. Guess I will start uploading stuff to some oather server like Google Drive.
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SP Mission: Partisan Action
SlovakianLynx replied to SlovakianLynx's topic in ARMA 3 - USER MISSIONS
Thats what I mean ;) Yes, I have thought about placing them in front of windows to positions where the player could see them, othervise it would be nonsence. I dont know what the hell is cousing that. I tryed to remove the sound mod depandancies from mission.sqm, remove smoke shells from all figures, running the mission without mods, etc, but none worked. Music should alsow start playing when action starts. At first it did, but from some point it didnt want to play anymore. No problem, you are mostly welcome :) Sorry for the late post. I thought no one replied, as no mail came.- 4 replies
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I posted this mission already on Armaholic forum, but, as its usually the case, it got owerlooked, so I will post it alsow here. PARTISAN ACTION Description: Play as partisan female sharpshooter Sofia Synetós and provide fire support while an attack on a enemy village. This is just small simple mission, where I tested how things work in ArmA 3 compared to ArmA 2. It was originaly designed to be part of a campaign, that tooks place before The East Wind story, but, then I found out, that there are at least 3 campaigns with this theme already, so I canceled the project. Hope some people can have fun with it, the way it is. Features: -You play as female partisan sharpshooter. -Fully voice acted. Most of it is dubbed by me, the rest is just text-to-speech program, as it would not be good only with my voice. -All partisans have changed equipement including clothing to the way I imagine querillas should look like. -Small intro cutscene. -Custom notification icons. -You can select from some weapons before mission. Version: 1.0 Known issues: -An error pops up in the mission briefing. It started to occure since I removed sound mod and even though I tryed to resolve this problem with several ways, I just can’t get rid of it. -Music does not want to play when shooting starts (a bug related to the problem above??). Oather, than that the mission works fine. Instalation: Extract the .7z file into your ArmA 3 Missions folder. Requirements: FEMAL3 Standalone Recomanded Addons: Realistic Damage Coefficient Download Partisan Action v1.0
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SP Mission: Partisan Action
SlovakianLynx replied to SlovakianLynx's topic in ARMA 3 - USER MISSIONS
Thank you very much, Im glad you enjoyed it! I agree, that the insertion is a bit too long, but I wanted at least most of the song to be played and you can just speed up time, if its boring for you ;) I alsow agree about the generated voices. I once asked some people for dubbing in my ArmA 2 campaign. At first they said Ok, but then just remained silent... Thats why I preffer to do it on my own. Do you even think I coud find a girl here for that?? There are 3 enemy officers inside the HQ buldings. The 2 ones you dindt notice probably got wasted by attacking forces. I could add more enemies inside village houses thought. even randomly generated. There is no female unit in the editor. You need to script the face with setIdentity command. in my case: p10 setIdentity sofia. Then, define in descpription.ext: class CfgIdentities { class Sofia { name="Sofia Synetos"; face="Tyler"; glasses="Headgear_H_Bandanna_gry"; speaker="Male04GRE"; pitch=1.45; }; class Helena { name="Helen Aichmiros"; face="Oakes"; glasses="Headgear_H_Bandanna_sgg"; speaker="Male03GRE"; pitch=1.4; }; }; Thanks for the feedback! PS: did the error in briefing pop in your case? Did music played buring mission (exept the song, thtas the only music that seems to play in my case)?- 4 replies
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Counting Units Percentage?
SlovakianLynx replied to SlovakianLynx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Hi guys, I made a lot of missions in ArmA and ArmA 2, but this is my first post on BIS forums. Im making my secong mission for ArmA 3 (the first one was a small test), where you play as partisan sharpshooter and your task is to provide fire support for attacking forces, that are too few to assault a village on their own. its almost finished but, I would like to use a script, that counts remaining friendly units percentage and, when it gets to 30-20% the mission will fail. I found a tutorial on how to count units, but none that considers percentage counting. Is there any way to achive this, and if, how? PS: Im not a big scripter, so please try to explain with care :)
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Counting Units Percentage?
SlovakianLynx replied to SlovakianLynx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmmm... Does not seem to work for me. Ive tryed alsow replaceing allUnits with WEST and FRIEND, but same error poped up: Condition: countSide: Type String, Expected Side. What is _x ?? is it just name of variable, or what? Im making only SP missions by the way.