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madmax1337

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About madmax1337

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  1. Yea youre right, i want to test the 64 binarys so i noticed that error on Dev branch. Before the last Update on Dev branch the normal server.exe file was woking without steam running.
  2. When i host a server and trying to connect it says "You were kicked off the game. Steam authentication failed." on both arma3server_x64.exe file and arma3server.exe file, everything was good for the normal server.exe until the update yesterday, it says the same on both exe files now. any help please? Version: Arma 3 Console version 1.67.139743 x86 85.25.143.56:2402 [DEV] [GamersCentral.de]EU CO-OP Dedicated Invade&Annex Edit: Steam must running to get server connected to Steam, not need to own arma 3 on that Steam account to get able to join the own server.
  3. madmax1337

    64-bit Executables Feedback

    When i host a server and trying to connect it says "You were kicked off the game. Steam authentication failed." on both arma3server_x64.exe file and arma3server.exe file, everything was good for the normal server.exe until the update today, it says the same on both exe files now. any help please? Version: Arma 3 Console version 1.67.139743 x86 85.25.143.56:2402 [DEV] [GamersCentral.de]EU CO-OP Dedicated Invade&Annex
  4. madmax1337

    Squad Rallypoint System

    Im getting it to work so far i think but not really tested.... you need to change the Variable Names from units s38, s66, s58, s30, s46 // Squad Rallypoint System // Written By Schadler.C _unit = _this select 0; _type = typeOf _unit; _unitPos = _unit modelToWorld [0,2,0]; _srpPos = [_unitPos select 0, _unitPos select 1, ((getPosATL _unit) select 2)]; _safeZone = getMarkerPos "westSafeZone"; _surface = surfaceNormal _srpPos; _searchRadius = 100; _position = getPos _unit; _friendlySide = WEST; _neutralSide = CIVILIAN; _enemyArray = _position nearEntities [["AllVehicles"], _searchRadius]; // Check for nearby enemies { if ((side _x == _friendlySide) || (side _x == _neutralSide)) then { _enemyArray = _enemyArray - [_x]; }; } count _enemyArray; if ((count _enemyArray) > 0) exitWith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>Enemies are too close! (100m)<br/><br/>Secure the area before deploying a Rallypoint!"]; }; // Check for nearby safezone if ((_unit distance _safezone) < 250) exitwith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You are too close to main base to deploy a rallypoint!"]; }; // Check for player in vehicle if (vehicle _unit != player) exitwith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You must be on foot to deploy a rallypoint!"]; }; // Check for Cooldowns if ((_unit == s38) && (r1Cooldown == 1)) exitWith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You must wait 5 minutes after placing a rally to deploy another!"]; }; if ((_unit == s66) && (r2Cooldown == 1)) exitWith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You must wait 5 minutes after placing a rally to deploy another!"]; }; if ((_unit == s58) && (r3Cooldown == 1)) exitWith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You must wait 5 minutes after placing a rally to deploy another!"]; }; if ((_unit == s30) && (r4Cooldown == 1)) exitWith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You must wait 5 minutes after placing a rally to deploy another!"]; }; if ((_unit == s46) && (r5Cooldown == 1)) exitWith { hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You must wait 5 minutes after placing a rally to deploy another!"]; }; // If checks pass if (true) then { _passed = 1; _units = units group _unit; _x = count _units; _y = 0; _z = _x - 1; if (_x < 2) exitwith { _passed=0; hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You need at least 2 squad members to place a rally!"]; }; while {_z > -1} do { if ((_units select _z) distance _unit > 20) then { _y = _y + 1; }; if ((_y > _x - 2) and _z == 0) exitwith { _passed=0; hint parseText format ["<t size = '1.5' color = '#FF0000'>Not Available!</t><br/><br/>You need at least one squad member within 20m of you to place a rally!"]; }; _z = _z - 1 }; if (_passed == 1) then { if ((_unit == s38) && (_type == "B_Soldier_SL_F")) then { if (!(isNil "rally1")) exitWith { // Delete Existing Rallypoint deleteVehicle rally1; deleteMarker "rMarker1"; srp1 call BIS_fnc_removeRespawnPosition; // Deploy New Rallypoint r1Cooldown=1; rally1 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally1 setDir ((getDir _unit)-90); rally1 setVectorUp _surface; rally1 enableSimulation false; rally1 addEventHandler ["HandleDamage",{0}]; _rMarker1 = createMarker ["rMarker1", position rally1]; "rMarker1" setMarkerText "SRP - [Alpha]"; "rMarker1" setmarkershape "ICON"; "rMarker1" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp1 = [(group _unit), (getPos rally1), "Squad Rally Point [Alpha]"] call bis_fnc_addRespawnPosition; sleep 300; r1Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally1; deleteMarker "rMarker1"; srp1 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; r1Cooldown=1; rally1 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally1 setDir ((getDir _unit)-90); rally1 setVectorUp _surface; rally1 enableSimulation false; rally1 addEventHandler ["HandleDamage",{0}]; _rMarker1 = createMarker ["rMarker1", position rally1]; "rMarker1" setMarkerText "SRP - [Alpha]"; "rMarker1" setmarkershape "ICON"; "rMarker1" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp1 = [(group _unit), (getPos rally1), "Squad Rally Point [Alpha]"] call bis_fnc_addRespawnPosition; sleep 300; r1Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally1; deleteMarker "rMarker1"; srp1 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; if ((_unit == s66) && (_type == "B_Soldier_SL_F")) then { if (!(isNil "rally2")) exitWith { // Delete Existing Rallypoint deleteVehicle rally2; deleteMarker "rMarker2"; srp2 call BIS_fnc_removeRespawnPosition; // Deploy New Rallypoint r2Cooldown=1; rally2 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally2 setDir ((getDir _unit)-90); rally2 setVectorUp _surface; rally2 enableSimulation false; rally2 addEventHandler ["HandleDamage",{0}]; _rMarker2 = createMarker ["rMarker2", position rally2]; "rMarker2" setMarkerText "SRP - [Bravo]"; "rMarker2" setmarkershape "ICON"; "rMarker2" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp2 = [(group _unit), (getPos rally2), "Squad Rally Point [Bravo]"] call bis_fnc_addRespawnPosition; sleep 300; r2Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally2; deleteMarker "rMarker2"; srp2 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; r2Cooldown=1; rally2 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally2 setDir ((getDir _unit)-90); rally2 setVectorUp _surface; rally2 enableSimulation false; rally2 addEventHandler ["HandleDamage",{0}]; _rMarker2 = createMarker ["rMarker2", position rally2]; "rMarker2" setMarkerText "SRP - [Bravo]"; "rMarker2" setmarkershape "ICON"; "rMarker2" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp2 = [(group _unit), (getPos rally2), "Squad Rally Point [Bravo]"] call bis_fnc_addRespawnPosition; sleep 300; r2Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally2; deleteMarker "rMarker2"; srp2 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; if ((_unit == s58) && (_type == "B_Soldier_SL_F")) then { if (!(isNil "rally3")) exitWith { // Delete Existing Rallypoint deleteVehicle rally3; deleteMarker "rMarker3"; srp3 call BIS_fnc_removeRespawnPosition; // Deploy New Rallypoint r3Cooldown=1; rally3 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally3 setDir ((getDir _unit)-90); rally3 setVectorUp _surface; rally3 enableSimulation false; rally3 addEventHandler ["HandleDamage",{0}]; _rMarker3 = createMarker ["rMarker3", position rally3]; "rMarker3" setMarkerText "SRP - [Charlie]"; "rMarker3" setmarkershape "ICON"; "rMarker3" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp3 = [(group _unit), (getPos rally3), "Squad Rally Point [Charlie]"] call bis_fnc_addRespawnPosition; sleep 300; r3Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally3; deleteMarker "rMarker3"; srp3 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; r3Cooldown=1; rally3 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally3 setDir ((getDir _unit)-90); rally3 setVectorUp _surface; rally3 enableSimulation false; rally3 addEventHandler ["HandleDamage",{0}]; _rMarker3 = createMarker ["rMarker3", position rally3]; "rMarker3" setMarkerText "SRP - [Charlie]"; "rMarker3" setmarkershape "ICON"; "rMarker3" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp3 = [(group _unit), (getPos rally3), "Squad Rally Point [Charlie]"] call bis_fnc_addRespawnPosition; sleep 300; r3Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally3; deleteMarker "rMarker3"; srp3 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; if ((_unit == s30) && (_type == "B_Soldier_SL_F")) then { if (!(isNil "rally4")) exitWith { // Delete Existing Rallypoint deleteVehicle rally4; deleteMarker "rMarker4"; srp4 call BIS_fnc_removeRespawnPosition; // Deploy New Rallypoint r4Cooldown=1; rally4 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally4 setDir ((getDir _unit)-90); rally4 setVectorUp _surface; rally4 enableSimulation false; rally4 addEventHandler ["HandleDamage",{0}]; _rMarker4 = createMarker ["rMarker4", position rally4]; "rMarker4" setMarkerText "SRP - [Delta]"; "rMarker4" setmarkershape "ICON"; "rMarker4" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp4 = [(group _unit), (getPos rally4), "Squad Rally Point [Delta]"] call bis_fnc_addRespawnPosition; sleep 300; r4Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally4; deleteMarker "rMarker4"; srp4 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; r4Cooldown=1; rally4 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally4 setDir ((getDir _unit)-90); rally4 setVectorUp _surface; rally4 enableSimulation false; rally4 addEventHandler ["HandleDamage",{0}]; _rMarker4 = createMarker ["rMarker4", position rally4]; "rMarker4" setMarkerText "SRP - [Delta]"; "rMarker4" setmarkershape "ICON"; "rMarker4" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp4 = [(group _unit), (getPos rally4), "Squad Rally Point [Delta]"] call bis_fnc_addRespawnPosition; sleep 300; r4Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally4; deleteMarker "rMarker4"; srp4 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; if ((_unit == s46) && (_type == "B_Soldier_SL_F")) then { if (!(isNil "rally5")) exitWith { // Delete Existing Rallypoint deleteVehicle rally5; deleteMarker "rMarker5"; srp5 call BIS_fnc_removeRespawnPosition; // Deploy New Rallypoint r5Cooldown=1; rally5 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally5 setDir ((getDir _unit)-90); rally5 setVectorUp _surface; rally5 enableSimulation false; rally5 addEventHandler ["HandleDamage",{0}]; _rMarker5 = createMarker ["rMarker5", position rally5]; "rMarker5" setMarkerText "SRP - [Foxtrot]"; "rMarker5" setmarkershape "ICON"; "rMarker5" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp5 = [(group _unit), (getPos rally5), "Squad Rally Point [Foxtrot]"] call bis_fnc_addRespawnPosition; sleep 300; r5Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally5; deleteMarker "rMarker5"; srp5 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; r5Cooldown=1; rally5 = createVehicle ["Land_TentDome_F", _srpPos, [], 0, "NONE"]; rally5 setDir ((getDir _unit)-90); rally5 setVectorUp _surface; rally5 enableSimulation false; rally5 addEventHandler ["HandleDamage",{0}]; _rMarker5 = createMarker ["rMarker5", position rally5]; "rMarker5" setMarkerText "SRP - [Foxtrot]"; "rMarker5" setmarkershape "ICON"; "rMarker5" setMarkerType "mil_start"; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Placed!</t><br/><br/>It will be removed after 10 minutes!"]; srp5 = [(group _unit), (getPos rally5), "Squad Rally Point [Foxtrot]"] call bis_fnc_addRespawnPosition; sleep 300; r5Cooldown = 0; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Available!</t><br/><br/>You Can Deploy It Through Scroll Menu!"]; sleep 300; deleteVehicle rally5; deleteMarker "rMarker5"; srp5 call BIS_fnc_removeRespawnPosition; hint parseText format ["<t size = '1.5' color = '#4DB0E2'>Squad Rally Point Removed!</t><br/><br/>You Can Deploy A New One Through Scroll Menu!"]; }; }; };
  5. player addaction ["<t color='#CCCC00'>Group Management</t>","disableserialization; ([] call BIS_fnc_displayMission) createDisplay 'RscDisplayDynamicGroups'",nil,1,false,true,"",""];
  6. Can you tell me why the server get spammed with messages when someone dies? Like this: and its possible to remove it?
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