Nart
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12 GoodAbout Nart
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Lance Corporal
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
Nart replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wish you didn't remove the frog uniforms but whatever. Thanks for this mod and great textures, keep up the good work. -
RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ Adjusted M1 coax FCS calculations Tank you, tank you, tank you and a million times of tank you. That was a terrible joke I know.- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How did you make the monochromatic black-white view on the Mİ-28N and UH-1Y? Is it something like an overlay which can be added with only config change or it's the optic texture itself?- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, will it be 4.2.5. or 4.3.? Useless question is useless.- 16574 replies
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M2 Slammer Firepower Upgrade Project v6.1
Nart replied to taro8's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ballisticsComputer = 4; 0=disabled 1=manuel and automatic adjustment 2=only manuel adjustment 4=lead indicator 8=ccip you can use multiple variables. ballisticsComputer = 1 + 4; If you enable both CCIP and target leading when you locked on to a target CCIP gets disabled, only lead indicator shows. Removing or keeping the CCIP is up to you my friend however as far as I know it is totally inaccurate on ground vehicles. -
M2 Slammer Firepower Upgrade Project v6.1
Nart replied to taro8's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately not much. I was also trying CCIP for the tanks it really is meant for the aircrafts. Target tracking on the other hand shows some more promising results for the ground vehicles. -
RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you guys re-weight the models or my Russian soldiers are suffering the vile consequences of severe budget cuts? :P Fantastic update as always guys.- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This question was answered by Bakerman many many times. Here is his quote: Here is the link to the RAM mod. https://forums.bistudio.com/topic/161885-real-armor-mod/- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS guys can you at least enable hidden selections for your balaclavas especially 1 hole balaclava. So we can retexture them :)- 16574 replies
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Update: 19 Feb - IMPORTANT: Unautorized mods script introduced. If ASR AI, MCC or ALIVE are detected mission will be over, on server, or clients or both.
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think it is about the comments on that page.- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know it sounds weird but I sincerely don't know why I wanted to do it. Normally I like it when your equipment is visible on your character but for some reason it just "disturbed" me. I've figured out how to do it and made a config file which adds invisible versions of NVGs when they are not used, they are visible when they are used. When I learned how to compile bin files and create bikeys I may release a mod, with your permission of course. Don't judge me, people could have interesting requests sometimes. ^_^- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^^This is what I'm talking about, not those TRYK things. Edit: Whoops didn't see Soul's message.- 16574 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know if it was mentioned before but what do you guys think about adding(making?) hidden versions of NVGs? Also anyone know how do they do it? Is it just a config change or should we make an invisible NVG model?- 16574 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Nart replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Open tpw_mods.hpp in your SteamLibrary\SteamApps\common\Arma 3\userconfig\TPW_MODS folder then go to // HUD section tpw_hud_addtac = 0; // automatically add tactical glasses to the player's inventory if they are not already carrying/wearing them. 0 = don't add glasses- 5767 replies
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- single player
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