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Nart

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About Nart

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    Lance Corporal
  1. Wish you didn't remove the frog uniforms but whatever. Thanks for this mod and great textures, keep up the good work.
  2. Nart

    RHS Escalation (AFRF and USAF)

    ^ Adjusted M1 coax FCS calculations Tank you, tank you, tank you and a million times of tank you. That was a terrible joke I know.
  3. Nart

    RHS Escalation (AFRF and USAF)

    How did you make the monochromatic black-white view on the Mİ-28N and UH-1Y? Is it something like an overlay which can be added with only config change or it's the optic texture itself?
  4. Nart

    RHS Escalation (AFRF and USAF)

    So, will it be 4.2.5. or 4.3.? Useless question is useless.
  5. ballisticsComputer = 4; 0=disabled 1=manuel and automatic adjustment 2=only manuel adjustment 4=lead indicator 8=ccip you can use multiple variables. ballisticsComputer = 1 + 4; If you enable both CCIP and target leading when you locked on to a target CCIP gets disabled, only lead indicator shows. Removing or keeping the CCIP is up to you my friend however as far as I know it is totally inaccurate on ground vehicles.
  6. Unfortunately not much. I was also trying CCIP for the tanks it really is meant for the aircrafts. Target tracking on the other hand shows some more promising results for the ground vehicles.
  7. Nart

    RHS Escalation (AFRF and USAF)

    Did you guys re-weight the models or my Russian soldiers are suffering the vile consequences of severe budget cuts? :P Fantastic update as always guys.
  8. Nart

    RHS Escalation (AFRF and USAF)

    This question was answered by Bakerman many many times. Here is his quote: Here is the link to the RAM mod. https://forums.bistudio.com/topic/161885-real-armor-mod/
  9. Nart

    RHS Escalation (AFRF and USAF)

    RHS guys can you at least enable hidden selections for your balaclavas especially 1 hole balaclava. So we can retexture them :)
  10. Nart

    [SP/CO8] A 3 - Antistasi Altis.

    Update: 19 Feb - IMPORTANT: Unautorized mods script introduced. If ASR AI, MCC or ALIVE are detected mission will be over, on server, or clients or both.
  11. Nart

    RHS Escalation (AFRF and USAF)

    I think it is about the comments on that page.
  12. Nart

    RHS Escalation (AFRF and USAF)

    I know it sounds weird but I sincerely don't know why I wanted to do it. Normally I like it when your equipment is visible on your character but for some reason it just "disturbed" me. I've figured out how to do it and made a config file which adds invisible versions of NVGs when they are not used, they are visible when they are used. When I learned how to compile bin files and create bikeys I may release a mod, with your permission of course. Don't judge me, people could have interesting requests sometimes. ^_^
  13. Nart

    RHS Escalation (AFRF and USAF)

    ^^This is what I'm talking about, not those TRYK things. Edit: Whoops didn't see Soul's message.
  14. Nart

    RHS Escalation (AFRF and USAF)

    I don't know if it was mentioned before but what do you guys think about adding(making?) hidden versions of NVGs? Also anyone know how do they do it? Is it just a config change or should we make an invisible NVG model?
  15. Open tpw_mods.hpp in your SteamLibrary\SteamApps\common\Arma 3\userconfig\TPW_MODS folder then go to // HUD section tpw_hud_addtac = 0; // automatically add tactical glasses to the player's inventory if they are not already carrying/wearing them. 0 = don't add glasses
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