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Everything posted by scorch_052
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Hey, not sure if this is the right subforum for this, but I'm trying to figure out how I can update a mod on the Steam Workshop. The mod in question is http://steamcommunity.com/sharedfiles/filedetails/comments/470585513 I'm listed as a contributor, but I don't see an update button or anything like that. Any help is much appreciated.
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War Chronicles WW2 Modification
scorch_052 replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice, I would recommend investigating the possibility of allowing additional mouse buttons as well, such as Mouse Buttons 4 and 5. Also, is there a reason it makes the MX bolt action?- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
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Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would check the steam workshop. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What do you mean it doesn't show up? Like the Expansions menu is empty? OPTRE doesn't come with any missions built-in, you'll have to whip up your own stuff in the editor. -
War Chronicles WW2 Modification
scorch_052 replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good luck and godspeed.- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
Tagged with:
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Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't worry about that. The intro is just broken, mod should still work fine. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So the recent changes to the BIForums made it difficult for us to post, but we recently announced and released the First Contact expansion for Operation: TREBUCHET http://www.mediafire.com/download/62q9sx46s9xq1dn/OPTRE_FC_v0.1.rar Sorry about the disconnect, we'll try to avoid it in the future. To make sure you stay up to date, subscribe to our subreddit, r/operationtrebuchet. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Map objects of varying degrees are planned for the near future. -
Santa Catalina Island, USA: Terrain
scorch_052 replied to gotdead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Greta map and buildings. I hope that you make all the structures enterable one day. -
AppleGate Community Project WIP
scorch_052 replied to falcos's topic in ARMA 3 - TERRAIN - (BUILDER)
I hate to necropost, but are we allowed to use the assets in custom maps? -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://www.reddit.com/r/OperationTrebuchet/comments/3bdqso/uplink_a0009_jun282513/ UPLINK posted -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While that may be true, it does not change the fact that they are, in fact, two different mods. We have said we will look at it and consider possible solutions, but we have no obligation to address it. -
Creating projectile with no bullet drop
scorch_052 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Im trying to create a projectile with zero drop. I know just increasing the speed would accomplish this, but I need the projectile to be visible and still moving relatively slow, just not dropping. I've already set airFriction to 0. For those still searching for an answer, here is what works for me in CfgAmmo: effectFly = "AmmoUnderwater"; coefGravity = 0.0; deflecting = 0; airFriction = 0; sideairFriction = 0; waterFriction = -0.01; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
scorch_052 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So is there no way to disable the medical system for individual units? If so, that's very unfortunate. -
Operation: TREBUCHET's focus is on the Human Insurrectionist War before the Covenant War.
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The Unsung Vietnam Mod 3.0 WIP THREAD
scorch_052 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I44 did this in A2. Don't see why it wouldn't be possible. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://www.reddit.com/r/OperationTrebuchet/comments/38ymsq/operation_trebuchet_v012_released/ v0.12 Released! -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New Cinematic Showcase Spread the word and share it with your friends. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They were never removed. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh you best believe yes. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahh, the nostalgia. -
Operation Trebuchet - Total conversion mod for Arma 3
scorch_052 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got any examples, I've never heard of this before. -
Hi, I'm trying to make a weapons system that has twin launcher tubes that fire AA missiles (similar to an Igla Pod). However, I can't seem to figure out how to make them alternate when firing. Atm, all the missiles simply fire from the first tube.
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US Military Mod - Questions about addon editing
scorch_052 replied to Delta Hawk's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
1. ArmA 3 now has actual items that can be defined as such. Take a look at ACE3, my own SC Inventory Items, or a variety of other mods for examples of this. 2. Just create your own items then inherit from the necessary classes. So, like your field dressing would inherit from "FirstAidKit" and then you would just change the name, mass, model, etc. (Dunno about compasses though) 3. Yes, it's very simple. Just make the gasmask, rig it to the "Head", then define it under CfgGlasses instead of CfgWeapons. 4. Yes, sort of. What you can do is make these various additions hiddenselections on your helmets, vests, and uniforms. So, for example, lets say you have a uniform you want to have optional kneepads on, you can add these kneepads, then make a selection in oxygen (object builder) called "attach_kneepads", then hide it via config on uniforms that dont need it. I strongly encourage looking at the sample models, or even unpacking ArmA 3 pbos to get a deeper understanding of everything. It will make your life alot easier in the future. If you need anymore help just PM me. -
Alternating Rocket Pods
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No ideas? It's basically the same concept as how the AA jet's sidewinders alternate from left to right.