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Everything posted by scorch_052
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IIRC, the FHQ M4s have switching leaf sights. May want to ask Alwarren how he managed that.
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Fluid Door/Hatch Opening
scorch_052 replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Standing: AinvPercMstpSrasWrflDnon_Putdown_AmovPercMstpSrasWrflDnon (May need to remove underlined part) Crouching: AinvPknlMstpSrasWrflDnon_Putdown_AmovPknlMstpSrasWrflDnon Prone: AinvPpneMstpSrasWrflDnon_Putdown_AmovPpneMstpSrasWrflDnon For reference, these are all under Inventory in the Animation Viewer. -
Bohemia Games Trading Card Promotion Suggestion
scorch_052 replied to Jokubas's topic in BOHEMIA INTERACTIVE - GENERAL
Please yes. I just sell my cards and see it as getting money to play my favorite games. -
Nah, man. Just tape em on there. 2operator4me
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Retexturing units to the Navy search and rescue unit
scorch_052 replied to kdk11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I dont know how to solve your playing card issue, but I'd recommend dulling down the brighter colors a bit, especially if you're not sure how to add a layer of dirt, muck, etc. -
http://forums.bistudio.com/showthread.php?159841-Arleigh-Burke-class-destroyer http://forums.bistudio.com/showthread.php?156976-US-Destroyer-Ship-(WIP) also, its naval. navel is your belly button.
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Are you keeping the tacticool M16A1? I like it.
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Modular Construction Mod by NerdMod
scorch_052 replied to nerdmod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sweet mother of god. I dont even have words to describe how exciting or awesome this mod looks.- 157 replies
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(and 2 more)
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PG Services - Private Military Company
scorch_052 replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Medic Backpack automatically comes filled with a medkit and 10 FAKs. So, before you add your stuff to the pack put: clearweaponcargo (unitBackpack this); clearmagazinecargo (unitBackpack this); clearitemcargo (unitBackpack this); (obviously, replace "this" with whatever variable refers to the player) -
There's a rope in my inventory items pack but it has no model and cant really be used. Also, this probably should be under Addon Requests, but, I'm not sure.
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You planning on making M16s/M4s with low-profile flip-up sights
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not that I know of. Right now I'm doing it through Dialogs, but you might be able to pop open one of the dayz pbos and see how Rocket did the whole right-click thing. -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Going to show off one of the scripts I've been working on for a while once YT gets done processing. To give you a tease, it's a survival script with hunger, thirst, sickness, and tiredness. -
I know that BIS took it out sometime before the beta. I assume their working on some sort of overhaul or something. But, I'd like to make stormy night missions once again. So, does anyone have any idea when rain will return or have any hints as to what is being done to it exactly?
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated to version 0.4 and added several new (delicious) items. RIP Never Forget Nov 21 2012 -
TEST: 128 players? possible at Arma3? Sunday, 28.7.13
scorch_052 replied to Blue1's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah I think 64 players is pushing it for most servers. In order to host a 128 player server youd have to have a beast of a server with lighning-fast internet. I'm talking like dedicated server CPUs (Intel Xeon) and 1-2GBps internet. -
You planning on doing backblast simulation and applying that fragmentation to grenades and M203s?
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright, I'll try to get them done at some point today. -
I'm using the new ones and they sound fine and are good quality. They're just a little too loud. I'd recommend setting the volume to be similar to the default MX firing sound.
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Will there be rivers in Arma 3?
scorch_052 replied to Eagle 3's topic in ARMA 3 - QUESTIONS & ANSWERS
Could have ponds/lakes though. And terrain creators could just make the rivers by creating narrow "islands" between the ocean. Celle 2 is an island that comes to mind when mentioning this. -
Can you lower the volume of the firing sound a little. My Effects Volume is like 0.3 and it still almost deafens me.
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Work In Progress by Purple
scorch_052 replied to purple's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That full-stock Super 90 is sexy! Cant wait for this. -
I'm dying for a Mk16/17 in ArmA 3 with a SpecterDR.
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cunico, creator of the Hidden Identity Pack, has offered to create models for the pack. I am discussing the details with him. -
Arleigh Burke class destroyer
scorch_052 replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cool! Loving the attention naval combat is getting in arma 3.