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Everything posted by scorch_052
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Arma 3 Marksman Rifles Pack
scorch_052 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mike, if you dont mind, I'd love for you to explain the process by which you port and config these weapons in a PM sometime. -
This is something I'm torn about on ArmA 3. I like Stratis as a smaller ArmA map, but I'm not a huge fan of Altis. I wouldnt say its boring, though. Its got swamps, salt flats, semi-urban areas, airports, peninsulas, etc. that all provide for potentially interesting gameplay. However, to be brief, the map is just too damn big. I mean I cant imagine ever actually becoming fully familiar with it. Hell, there are still parts of Chernarus and Sahrani I dont know well. While a 270km^2 map is great and shows how far videogame technology has come, I just dont think its necessary or plausible. Back on topic, I played Infiltration recently after reading about it and enjoyed what I played. the fact that its got completely user-made features that ArmA cant even get proper is impressive as well. Also, Dslyecxi did an article on it awhile ago - http://dslyecxi.com/botg_infiltration.html
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Using other author's 3D models (with permission ofc) to make addons?
scorch_052 posted a topic in ARMA 3 - MODELLING - (O2)
Hi, I've gotten a basic understanding of texturing and config-work. I'm now interested in using 3D models form other games or software to create addons in ArmA 3. If someone can provide me with a basic idea of where to get started, I'd greatly appreciate it. -
Using other author's 3D models (with permission ofc) to make addons?
scorch_052 replied to scorch_052's topic in ARMA 3 - MODELLING - (O2)
Well I've been looking at mods on http://sketchup.google.com/3dwarehouse/ . Particularly this one. Obviously I'm going to make sure it isnt against any rules/laws/etc -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, thats strange. I don't have access to my server atm so i cant test it, but I'll take a look at the keys and see about reuploading them maybe. -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you placed the key on the server and started it on the server. Also, is the .bisign file present? -
COD-Like Units addon - WIP.
scorch_052 replied to g00d69's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can use it any mission, but the mod I linked improves the quality very much and makes it look like it is supposed to. -
COD-Like Units addon - WIP.
scorch_052 replied to g00d69's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://images3.wikia.nocookie.net/__cb20130913152346/callofduty/images/thumb/a/ab/Mask_on_Federation_Day_CODG.png/800px-Mask_on_Federation_Day_CODG.png (432 kB) Can we get some masks like these? And maybe some custom faces with face paint. EDIT: I decided to do it myself instead of sleeping. Enjoy! http://i.imgur.com/5EeHsdn.png (577 kB) http://i.imgur.com/uCv0Gb4.jpg (103 kB) http://i.imgur.com/OTOUXYy.jpg (117 kB) As you can see, its not the best custom face, but I think it serves its purpose for now. Texture - http://i.imgur.com/d5xn2Ph.png (Recommend you use this with it and all other faces) I'll gladly do more if folks are interested. -
I'm planning on making the patches part of the texture and using a dialog to allow the user to switch patches in-game (which would switch uniforms). Also, the patches are going to be real patches that I've found/received, and I'm always willing to at least try requests.
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Just adding it to a unit do: this addBackpack "B_AssaultPack_Kerry" As far as retexturing, I never managed it.
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Looking for the texture for Kerry's Backpack (Potential Campaign Spoilers)
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah I've found the texture and looked through the config in-game. I'm not sure how to change it. -
Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
scorch_052 replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool thx -
Armed-Tactics Mod Pack - Beta Release
scorch_052 replied to Maike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just thought I'd let you guys know, while using the AT_Satchel mod with TeTeT's Nimitz port, I tried to place a satchel on the carrier. It spawned high up in the air above me. My best guess is that this is some issue based on getting the position of the player, maybe an issue that could be solved by getposATL/getposASL if it isnt already used. -
Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
scorch_052 replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you be willing to make OD Green and maybe Coyote Tan variants of the FCS vest? I really like it. -
Shooting out cars, So close...
scorch_052 replied to defk0n_NL's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Shooting out cars, So close...
scorch_052 replied to defk0n_NL's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So close... -
Shooting out cars, So close...
scorch_052 replied to defk0n_NL's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Why BIS changed it at all is beyond me. I'd recommend a support ticket be made as I feel as though its simply a few edits to config files to return it to its original. -
Shooting out cars, So close...
scorch_052 replied to defk0n_NL's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the character just turns their upper body whenever you aim around with alt. I would switch from sitting in the seat to the animation in st_lb_enhance using an addaction and use a CBA Keyhandler to end it since you cant use actions when attached (which is another awful limitation of that command) -
Shooting out cars, So close...
scorch_052 replied to defk0n_NL's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
st_lb_enhance didnt work around aiming in any way. You had to aim and hold ALT and you could look around in an 180 degree area to your front and hit A and D to shift to the left and right. In ArmA 3, you can still do this but for some reason the area you can "free-aim" around is reduced to like 45 degrees and the sensitivity is randomly increased exponentially. If BIS will fix the free-aim, this could be done much easier. For reference, here is some work I did in ArmA 2 ACE using st_lb_enhance -
The New York City Project
scorch_052 replied to bracer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks great, I ask that you make AiA optional though. -
US Marine Corp and MARSOC units A3
scorch_052 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah some kitbag/bergen retextures would be nice. -
Mission Editor Expansion
scorch_052 replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Jesus, SC. So far, you've presented some of the best addons and concepts of Arma 3. -
The fact that the features within CBA werent implemented into A3 is kind of a disappointment tbh.
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Originally the Strider was a NATO vehicle. However, BIS made it an AAF vehicle instead and gave NATO the Hunter. Perhaps check your own facts before inferring that others don't know what they're talking about. http://www.rockpapershotgun.com/images/12/june/armamobile.jpg (106 kB)
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I'd just like to say, I'm completely down for turning ArmA 3 into a racing game. You should ask this guy if he needs help.