Jump to content

Vasilyevich

Member
  • Content Count

    269
  • Joined

  • Last visited

  • Medals

Everything posted by Vasilyevich

  1. Vasilyevich

    Mag Repack

    Amazing mod/script, i'm implementing it in all my missions :)
  2. Vasilyevich

    COOP 08 Operation_Tornado

    COOP 08 Operation_Tornado A Blackfoot was shoot down near Tottah. You are the nearest in the area, get to the crash site ASAP! see if someone survived the landing, destroy the AA and wait for reinforcements. Mission start is shortly before sundawn in the outskirts of Tottah. Watch for Mines and IEDs. - Hi there, this mission was made mainly for playing with a clan/group so don't expect to play it solo or without coordination. And please, don't use 3rd person... If you make a video from a playthrough please send me a link. Feedback is also highly appreciated. Reviving: i implemented a modified version of Farooq's Revive, everyone can revive with a FirstAidKit(once per kit) and with MediKit(unlimited). This mission features Mag Repack, access it by pressing CTRL + R Requirements: ArmA 3 Map Pack or All in Arma ArmA 3 Additional Pack Arma3 - AGGRESSORS NATO and Russian Weapons USSOCOM 75th Rangers F.A.T.A. and replace the fata.pbo with the "Arma3 AIA compatible version" you can download it under "Arma 3 / AiA version" Recommended: Community Base addons A3 Task Force Arrowhead Radio JSRS2 Sound Mod Simple weapon resting ShackTac Fireteam HUD Changelog: Credits and Thanks: Special thanks to Evilhardt, K3nny, Nucu, diwako and Armaholic. See also: COOP 06 Operation_NewSun COOP 06 Operation_Starlight COOP 06 Operation_Blackout COOP 02 Operation_Wirecut
  3. Vasilyevich

    COOP 08 Operation_Tornado

    v1.1 Changelog: - Players can now attach chemlights to their uniforms (red and blue for different fireteams) - Added streetlights to Tottah - Added some burning barrels - Fixed a trigger bug - Implemented a hint for better task understanding - Some new hostiles added - Placement fails fixed - Mission start is now 20minutes later so chemlights get rendered - Script improvements - You can jump by double tapping "c" - Implemented Mag Repack, access it by pressing CTRL + R
  4. Click the image for larger version on Flickr.
  5. addAction["Start download","execute.sqf" How can i add this to a laptop so that the player who is looking at the laptop can use it, but only while looking at the laptop and not farther away than 1m ?
  6. is there a "map only" download for namalsk or what are the .pbo's i can delete ?
  7. Vasilyevich

    Arma 2: Namalsk Crisis

    Is there a "Map Only" download ? or what are the .pbo's i can delete ?
  8. This is how it looks when i click the "exported to mulitplayer" mission in the multiplayer mission select screen. http://abload.de/img/17psky.jpg This is the same mission but subscribed with steam workshop: http://abload.de/img/24ssgg.jpg overviewText = "Destroy the communication tower in Girna."; << Does not help. Is there a way to fix this ?
  9. Operation Wirecut by Vasilyevich Description: A two man BLUFOR team infiltrates the small town of Girna, Stratis occupied by OPFOR forces to sabotage a communications facility guarded by OPFOR troops. Mission: REAPER 3-1 reports enemies located in Girna. They use a communication tower to provide their troops on the island with intel. Your objective is to destory the tower asap. After the objective has been completed, use one of the speedboats near the objective for exfiltration, the USS Zumwalt will pick you up near the exfiltration point, which has been marked on your map. Features: - Infiltration of an enemy occupied village - Sabotaging enemy communications - Stealth - Nighttime combat - Cooperation between overwatch and forward elements - Swift decision making - Revive - Dynamic comat Operation Wirecut on the Arma 3 Steam Workshop Subscribe and your mission is always up to date! Please leave a comment and/or rating if you enjoy the mission! Changelog: Credits & Thanks: Special thanks to Evilhardt.
  10. Vasilyevich

    Operation Wirecut Coop-02 [BETA]

    Holy s**t it's an update! Changelog: v2.5 - Fixed the overview text - Players can now attatch chemlights to their uniforms via scroll menu "personal light on" / "personal light off" - More magazines for the pistol (should fix the "I'm out" shout - no more "2 rally up" and such shouting Download
  11. Click the image for larger version on Flickr. Click the image for larger version on Flickr.
  12. Vasilyevich

    Farooq's Revive

    Thinks THIS handles that (Line 183).
  13. Vasilyevich

    Randomly generated roadside IEDs

    The Trigger size line is now here: https://github.com/Brians200/EPD-IED/blob/master/EPD/IED/TriggerFunctions.sqf#L18 if someone wants to adjust that :)
  14. Vasilyevich

    Randomly generated roadside IEDs

    is there a way to change the explosion size of IEDs ? like a "M_Mo_120mm_AT" for example :) - Nevermind, found it. Great script, thank you for sharing it! Would still be nice to know how to decrease the trigger radius. - Nevermind, found that to, would be nice to make it more visible tough..
  15. Vasilyevich

    Operation Wirecut Coop-02 [BETA]

    Over 190 days without update, let's reset the counter! v2.4 - The mission now features a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed) - Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static. - Loadouts are now handled with Loadout Editor for ArmA 3 (LEA). Download
  16. Vasilyevich

    COOP 06 Mission Pack

    All missions now use a modified version of Farooq's Revive. Everyone can revive with a FistAidKit (it will be consumed). This is intended to revive the Medic if he dies! Medics (and everyone else with a MediKit) can revive unlimited times (meaning if you have a MediKit in your inventory you don't need FistAidKits and if you have some no FistAidKits will be consumed) Please let me know if there is an issue with the new system. - Hostile AI is now acting more dynamic to gunfire near them. Making the battles more interesting and less static. - In Operation_Starlight players now have the ability to enable a "personal light" (red or blue), this will attatch a chemlight to their shoulder (of course you can disable it again).
  17. Vasilyevich

    Farooq's Revive

    This would be cool for Task Force Arrowhead Radio... Also: i modified the script so everyone with a FirstAidKit can revive (it will be consumed in that process), and everyone with a MediKid (if there are also FistAidKits in inventory they will not be consumed). I'm using it in my missions, hope that's ok ? i have to say in comparsion to other revive scripts this is exelent in both functionality and simplicity. <3
  18. Vasilyevich

    Define Unit Inits through SQF

    But does it work for code in the init from the unit ? example: this addEventHandler ["FiredNear",{[_this,_this select 1] execVM "snd.sqf";}]; this addGoggles "None"; this unassignitem "NVGoggles_OPFOR"; this removeitem "NVGoggles_OPFOR";
  19. Vasilyevich

    Adjust Cemlight Brigntness

    https://community.bistudio.com/wiki/setLightIntensity not sure if it works
  20. Vasilyevich

    LEA - Loadout Editor for ArmA 3

    This tool is amazing!
  21. Vasilyevich

    COOP 06 Mission Pack

    All missions now use Loadout Editor for ArmA 3 (LEA) Feedback is appreciated. NO new mods required!
  22. Hi, i would like to make a trigger that activates when a bluefor is near the "drone" and has to stay there for time X, with a status bar or something, if that's possible.
  23. Click the image for larger version on Flickr. - from my new mission Coop 06 Operation_Blackout
  24. Vasilyevich

    =BTC= Revive

    - snip -
  25. Possible to spawn enemies with this tool ?
×