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AveryTheKitty

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Posts posted by AveryTheKitty


  1. wghNxn5.png

    British Armed Forces

    Description:

    British 16 Air Assault paratroopers and other things.

    Features:

    British infantrymen and Recon units.

    Vehicles accompanied with British crewmen.

    Sniper and diver special forces teams.

    Static weaponry.

    Groups.

    British protocol.

    Signed with a BIKey.

    Included files:

    A3_BAF_Air.pbo

    A3_BAF_Armored.pbo

    A3_BAF_Cars.pbo

    A3_BAF_Core.pbo (Do not discard)

    A3_BAF_Men.pbo

    A3_BAF_Ships.pbo

    A3_BAF_Static.pbo

    Usage:

    In the editor you can find these under: BLUFOR > BAF

    Images:

    http://i.imgur.com/8lq65aI.jpg

    http://i.imgur.com/GLeT0ni.jpg

    http://i.imgur.com/45USNzV.jpg

    http://i.imgur.com/GuEeUVp.jpg

    http://i.imgur.com/Gu3Qi4U.jpg

    http://i.imgur.com/8jvz0sV.jpg

    http://i.imgur.com/sOdshXA.jpg

    http://i.imgur.com/lmyOxOH.jpg

    http://i.imgur.com/fQwuw20.jpg

    Known issues:

    Classnames:

    Still working on this!

    Credits & Thanks:

    Bohemia Interactive - Original content and files.

    surpher, Tejkr, antoineflemming - Assisting with config.

    KDK11 - Merlin textures.

    antoineflemming - Generously supplied the MTP, PSD templates.

    Modder - Assisting with retexturing.

    Changelog:

    v.2.2.1:

    - Added Survivor and Rifleman (unarmed) units.

    - Removed NATO & CSAT SF requirement.

    - Modified helmet textures.

    v2.2 (Unfinished, Hotfix coming later):

    - Redone all textures.

    - Renamed all armored vehicles.

    - Added FV-2A4 Slammer TUSK.

    - Replaced Mk20s with MX variants.

    - Renamed Men (SF) to Men (Special Forces).

    - Added custom UI icons.

    - Multiple other things.

    v2.1:

    - Added new faction icon.

    - Added new camouflage.

    - Renamed Men (Assault Recon) to Men (SF).

    - Added Scout (AR) to both Men (Recon) and Men (SF), armed with a Mk200.

    - Renamed all items.

    - Added SAS uniforms.

    - Tweaked all inventories.

    - Randomized helmets.

    - Added camouflage helmets.

    - Many other things I forgot.

    - Updated Warrior.

    v2.0:

    - Modified all Characters.

    - Switched Assault Recon uniforms to CTRG uniforms.

    - Added (temporarily unusable) Maritime soldiers for ships.

    - Modified inventories.

    - Added Black MXM for Marksman.

    - Changed optics back to the RCO. (I prefer them.)

    - A few other things that I don't remember.

    v1.9:

    - Modified all patches.

    - Added Black MX variants for Special Forces.

    - Inventory corrections.

    - Tweaked most classnames.

    v1.8:

    - Added XH-9 helicopters.

    - Added FV720 Warrior.

    - Inventory corrections.

    - Few other things.

    v1.7:

    - Added MTP Carryall.

    - Removed "Lee".

    - Tweaked characters.

    - Minor edits to unit inventories.

    - Fixed MTP colors to match uniform.

    - Edited units to use new MTP backpacks.

    - New Light Helmet texture.

    - Changed faction name from "NATO (BAF)" to "BAF" and added British flag icon.

    v1.65

    - Changed loadouts to match new default NATO loads.

    v1.6

    - Added AH-11 Wildcat, armed and unarmed

    - Added HC-3 Merlin

    - Tweaked Sniper inventory

    - Added MTP Booniehat

    - Added MTP Patrol Cap

    - Added MTP Assault Pack

    - Added MTP Light Helmet

    - Added MTP Helmet with Scrim (WIP)

    - Minor fixes to code

    - Happy thanksgiving!

    v1.5

    - Added MTP Helmet.

    - Added MTP Kitbag.

    - Changed RCO scopes back to ARCO.

    - Added MTP Ghillie suit.

    - Added MTP uniforms, which are used by infantry and support infantry.

    v1.45

    - Fixed inventory for AT units.

    - Changed helmets.

    - Added CTRG Bandollier.

    - Inventory corrections.

    - Added support gunners.

    - Changed optics from ARCOs to HAMRs.

    v1.4

    - Fixed inventory for LAT units.

    - Added Snakeskin Chestrig.

    - Added Assault Recon units.

    - Added AAF Recon units.

    - Minor tweaks to backpacks.

    v1.35

    - Added new backpacks to replace Multicam backpacks.

    - Tweaked inventory to be the same as the BIS NATO units.

    - Edited Recon units.

    - Changed helmets.

    v1.3

    - Fixed Diver goggles.

    - Added AFV-4 Gorgon.

    v1.2

    - Fixed player not using British protocol.

    - Added tanks, aircraft, static weapons etc.

    - Added more characters. (Lee, Harris, Northgate.)

    - Snipers and divers!

    v1.1

    - Changed protocol to British.

    - Added Recon units.

    - Added Crew units.

    v1.0

    - First release

    ***NOTE: (?) = Still pending!***

    Requirements:

    - Arma 3 Development Branch

    Download


  2. Still getting the same error.

    ---------- Post added at 08:18 AM ---------- Previous post was at 08:15 AM ----------

    Updated the config.

    class DefaultEventhandlers;
    class CfgPatches
    {
    class A3_NATO_BAF
    {
     units[] = {};
     weapons[] = {};
     requiredVersion = 0.1;
     requiredAddons[] = {"A3_Data_F", "A3_Weapons_F", "A3_Characters_F"};
    };
    };
    class CfgVehicleClasses
    {
    class BAF_Men
    {
     displayName = "Men (BAF)";
    };
    class BAF_MenStory
    {
     displayName = "Men (BAF Story)";
    };
    class BAF_Cars
    {
     displayName = "Cars (BAF)";
    };
    };
    class CfgVehicles
    {
    class Man;
    class CAManBase: Man
    {
     class Hitpoints
     {
      class HitHead;
      class HitBody;
      class HitHands;
      class HitLegs;
     };
    };
    class B_Soldier_base_F
    class B_Soldier_F
    class B_Soldier_02_F
    class B_Soldier_03_F
    class B_Soldier_lite_F
    class B_Soldier_GL_F
    class B_Soldier_LAT_F
    class B_Soldier_M_F
    class B_Soldier_A_F
    class B_Soldier_AR_F
    class B_Soldier_SL_F
    class B_Soldier_TL_F
    class B_Soldier_UAV_F
    class B_Soldier_exp_F
    class B_Soldier_repair_F
    class B_Soldier_PG_F
    class B_medic_F
    class B_officer_F
    class B_engineer_F
    
    class B_UK_Soldier_F: B_Soldier_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_lite_F: B_Soldier_lite_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_lite_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_GL_F: B_Soldier_GL_F
    {
     author = "Night515";
     _generalMacro = "B_UK_Soldier_GL_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BA_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_LAT_F: B_Soldier_LAT_F
    {
     author = "Night515";
     _generalMacro = "B_UK_Soldier_LAT_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","launch_NLAW_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","launch_NLAW_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_rgr_LAT";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_TL_F: B_Soldier_TL_F
    {
     author = "Night515";
     _generalMacro = "B_UK_Soldier_TL_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_SL_F: B_Soldier_SL_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_SL_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_Soldier_exp_F: B_Soldier_exp_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_exp_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_Kitbag_rgr_Exp";
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_Soldier_repair_F: B_Soldier_repair_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_repair_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_rgr_Repair";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_engineer_F: B_engineer_F
    {
     author = "Night515";
    _generalMacro = "B_UK_engineer_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_Kitbag_mcamo_Eng";
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
       class B_UK_medic_F: B_medic_F
    {
     author = "Night515";
    _generalMacro = "B_UK_medic_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_rgr_Medic";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
       class B_UK_Soldier_AR_F: B_Soldier_AR_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_AR_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_M_F: B_Soldier_M_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_M_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_PG_F: B_Soldier_PG_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_PG_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_Parachute";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_A_F: B_Soldier_A_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_A_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_mcamo_Ammo";
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_officer_F: B_officer_F
    {
     author = "Night515";
    _generalMacro = "B_UK_officer_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_UAV_F: B_Soldier_UAV_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_UAV_01_backpack_F";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_story_Frost_F: B_Soldier_base_F
    {
     author = "Night515";
    _generalMacro = "B_UK_story_Frost_F";
     name = "Frost";
     identityTypes[] = {"EPA_B_Northgate", "G_NATO_Default"};
     faceType = "Miller";
     faction = "BLU_F";
     vehicleClass = "BAF_MenStory";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class MRAP_03_base_F; 
       class MRAP_03_hmg_base_F; 
       class MRAP_03_gmg_base_F; 
    
       class B_UK_MRAP_03_F: MRAP_03_base_F 
       { 
           author = "Night515"; 
           _generalMacro = "B_UK_MRAP_03_F"; 
           scope = 2; 
           displayName = "Strider"; 
           picture = "\A3\soft_f_beta\MRAP_03\Data\UI\MRAP_03_Base_ca.paa"; 
           crew = "B_UK_soldier_F"; 
           typicalCargo[] = {"B_UK_Soldier_lite_F"}; 
           side = 1; 
           faction = "BLU_F"; 
    	vehicleClass = "BAF_Cars";
    class TransportMagazines 
    { 
    class _xx_30Rnd_556x45_Stanag 
    { 
     magazine = "30Rnd_556x45_Stanag"; 
     count = 16; 
     }; 
    class _xx_200Rnd_65x39_cased_Box 
    { 
     magazine = "200Rnd_65x39_cased_Box"; 
     count = 8; 
     }; 
    class _xx_HandGrenade 
    { 
     magazine = "HandGrenade"; 
     count = 10; 
     }; 
    class _xx_SmokeShell 
    { 
     magazine = "SmokeShell"; 
     count = 4; 
     }; 
    class _xx_SmokeShellBlue 
    { 
     magazine = "SmokeShellBlue"; 
     count = 4; 
     }; 
    class _xx_SmokeShellOrange 
    { 
     magazine = "SmokeShellOrange"; 
     count = 4; 
     }; 
    class _xx_SmokeShellPurple 
    { 
     magazine = "SmokeShellPurple"; 
     count = 4; 
     }; 
    class _xx_1Rnd_HE_Grenade_shell 
    { 
     magazine = "1Rnd_HE_Grenade_shell"; 
     count = 10; 
     }; 
    class _xx_1Rnd_Smoke_Grenade_shell 
    { 
     magazine = "1Rnd_Smoke_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokeGreen_Grenade_shell 
    { 
     magazine = "1Rnd_SmokeGreen_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokeOrange_Grenade_shell 
    { 
     magazine = "1Rnd_SmokeOrange_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokePurple_Grenade_shell 
    { 
     magazine = "1Rnd_SmokePurple_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_16Rnd_9x21_Mag 
    { 
     magazine = "16Rnd_9x21_Mag"; 
     count = 12; 
     }; 
    class _xx_NLAW_F 
    { 
     magazine = "NLAW_F"; 
     count = 2; 
     }; 
    }; 
    class TransportItems 
    { 
     class _xx_FirstAidKit 
     { 
     name = "FirstAidKit"; 
     count = 10; 
     }; 
    }; 
    class TransportWeapons 
    { 
    class _xx_arifle_Mk20_plain_F 
     { 
     weapon = "arifle_Mk20_plain_F"; 
     count = 2; 
     }; 
    }; 
    hiddenSelectionsTextures[] = {"nato_strider\data\mrap_03_ext_co.paa","nato_strider\data\turret_co.paa"}; 
    }; 
    
       class B_UK_MRAP_03_hmg_F: MRAP_03_hmg_base_F 
       { 
           author = "Night515"; 
           _generalMacro = "B_UK_MRAP_03_hmg_F"; 
           scope = 2; 
           displayName = "Strider HMG"; 
           picture = "\A3\soft_f_beta\MRAP_03\Data\UI\MRAP_03_HMG_ca.paa"; 
           crew = "B_UK_soldier_F"; 
           typicalCargo[] = {"B_UK_Soldier_lite_F"}; 
           side = 1; 
           faction = "BLU_F"; 
    	vehicleClass = "BAF_Cars";
    class TransportMagazines 
    { 
    class _xx_30Rnd_556x45_Stanag 
    { 
     magazine = "30Rnd_556x45_Stanag"; 
     count = 16; 
     }; 
    class _xx_200Rnd_65x39_cased_Box 
    { 
     magazine = "200Rnd_65x39_cased_Box"; 
     count = 8; 
     }; 
    class _xx_HandGrenade 
    { 
     magazine = "HandGrenade"; 
     count = 10; 
     }; 
    class _xx_SmokeShell 
    { 
     magazine = "SmokeShell"; 
     count = 4; 
     }; 
    class _xx_SmokeShellBlue 
    { 
     magazine = "SmokeShellBlue"; 
     count = 4; 
     }; 
    class _xx_SmokeShellOrange 
    { 
     magazine = "SmokeShellOrange"; 
     count = 4; 
     }; 
    class _xx_SmokeShellPurple 
    { 
     magazine = "SmokeShellPurple"; 
     count = 4; 
     }; 
    class _xx_1Rnd_HE_Grenade_shell 
    { 
     magazine = "1Rnd_HE_Grenade_shell"; 
     count = 10; 
     }; 
    class _xx_1Rnd_Smoke_Grenade_shell 
    { 
     magazine = "1Rnd_Smoke_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokeGreen_Grenade_shell 
    { 
     magazine = "1Rnd_SmokeGreen_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokeOrange_Grenade_shell 
    { 
     magazine = "1Rnd_SmokeOrange_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokePurple_Grenade_shell 
    { 
     magazine = "1Rnd_SmokePurple_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_16Rnd_9x21_Mag 
    { 
     magazine = "16Rnd_9x21_Mag"; 
     count = 12; 
     }; 
    class _xx_NLAW_F 
    { 
     magazine = "NLAW_F"; 
     count = 2; 
     }; 
    }; 
    class TransportItems 
    { 
     class _xx_FirstAidKit 
     { 
     name = "FirstAidKit"; 
     count = 10; 
     }; 
    }; 
    class TransportWeapons 
    { 
    class _xx_arifle_Mk20_plain_F 
     { 
     weapon = "arifle_Mk20_plain_F"; 
     count = 2; 
     }; 
    }; 
    hiddenSelectionsTextures[] = {"nato_strider\data\mrap_03_ext_co.paa","nato_strider\data\turret_co.paa"}; 
    }; 
    
       class B_UK_MRAP_03_gmg_F: MRAP_03_gmg_base_F 
       { 
           author = "Night515"; 
           _generalMacro = "B_UK_MRAP_03_gmg_F"; 
           scope = 2; 
           displayName = "Strider GMG"; 
           picture = "\A3\soft_f_beta\MRAP_03\Data\UI\MRAP_03_RCWS_ca.paa"; 
           crew = "B_UK_soldier_F"; 
           typicalCargo[] = {"B_UK_Soldier_lite_F"}; 
           side = 1; 
           faction = "BLU_F"; 
    	vehicleClass = "BAF_Cars";
    class TransportMagazines 
    { 
    class _xx_30Rnd_556x45_Stanag 
    { 
     magazine = "30Rnd_556x45_Stanag"; 
     count = 16; 
     }; 
    class _xx_200Rnd_65x39_cased_Box 
    { 
     magazine = "200Rnd_65x39_cased_Box"; 
     count = 8; 
     }; 
    class _xx_HandGrenade 
    { 
     magazine = "HandGrenade"; 
     count = 10; 
     }; 
    class _xx_SmokeShell 
    { 
     magazine = "SmokeShell"; 
     count = 4; 
     }; 
    class _xx_SmokeShellBlue 
    { 
     magazine = "SmokeShellBlue"; 
     count = 4; 
     }; 
    class _xx_SmokeShellOrange 
    { 
     magazine = "SmokeShellOrange"; 
     count = 4; 
     }; 
    class _xx_SmokeShellPurple 
    { 
     magazine = "SmokeShellPurple"; 
     count = 4; 
     }; 
    class _xx_1Rnd_HE_Grenade_shell 
    { 
     magazine = "1Rnd_HE_Grenade_shell"; 
     count = 10; 
     }; 
    class _xx_1Rnd_Smoke_Grenade_shell 
    { 
     magazine = "1Rnd_Smoke_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokeGreen_Grenade_shell 
    { 
     magazine = "1Rnd_SmokeGreen_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokeOrange_Grenade_shell 
    { 
     magazine = "1Rnd_SmokeOrange_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_1Rnd_SmokePurple_Grenade_shell 
    { 
     magazine = "1Rnd_SmokePurple_Grenade_shell"; 
     count = 4; 
     }; 
    class _xx_16Rnd_9x21_Mag 
    { 
     magazine = "16Rnd_9x21_Mag"; 
     count = 12; 
     }; 
    class _xx_NLAW_F 
    { 
     magazine = "NLAW_F"; 
     count = 2; 
     }; 
    }; 
    class TransportItems 
    { 
     class _xx_FirstAidKit 
     { 
     name = "FirstAidKit"; 
     count = 10; 
     }; 
    }; 
    class TransportWeapons 
    { 
    class _xx_arifle_Mk20_plain_F 
     { 
     weapon = "arifle_Mk20_plain_F"; 
     count = 2; 
     }; 
    }; 
    hiddenSelectionsTextures[] = {"nato_strider\data\mrap_03_ext_co.paa","nato_strider\data\turret_co.paa"}; 
    }; 
    };
    
    
    class CfgWeapons
    {
    class arifle_Mk20_plain_F
    class arifle_Mk20C_plain_F
    class arifle_Mk20_GL_plain_F
    class LMG_Mk200_F
    class arifle_UK_Mk20_plain_ARCO_pointer_F: arifle_Mk20_plain_F 
    { 
     displayname = "Mk20"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ARCO"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    class arifle_UK_Mk20_GL_plain_ARCO_pointer_F: arifle_Mk20_GL_plain_F 
    { 
     displayname = "Mk20 EGLM 5.56 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ARCO"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    class arifle_UK_Mk20C_plain_Holo_pointer_F: arifle_Mk20C_plain_F
    { 
     displayname = "Mk20C 5.56 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_Holosight"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    class arifle_UK_Mk20C_plain_ACO_pointer_F: arifle_Mk20C_plain_F
    {
     displayname = "Mk20C 5.56 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ACO_grn"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    };
    class LMG_UK_Mk200_ARCO_pointer_F: LMG_Mk200_F
    {
     displayname = "Mk200 6.5 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F\Machineguns\M200\data\body_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ACO_grn"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    };  
    
    enum { 
       destructengine = 2, 
       destructdefault = 6, 
       destructwreck = 7, 
       destructtree = 3, 
       destructtent = 4, 
       stabilizedinaxisx = 1, 
       stabilizedinaxesxyz = 4, 
       stabilizedinaxisy = 2, 
       stabilizedinaxesboth = 3, 
       destructno = 0, 
       stabilizedinaxesnone = 0, 
       destructman = 5, 
       destructbuilding = 1 
    }; 

    The log says the error is the same, and occurs at line 40;

    "class Cfgvehicles

    {"


  3. British protocol. (The voices they use.)

    Also getting an error when binning with BinPBO:

    BinPBO Log:

    File p:\oas_baf\BAF\config.cpp, line 24: /CfgVehicleClasses/CfgVehicles/: 'c' encountered instead of '{'
    Config : some input after EndOfFile.
    Error reading binary file 'p:\oas_baf\BAF\config.cpp'
    W:\C\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked
    Cannot register unknown string STR_STATE_HEALSOLDIER
    Cannot register unknown string STR_STATE_FIRST_AID
    Cannot register unknown string STR_UI_RADARRANGE
    Cannot register unknown string STR_ACTION_LAUNCHCM
    Cannot register unknown string STR_ACTION_NEXTCM
    Cannot register unknown string STR_USRACT_ACTION_CONTEXT
    Cannot register unknown string STR_USRACT_OPTICS_MODE
    Cannot register unknown string STR_USRACT_ZEROING_UP
    Cannot register unknown string STR_USRACT_ZEROING_DOWN
    Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11
    Cannot register unknown string STR_DISP_LEFT
    Cannot register unknown string STR_DIFF_CAMERA_SHAKE
    Cannot register unknown string STR_FREETRACK
    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE
    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD
    Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION
    Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY
    Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON
    Cannot register unknown string STR_MSG_ADDON_NOT_FOUND
    Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN
    Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT
    Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT
    Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation
    Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation
    Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation
    File p:\oas_baf\BAF\config.cpp, line 24: /CfgVehicleClasses/CfgVehicles/: 'c' encountered instead of '{'
    Config : some input after EndOfFile.
    Error 3 while parsing
    Error in config p:\oas_baf\BAF\config.cpp
    w:\C_branch\Poseidon\Arrowhead\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked
    File p:\oas_baf\BAF\config.cpp, line 24: /CfgVehicleClasses/CfgVehicles/: 'c' encountered instead of '{'
    Config : some input after EndOfFile.
    Error 3 while parsing
    Error in config p:\oas_baf\BAF\config.cpp
    w:\C_branch\Poseidon\Arrowhead\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked
    Creating texture headers file...
    Texture headers file was not created - no textures found.
    

    Config (Vehicles area):

    class DefaultEventhandlers;
    class CfgPatches
    {
    class A3_NATO_BAF
    {
     units[] = {};
     weapons[] = {};
     requiredVersion = 0.1;
     requiredAddons[] = {"A3_Data_F", "A3_Weapons_F", "A3_Characters_F"};
    };
    };
    class CfgVehicleClasses
    {
    class BAF_Men
    {
     displayName = "Men (BAF)";
    };
    class BAF_MenStory
    {
     displayName = "Men (BAF Story)";
    };
    };
    class CfgVehicles
    { 
    class Man;
    class CAManBase: Man
    {
     class Hitpoints
     {
      class HitHead;
      class HitBody;
      class HitHands;
      class HitLegs;
     };
    };
    class B_Soldier_base_F
    class B_Soldier_F
    class B_Soldier_02_F
    class B_Soldier_03_F
    class B_Soldier_lite_F
    class B_Soldier_GL_F
    class B_Soldier_LAT_F
    class B_Soldier_M_F
    class B_Soldier_A_F
    class B_Soldier_AR_F
    class B_Soldier_SL_F
    class B_Soldier_TL_F
    class B_Soldier_UAV_F
    class B_Soldier_exp_F
    class B_Soldier_repair_F
    class B_Soldier_PG_F
    class B_medic_F
    class B_officer_F
    class B_engineer_F
    class B_UK_Soldier_F: B_Soldier_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_lite_F: B_Soldier_lite_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_lite_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_GL_F: B_Soldier_GL_F
    {
     author = "Night515";
     _generalMacro = "B_UK_Soldier_GL_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BA_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_LAT_F: B_Soldier_LAT_F
    {
     author = "Night515";
     _generalMacro = "B_UK_Soldier_LAT_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_rgr_LAT";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_TL_F: B_Soldier_TL_F
    {
     author = "Night515";
     _generalMacro = "B_UK_Soldier_TL_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_SL_F: B_Soldier_SL_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_SL_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_Soldier_exp_F: B_Soldier_exp_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_exp_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_Kitbag_rgr_Exp";
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_Soldier_repair_F: B_Soldier_repair_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_repair_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_rgr_Repair";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_engineer_F: B_engineer_F
    {
     author = "Night515";
    _generalMacro = "B_UK_engineer_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_Kitbag_mcamo_Eng";
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
       class B_UK_medic_F: B_medic_F
    {
     author = "Night515";
    _generalMacro = "B_UK_medic_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_rgr_Medic";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
       class B_UK_Soldier_AR_F: B_Soldier_AR_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_AR_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_M_F: B_Soldier_M_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_M_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
    class B_UK_Soldier_PG_F: B_Soldier_PG_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_PG_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_Parachute";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_A_F: B_Soldier_A_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_A_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_AssaultPack_mcamo_Ammo";
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_officer_F: B_officer_F
    {
     author = "Night515";
    _generalMacro = "B_UK_officer_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_1";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     linkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
     class B_UK_Soldier_UAV_F: B_Soldier_UAV_F
    {
     author = "Night515";
    _generalMacro = "B_UK_Soldier_F";
     identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"};
     faction = "BLU_F";
     vehicleClass = "BAF_Men";
     uniformClass = "U_B_CTRG_3";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"};
     backpack = "B_UAV_01_backpack_F";
     linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
    };
      class B_UK_story_Frost_F: B_Soldier_base_F
    {
     author = "Night515";
    _generalMacro = "B_UK_story_Frost_F";
     identityTypes[] = {"Miller", "G_NATO_Default"};
     FaceType = "Miller";
     faction = "BLU_F";
     vehicleClass = "BAF_MenStory";
     uniformClass = "U_B_CTRG_2";
     hiddenSelections[] = {"Camo"};
     hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"};
     weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"};
     Items[] = {"FirstAidKit"};
     RespawnItems[] = {"FirstAidKit"};
     magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
     linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
     };
    };
    };
    
    class CfgWeapons
    {
    class arifle_Mk20_plain_F
    class arifle_Mk20C_plain_F
    class arifle_Mk20_GL_plain_F
    class LMG_Mk200_F
    class arifle_UK_Mk20_plain_ARCO_pointer_F: arifle_Mk20_plain_F 
    { 
     displayname = "Mk20"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ARCO"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    class arifle_UK_Mk20_GL_plain_ARCO_pointer_F: arifle_Mk20_GL_plain_F 
    { 
     displayname = "Mk20 EGLM 5.56 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ARCO"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    class arifle_UK_Mk20C_plain_Holo_pointer_F: arifle_Mk20C_plain_F
    { 
     displayname = "Mk20C 5.56 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_Holosight"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    class arifle_UK_Mk20C_plain_ACO_pointer_F: arifle_Mk20C_plain_F
    {
     displayname = "Mk20C 5.56 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ACO_grn"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    };
    class LMG_UK_Mk200_ARCO_pointer_F: LMG_Mk200_F
    {
     displayname = "Mk200 6.5 mm"; 
     hiddenselections[] = {"camo"}; 
     hiddenselectionstextures[] = {"A3\Weapons_F\Machineguns\M200\data\body_co.paa"}; 
    
    class LinkedItems { 
    class LinkedItemsOptic { 
     item = "optic_ACO_grn"; 
     slot = "CowsSlot"; 
    }; 
    class LinkedItemsAcc { 
     item = "acc_pointer_IR"; 
     slot = "PointerSlot"; 
      }; 
     }; 
    }; 
    };  
    

    Please help!

    ---------- Post added at 08:39 PM ---------- Previous post was at 06:46 PM ----------

    Need help fast, my addon is nearly finished. Just need that error fixed, some polishing, and bam.


  4. Could someone please create a title card for me? 10 Seconds long, and how BI makes theirs look like. It will say: "Night515 presents," and then it will do the "blur" transition used by BI to "Operation Aegean Shield".

    With my skills, I am unable to do this, so this would be a big help, and you will be mentioned in the Credits & Thanks.

    PM me if you want.

    NOTE: Make sure the font is Purista!


  5. Ok, so I'm working on a small thing that will replace RH's M4 sounds with the SpeedOfSound MX sounds. I fire up BinPBO and it pops up 2 error messages saying yada yada error with the config.

    (Here's the config,)

    class CfgPatches {
    
    class SpeedOfSound_m4 {
    	units = {};
    	weapons = {};
    	requiredVersion = 0.100000;
    	requiredAddons = {"A3_Weapons_F"};
    	version = "B";
    	projectName = "SpeedOfSound";
    	author = "BigPickle";
    };
    };

    And here is the log:

    Config : some input after EndOfFile.

    Error reading binary file 'c:\users\noah\desktop\speedofsound_m4\config.cpp'

    Cannot register unknown string STR_STATE_HEALSOLDIER

    Cannot register unknown string STR_STATE_FIRST_AID

    Cannot register unknown string STR_UI_RADARRANGE

    Cannot register unknown string STR_ACTION_LAUNCHCM

    Cannot register unknown string STR_ACTION_NEXTCM

    Cannot register unknown string STR_USRACT_ACTION_CONTEXT

    Cannot register unknown string STR_USRACT_OPTICS_MODE

    Cannot register unknown string STR_USRACT_ZEROING_UP

    Cannot register unknown string STR_USRACT_ZEROING_DOWN

    Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE

    Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM

    Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM

    Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM

    Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10

    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11

    Cannot register unknown string STR_DISP_LEFT

    Cannot register unknown string STR_DIFF_CAMERA_SHAKE

    Cannot register unknown string STR_FREETRACK

    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE

    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD

    Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION

    Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY

    Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON

    Cannot register unknown string STR_MSG_ADDON_NOT_FOUND

    Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN

    Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT

    Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT

    Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation

    Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation

    Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation

    File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 3: '/CfgPatches/SpeedOfSound_m4.units': Missing ';' prior '}'

    File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}'

    File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 6: '.requiredAddons': Missing ';' prior '}'

    Config : some input after EndOfFile.

    Error 3 while parsing

    Error in config c:\users\noah\desktop\speedofsound_m4\config.cpp

    File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 3: '/CfgPatches/SpeedOfSound_m4.units': Missing ';' prior '}'

    File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}'

    File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 6: '.requiredAddons': Missing ';' prior '}'

    Config : some input after EndOfFile.

    Error 3 while parsing

    Error in config c:\users\noah\desktop\speedofsound_m4\config.cpp

    Cannot load font core\data\fonts\lucidaconsoleb8

    Fonts file \core\data\fonts\lucidaConsoleB8 not found

    Cannot load font core\data\fonts\lucidaconsoleb11

    Fonts file \core\data\fonts\lucidaConsoleB11 not found

    Creating texture headers file...

    Texture headers file was not created - no textures found.

    It will bin, but without a freakin' config. :mad:

    Please help, this has been annoying me with everything I try to Bin. :/

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