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Posts posted by AveryTheKitty
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I need it for the BAF units i'm working on.
I do not mean the voices like Male01ENGB and stuff. I need the actual protocol. (Ex. of a protocol: Language_EN_EP1, Language_PER, Language_GRE.)
Thanks.
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I'm pretty sure BI made the titlecards with video editing, something I cannot do.
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Great, great, great work mate :D! Anyway, there are any possibility that you will add a recon section for your mod?Yes, I'm going to be adding them and releasing them in the next update, along with British voices for the units.
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British Armed ForcesDescription:
British 16 Air Assault paratroopers and other things.
Features:
British infantrymen and Recon units.
Vehicles accompanied with British crewmen.
Sniper and diver special forces teams.
Static weaponry.
Groups.
British protocol.
Signed with a BIKey.
Included files:
A3_BAF_Air.pbo
A3_BAF_Armored.pbo
A3_BAF_Cars.pbo
A3_BAF_Core.pbo (Do not discard)
A3_BAF_Men.pbo
A3_BAF_Ships.pbo
A3_BAF_Static.pbo
Usage:
In the editor you can find these under: BLUFOR > BAF
Images:
http://i.imgur.com/8lq65aI.jpg
http://i.imgur.com/GLeT0ni.jpg
http://i.imgur.com/45USNzV.jpg
http://i.imgur.com/GuEeUVp.jpg
http://i.imgur.com/Gu3Qi4U.jpg
http://i.imgur.com/8jvz0sV.jpg
http://i.imgur.com/sOdshXA.jpg
http://i.imgur.com/lmyOxOH.jpg
http://i.imgur.com/fQwuw20.jpg
Known issues:
Classnames:
Still working on this!
Credits & Thanks:
Bohemia Interactive - Original content and files.
surpher, Tejkr, antoineflemming - Assisting with config.
KDK11 - Merlin textures.
antoineflemming - Generously supplied the MTP, PSD templates.
Modder - Assisting with retexturing.
Changelog:
v.2.2.1:
- Added Survivor and Rifleman (unarmed) units.
- Removed NATO & CSAT SF requirement.
- Modified helmet textures.
v2.2 (Unfinished, Hotfix coming later):
- Redone all textures.
- Renamed all armored vehicles.
- Added FV-2A4 Slammer TUSK.
- Replaced Mk20s with MX variants.
- Renamed Men (SF) to Men (Special Forces).
- Added custom UI icons.
- Multiple other things.
v2.1:
- Added new faction icon.
- Added new camouflage.
- Renamed Men (Assault Recon) to Men (SF).
- Added Scout (AR) to both Men (Recon) and Men (SF), armed with a Mk200.
- Renamed all items.
- Added SAS uniforms.
- Tweaked all inventories.
- Randomized helmets.
- Added camouflage helmets.
- Many other things I forgot.
- Updated Warrior.
v2.0:
- Modified all Characters.
- Switched Assault Recon uniforms to CTRG uniforms.
- Added (temporarily unusable) Maritime soldiers for ships.
- Modified inventories.
- Added Black MXM for Marksman.
- Changed optics back to the RCO. (I prefer them.)
- A few other things that I don't remember.
v1.9:
- Modified all patches.
- Added Black MX variants for Special Forces.
- Inventory corrections.
- Tweaked most classnames.
v1.8:
- Added XH-9 helicopters.
- Added FV720 Warrior.
- Inventory corrections.
- Few other things.
v1.7:
- Added MTP Carryall.
- Removed "Lee".
- Tweaked characters.
- Minor edits to unit inventories.
- Fixed MTP colors to match uniform.
- Edited units to use new MTP backpacks.
- New Light Helmet texture.
- Changed faction name from "NATO (BAF)" to "BAF" and added British flag icon.
v1.65
- Changed loadouts to match new default NATO loads.
v1.6
- Added AH-11 Wildcat, armed and unarmed
- Added HC-3 Merlin
- Tweaked Sniper inventory
- Added MTP Booniehat
- Added MTP Patrol Cap
- Added MTP Assault Pack
- Added MTP Light Helmet
- Added MTP Helmet with Scrim (WIP)
- Minor fixes to code
- Happy thanksgiving!
v1.5
- Added MTP Helmet.
- Added MTP Kitbag.
- Changed RCO scopes back to ARCO.
- Added MTP Ghillie suit.
- Added MTP uniforms, which are used by infantry and support infantry.
v1.45
- Fixed inventory for AT units.
- Changed helmets.
- Added CTRG Bandollier.
- Inventory corrections.
- Added support gunners.
- Changed optics from ARCOs to HAMRs.
v1.4
- Fixed inventory for LAT units.
- Added Snakeskin Chestrig.
- Added Assault Recon units.
- Added AAF Recon units.
- Minor tweaks to backpacks.
v1.35
- Added new backpacks to replace Multicam backpacks.
- Tweaked inventory to be the same as the BIS NATO units.
- Edited Recon units.
- Changed helmets.
v1.3
- Fixed Diver goggles.
- Added AFV-4 Gorgon.
v1.2
- Fixed player not using British protocol.
- Added tanks, aircraft, static weapons etc.
- Added more characters. (Lee, Harris, Northgate.)
- Snipers and divers!
v1.1
- Changed protocol to British.
- Added Recon units.
- Added Crew units.
v1.0
- First release
***NOTE: (?) = Still pending!***
Requirements:
- Arma 3 Development Branch
Download
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Thanks! Works like a charm! :D
---------- Post added at 08:49 PM ---------- Previous post was at 07:36 PM ----------
Ok now for British protocol. How would I make it so that the British would use random UK protocols?
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Still getting the same error.
---------- Post added at 08:18 AM ---------- Previous post was at 08:15 AM ----------
Updated the config.
class DefaultEventhandlers; class CfgPatches { class A3_NATO_BAF { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F", "A3_Weapons_F", "A3_Characters_F"}; }; }; class CfgVehicleClasses { class BAF_Men { displayName = "Men (BAF)"; }; class BAF_MenStory { displayName = "Men (BAF Story)"; }; class BAF_Cars { displayName = "Cars (BAF)"; }; }; class CfgVehicles { class Man; class CAManBase: Man { class Hitpoints { class HitHead; class HitBody; class HitHands; class HitLegs; }; }; class B_Soldier_base_F class B_Soldier_F class B_Soldier_02_F class B_Soldier_03_F class B_Soldier_lite_F class B_Soldier_GL_F class B_Soldier_LAT_F class B_Soldier_M_F class B_Soldier_A_F class B_Soldier_AR_F class B_Soldier_SL_F class B_Soldier_TL_F class B_Soldier_UAV_F class B_Soldier_exp_F class B_Soldier_repair_F class B_Soldier_PG_F class B_medic_F class B_officer_F class B_engineer_F class B_UK_Soldier_F: B_Soldier_F { author = "Night515"; _generalMacro = "B_UK_Soldier_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_lite_F: B_Soldier_lite_F { author = "Night515"; _generalMacro = "B_UK_Soldier_lite_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_GL_F: B_Soldier_GL_F { author = "Night515"; _generalMacro = "B_UK_Soldier_GL_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BA_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_LAT_F: B_Soldier_LAT_F { author = "Night515"; _generalMacro = "B_UK_Soldier_LAT_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","launch_NLAW_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","launch_NLAW_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_rgr_LAT"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_TL_F: B_Soldier_TL_F { author = "Night515"; _generalMacro = "B_UK_Soldier_TL_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_SL_F: B_Soldier_SL_F { author = "Night515"; _generalMacro = "B_UK_Soldier_SL_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_exp_F: B_Soldier_exp_F { author = "Night515"; _generalMacro = "B_UK_Soldier_exp_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_Kitbag_rgr_Exp"; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_repair_F: B_Soldier_repair_F { author = "Night515"; _generalMacro = "B_UK_Soldier_repair_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_rgr_Repair"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_engineer_F: B_engineer_F { author = "Night515"; _generalMacro = "B_UK_engineer_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_Kitbag_mcamo_Eng"; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_medic_F: B_medic_F { author = "Night515"; _generalMacro = "B_UK_medic_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_rgr_Medic"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_AR_F: B_Soldier_AR_F { author = "Night515"; _generalMacro = "B_UK_Soldier_AR_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_M_F: B_Soldier_M_F { author = "Night515"; _generalMacro = "B_UK_Soldier_M_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_PG_F: B_Soldier_PG_F { author = "Night515"; _generalMacro = "B_UK_Soldier_PG_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_Parachute"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_A_F: B_Soldier_A_F { author = "Night515"; _generalMacro = "B_UK_Soldier_A_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_mcamo_Ammo"; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_officer_F: B_officer_F { author = "Night515"; _generalMacro = "B_UK_officer_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_UAV_F: B_Soldier_UAV_F { author = "Night515"; _generalMacro = "B_UK_Soldier_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_UAV_01_backpack_F"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_story_Frost_F: B_Soldier_base_F { author = "Night515"; _generalMacro = "B_UK_story_Frost_F"; name = "Frost"; identityTypes[] = {"EPA_B_Northgate", "G_NATO_Default"}; faceType = "Miller"; faction = "BLU_F"; vehicleClass = "BAF_MenStory"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class MRAP_03_base_F; class MRAP_03_hmg_base_F; class MRAP_03_gmg_base_F; class B_UK_MRAP_03_F: MRAP_03_base_F { author = "Night515"; _generalMacro = "B_UK_MRAP_03_F"; scope = 2; displayName = "Strider"; picture = "\A3\soft_f_beta\MRAP_03\Data\UI\MRAP_03_Base_ca.paa"; crew = "B_UK_soldier_F"; typicalCargo[] = {"B_UK_Soldier_lite_F"}; side = 1; faction = "BLU_F"; vehicleClass = "BAF_Cars"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 16; }; class _xx_200Rnd_65x39_cased_Box { magazine = "200Rnd_65x39_cased_Box"; count = 8; }; class _xx_HandGrenade { magazine = "HandGrenade"; count = 10; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 4; }; class _xx_SmokeShellBlue { magazine = "SmokeShellBlue"; count = 4; }; class _xx_SmokeShellOrange { magazine = "SmokeShellOrange"; count = 4; }; class _xx_SmokeShellPurple { magazine = "SmokeShellPurple"; count = 4; }; class _xx_1Rnd_HE_Grenade_shell { magazine = "1Rnd_HE_Grenade_shell"; count = 10; }; class _xx_1Rnd_Smoke_Grenade_shell { magazine = "1Rnd_Smoke_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokeGreen_Grenade_shell { magazine = "1Rnd_SmokeGreen_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokeOrange_Grenade_shell { magazine = "1Rnd_SmokeOrange_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokePurple_Grenade_shell { magazine = "1Rnd_SmokePurple_Grenade_shell"; count = 4; }; class _xx_16Rnd_9x21_Mag { magazine = "16Rnd_9x21_Mag"; count = 12; }; class _xx_NLAW_F { magazine = "NLAW_F"; count = 2; }; }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; }; class TransportWeapons { class _xx_arifle_Mk20_plain_F { weapon = "arifle_Mk20_plain_F"; count = 2; }; }; hiddenSelectionsTextures[] = {"nato_strider\data\mrap_03_ext_co.paa","nato_strider\data\turret_co.paa"}; }; class B_UK_MRAP_03_hmg_F: MRAP_03_hmg_base_F { author = "Night515"; _generalMacro = "B_UK_MRAP_03_hmg_F"; scope = 2; displayName = "Strider HMG"; picture = "\A3\soft_f_beta\MRAP_03\Data\UI\MRAP_03_HMG_ca.paa"; crew = "B_UK_soldier_F"; typicalCargo[] = {"B_UK_Soldier_lite_F"}; side = 1; faction = "BLU_F"; vehicleClass = "BAF_Cars"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 16; }; class _xx_200Rnd_65x39_cased_Box { magazine = "200Rnd_65x39_cased_Box"; count = 8; }; class _xx_HandGrenade { magazine = "HandGrenade"; count = 10; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 4; }; class _xx_SmokeShellBlue { magazine = "SmokeShellBlue"; count = 4; }; class _xx_SmokeShellOrange { magazine = "SmokeShellOrange"; count = 4; }; class _xx_SmokeShellPurple { magazine = "SmokeShellPurple"; count = 4; }; class _xx_1Rnd_HE_Grenade_shell { magazine = "1Rnd_HE_Grenade_shell"; count = 10; }; class _xx_1Rnd_Smoke_Grenade_shell { magazine = "1Rnd_Smoke_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokeGreen_Grenade_shell { magazine = "1Rnd_SmokeGreen_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokeOrange_Grenade_shell { magazine = "1Rnd_SmokeOrange_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokePurple_Grenade_shell { magazine = "1Rnd_SmokePurple_Grenade_shell"; count = 4; }; class _xx_16Rnd_9x21_Mag { magazine = "16Rnd_9x21_Mag"; count = 12; }; class _xx_NLAW_F { magazine = "NLAW_F"; count = 2; }; }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; }; class TransportWeapons { class _xx_arifle_Mk20_plain_F { weapon = "arifle_Mk20_plain_F"; count = 2; }; }; hiddenSelectionsTextures[] = {"nato_strider\data\mrap_03_ext_co.paa","nato_strider\data\turret_co.paa"}; }; class B_UK_MRAP_03_gmg_F: MRAP_03_gmg_base_F { author = "Night515"; _generalMacro = "B_UK_MRAP_03_gmg_F"; scope = 2; displayName = "Strider GMG"; picture = "\A3\soft_f_beta\MRAP_03\Data\UI\MRAP_03_RCWS_ca.paa"; crew = "B_UK_soldier_F"; typicalCargo[] = {"B_UK_Soldier_lite_F"}; side = 1; faction = "BLU_F"; vehicleClass = "BAF_Cars"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 16; }; class _xx_200Rnd_65x39_cased_Box { magazine = "200Rnd_65x39_cased_Box"; count = 8; }; class _xx_HandGrenade { magazine = "HandGrenade"; count = 10; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 4; }; class _xx_SmokeShellBlue { magazine = "SmokeShellBlue"; count = 4; }; class _xx_SmokeShellOrange { magazine = "SmokeShellOrange"; count = 4; }; class _xx_SmokeShellPurple { magazine = "SmokeShellPurple"; count = 4; }; class _xx_1Rnd_HE_Grenade_shell { magazine = "1Rnd_HE_Grenade_shell"; count = 10; }; class _xx_1Rnd_Smoke_Grenade_shell { magazine = "1Rnd_Smoke_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokeGreen_Grenade_shell { magazine = "1Rnd_SmokeGreen_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokeOrange_Grenade_shell { magazine = "1Rnd_SmokeOrange_Grenade_shell"; count = 4; }; class _xx_1Rnd_SmokePurple_Grenade_shell { magazine = "1Rnd_SmokePurple_Grenade_shell"; count = 4; }; class _xx_16Rnd_9x21_Mag { magazine = "16Rnd_9x21_Mag"; count = 12; }; class _xx_NLAW_F { magazine = "NLAW_F"; count = 2; }; }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; }; class TransportWeapons { class _xx_arifle_Mk20_plain_F { weapon = "arifle_Mk20_plain_F"; count = 2; }; }; hiddenSelectionsTextures[] = {"nato_strider\data\mrap_03_ext_co.paa","nato_strider\data\turret_co.paa"}; }; }; class CfgWeapons { class arifle_Mk20_plain_F class arifle_Mk20C_plain_F class arifle_Mk20_GL_plain_F class LMG_Mk200_F class arifle_UK_Mk20_plain_ARCO_pointer_F: arifle_Mk20_plain_F { displayname = "Mk20"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ARCO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_UK_Mk20_GL_plain_ARCO_pointer_F: arifle_Mk20_GL_plain_F { displayname = "Mk20 EGLM 5.56 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ARCO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_UK_Mk20C_plain_Holo_pointer_F: arifle_Mk20C_plain_F { displayname = "Mk20C 5.56 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_Holosight"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_UK_Mk20C_plain_ACO_pointer_F: arifle_Mk20C_plain_F { displayname = "Mk20C 5.56 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ACO_grn"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class LMG_UK_Mk200_ARCO_pointer_F: LMG_Mk200_F { displayname = "Mk200 6.5 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F\Machineguns\M200\data\body_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ACO_grn"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; }; enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 };
The log says the error is the same, and occurs at line 40;
"class Cfgvehicles
{"
-
PDW2000, Forty-Five, and Zubr sounds would be sweet! :D
-
British protocol. (The voices they use.)
Also getting an error when binning with BinPBO:
BinPBO Log:
File p:\oas_baf\BAF\config.cpp, line 24: /CfgVehicleClasses/CfgVehicles/: 'c' encountered instead of '{' Config : some input after EndOfFile. Error reading binary file 'p:\oas_baf\BAF\config.cpp' W:\C\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation File p:\oas_baf\BAF\config.cpp, line 24: /CfgVehicleClasses/CfgVehicles/: 'c' encountered instead of '{' Config : some input after EndOfFile. Error 3 while parsing Error in config p:\oas_baf\BAF\config.cpp w:\C_branch\Poseidon\Arrowhead\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked File p:\oas_baf\BAF\config.cpp, line 24: /CfgVehicleClasses/CfgVehicles/: 'c' encountered instead of '{' Config : some input after EndOfFile. Error 3 while parsing Error in config p:\oas_baf\BAF\config.cpp w:\C_branch\Poseidon\Arrowhead\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked Creating texture headers file... Texture headers file was not created - no textures found.
Config (Vehicles area):
class DefaultEventhandlers; class CfgPatches { class A3_NATO_BAF { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F", "A3_Weapons_F", "A3_Characters_F"}; }; }; class CfgVehicleClasses { class BAF_Men { displayName = "Men (BAF)"; }; class BAF_MenStory { displayName = "Men (BAF Story)"; }; }; class CfgVehicles { class Man; class CAManBase: Man { class Hitpoints { class HitHead; class HitBody; class HitHands; class HitLegs; }; }; class B_Soldier_base_F class B_Soldier_F class B_Soldier_02_F class B_Soldier_03_F class B_Soldier_lite_F class B_Soldier_GL_F class B_Soldier_LAT_F class B_Soldier_M_F class B_Soldier_A_F class B_Soldier_AR_F class B_Soldier_SL_F class B_Soldier_TL_F class B_Soldier_UAV_F class B_Soldier_exp_F class B_Soldier_repair_F class B_Soldier_PG_F class B_medic_F class B_officer_F class B_engineer_F class B_UK_Soldier_F: B_Soldier_F { author = "Night515"; _generalMacro = "B_UK_Soldier_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_lite_F: B_Soldier_lite_F { author = "Night515"; _generalMacro = "B_UK_Soldier_lite_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_GL_F: B_Soldier_GL_F { author = "Night515"; _generalMacro = "B_UK_Soldier_GL_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BA_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_LAT_F: B_Soldier_LAT_F { author = "Night515"; _generalMacro = "B_UK_Soldier_LAT_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_rgr_LAT"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_TL_F: B_Soldier_TL_F { author = "Night515"; _generalMacro = "B_UK_Soldier_TL_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_SL_F: B_Soldier_SL_F { author = "Night515"; _generalMacro = "B_UK_Soldier_SL_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_exp_F: B_Soldier_exp_F { author = "Night515"; _generalMacro = "B_UK_Soldier_exp_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_Kitbag_rgr_Exp"; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_repair_F: B_Soldier_repair_F { author = "Night515"; _generalMacro = "B_UK_Soldier_repair_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_rgr_Repair"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_engineer_F: B_engineer_F { author = "Night515"; _generalMacro = "B_UK_engineer_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_Holo_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_Kitbag_mcamo_Eng"; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_medic_F: B_medic_F { author = "Night515"; _generalMacro = "B_UK_medic_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_rgr_Medic"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_AR_F: B_Soldier_AR_F { author = "Night515"; _generalMacro = "B_UK_Soldier_AR_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"LMG_UK_Mk200_ARCO_Pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "200Rnd_65x39_cased_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_M_F: B_Soldier_M_F { author = "Night515"; _generalMacro = "B_UK_Soldier_M_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"srifle_EBR_DMS_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_PG_F: B_Soldier_PG_F { author = "Night515"; _generalMacro = "B_UK_Soldier_PG_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_Parachute"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_A_F: B_Soldier_A_F { author = "Night515"; _generalMacro = "B_UK_Soldier_A_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_AssaultPack_mcamo_Ammo"; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_officer_F: B_officer_F { author = "Night515"; _generalMacro = "B_UK_officer_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20C_plain_ACO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; linkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_Beret_grn_SF","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_Soldier_UAV_F: B_Soldier_UAV_F { author = "Night515"; _generalMacro = "B_UK_Soldier_F"; identityTypes[] = {"Language_EN_EP1","Head_Euro","Head_African","Head_Asian","G_NATO_Default"}; faction = "BLU_F"; vehicleClass = "BAF_Men"; uniformClass = "U_B_CTRG_3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green"}; backpack = "B_UAV_01_backpack_F"; linkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB","V_PlateCarrierL_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; class B_UK_story_Frost_F: B_Soldier_base_F { author = "Night515"; _generalMacro = "B_UK_story_Frost_F"; identityTypes[] = {"Miller", "G_NATO_Default"}; FaceType = "Miller"; faction = "BLU_F"; vehicleClass = "BAF_MenStory"; uniformClass = "U_B_CTRG_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"A3\Characters_F_EPA\BLUFOR\Data\clothing1_mtp_co.paa"}; weapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_UK_Mk20_GL_plain_ARCO_pointer_F","hgun_P07_F","Throw","Put","Binocular"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_Green", "Chemlight_Green", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; linkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"H_HelmetB_Light","V_PlateCarrierH_CTRG","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; }; }; class CfgWeapons { class arifle_Mk20_plain_F class arifle_Mk20C_plain_F class arifle_Mk20_GL_plain_F class LMG_Mk200_F class arifle_UK_Mk20_plain_ARCO_pointer_F: arifle_Mk20_plain_F { displayname = "Mk20"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ARCO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_UK_Mk20_GL_plain_ARCO_pointer_F: arifle_Mk20_GL_plain_F { displayname = "Mk20 EGLM 5.56 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ARCO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_UK_Mk20C_plain_Holo_pointer_F: arifle_Mk20C_plain_F { displayname = "Mk20C 5.56 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_Holosight"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_UK_Mk20C_plain_ACO_pointer_F: arifle_Mk20C_plain_F { displayname = "Mk20C 5.56 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F_Beta\Rifles\MK20\Data\mk20_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ACO_grn"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class LMG_UK_Mk200_ARCO_pointer_F: LMG_Mk200_F { displayname = "Mk200 6.5 mm"; hiddenselections[] = {"camo"}; hiddenselectionstextures[] = {"A3\Weapons_F\Machineguns\M200\data\body_co.paa"}; class LinkedItems { class LinkedItemsOptic { item = "optic_ACO_grn"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; };
Please help!
---------- Post added at 08:39 PM ---------- Previous post was at 06:46 PM ----------
Need help fast, my addon is nearly finished. Just need that error fixed, some polishing, and bam.
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I'm working on some units, and I have to ask: How do I add attachments to weapons without using a preset? (Ex. "arifle_Mk20_MRCO_plain_F")
Second, how do I add items to empty backpacks?
And lastly, how do I change the protocol they use?
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Could someone please create a title card for me? 10 Seconds long, and how BI makes theirs look like. It will say: "Night515 presents," and then it will do the "blur" transition used by BI to "Operation Aegean Shield".
With my skills, I am unable to do this, so this would be a big help, and you will be mentioned in the Credits & Thanks.
PM me if you want.
NOTE: Make sure the font is Purista!
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Title says it all. What is the font of the text used in ArmA 3?
Thanks.
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So I'm working on something, and I've hit a problem. How do I make text appear in the screen like in the the campaign credits?
Thanks.
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Congrats BI, the "Lead" soundtrack is now my favorite ArmA soundtrack! :D
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I can't reload saves. I played a showcase to test this, and I saved and then got shot and died. Then I tried to reload it and I got the f*ckin' dependency error. :(
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Awesome! Also, the gunship and jet cannon sounds suck! Same with the tank MG sounds.
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Also, I bet Kerry and Miller lived. Look at the FIA story guys. Kerry, and Miller!
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What about the clothing? I'm guessing it would just be easy config work.
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Bigpickle, would you mind if I upload a config changing RH's M4/M16 pack to use your MX sounds? I will give full credit.
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RH, would you mind if I upload a config changing your M4/M16 pack to use the Speed Of Sound MX sounds? I will give full credit.
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Ok, so I'm working on a small thing that will replace RH's M4 sounds with the SpeedOfSound MX sounds. I fire up BinPBO and it pops up 2 error messages saying yada yada error with the config.
(Here's the config,)
class CfgPatches { class SpeedOfSound_m4 { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"A3_Weapons_F"}; version = "B"; projectName = "SpeedOfSound"; author = "BigPickle"; }; };
And here is the log:
Config : some input after EndOfFile.Error reading binary file 'c:\users\noah\desktop\speedofsound_m4\config.cpp'
Cannot register unknown string STR_STATE_HEALSOLDIER
Cannot register unknown string STR_STATE_FIRST_AID
Cannot register unknown string STR_UI_RADARRANGE
Cannot register unknown string STR_ACTION_LAUNCHCM
Cannot register unknown string STR_ACTION_NEXTCM
Cannot register unknown string STR_USRACT_ACTION_CONTEXT
Cannot register unknown string STR_USRACT_OPTICS_MODE
Cannot register unknown string STR_USRACT_ZEROING_UP
Cannot register unknown string STR_USRACT_ZEROING_DOWN
Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE
Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11
Cannot register unknown string STR_DISP_LEFT
Cannot register unknown string STR_DIFF_CAMERA_SHAKE
Cannot register unknown string STR_FREETRACK
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD
Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION
Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY
Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON
Cannot register unknown string STR_MSG_ADDON_NOT_FOUND
Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN
Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT
Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT
Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation
Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation
Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation
File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 3: '/CfgPatches/SpeedOfSound_m4.units': Missing ';' prior '}'
File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}'
File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 6: '.requiredAddons': Missing ';' prior '}'
Config : some input after EndOfFile.
Error 3 while parsing
Error in config c:\users\noah\desktop\speedofsound_m4\config.cpp
File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 3: '/CfgPatches/SpeedOfSound_m4.units': Missing ';' prior '}'
File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}'
File c:\users\noah\desktop\speedofsound_m4\config.cpp, line 6: '.requiredAddons': Missing ';' prior '}'
Config : some input after EndOfFile.
Error 3 while parsing
Error in config c:\users\noah\desktop\speedofsound_m4\config.cpp
Cannot load font core\data\fonts\lucidaconsoleb8
Fonts file \core\data\fonts\lucidaConsoleB8 not found
Cannot load font core\data\fonts\lucidaconsoleb11
Fonts file \core\data\fonts\lucidaConsoleB11 not found
Creating texture headers file...
Texture headers file was not created - no textures found.
It will bin, but without a freakin' config. :mad:
Please help, this has been annoying me with everything I try to Bin. :/
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Ok, so I have a trigger, and it's grouped to the player so only he can trip it. It does get tripped, because the function in on Act. plays, but the Music in effects doesn't get tripped.
Please help,
Thanks.
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How or can you use setObjectTexture on vests and headgear?
Thanks.
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Or at least for the Brits. Thanks.
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It's still saying it's not found.
---------- Post added at 07:05 PM ---------- Previous post was at 07:04 PM ----------
I'm also having this problem with images and videos too. :(
---------- Post added at 07:16 PM ---------- Previous post was at 07:05 PM ----------
Turns out the function wasn't named correctly. Derp.
What is the British protocol name?
in ARMA 3 - QUESTIONS & ANSWERS
Posted
Thank you! :D