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Posts posted by AveryTheKitty
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This episode was pretty short and disappointing, the storyline was stupid:-An earthquake device! BIS scrapped the railgun but added an earthquake device instead? Makes no sense
-If you end up helping miller, he just screws you without explaining anything but the fact it's an earthquake device. Why is there no closure?
-How did british intelligence know about the device while the US didn't, plus they essentially fucked the US/Nato by creating a second CSAT invasion. Why did they not tell the US about it and spare the losses of many
NATO servicemen due to the second invasion.
-For such an important device the protection for it was shoddy. Most of the CSAT soldiers in the base were killed(by who? James was in a checkpoint far away, no way he could have ramboed and killed them all)
-How did NATO not even notice a biodome or an existing and obvious CSAT base within its captured territory.
Well, it was nice of BIS to add the big submarine to the game, it's clear that it bigger purposes before the whole campaign/story direction shifted.
Where do you find the Sub?!
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Hey can a Dev tell me why some of the stuff in the language_f_epc.pbo isn't in the game? Like the Non-CAS jets and the Tempest/Zamak LRS, and also the AAF beret?
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So I should delete all the old pbo's?Yes. Delete the old PBO's to avoid any issues.
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win = fail. nothing to say=\after year of developing the game i got campaign with 7 hrs of gameplay. thanks alot, bis.
ps. how to get achivement Guerilla warfare?
Hey, just be glad they actually made the damn campaign.
For Guerrilla Warfare, you have to complete Adapt.
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I'm kind of confused. I may have mixed up different baf addons. The last one I got had about 6 or 7 pbos. This last one only has 1 or 2. I think it's the same mod. If so, which am I supposed to keep? When I said u.s. camo, the camo I mean looks like the u.s. army one before multicam. The one that didn't blend with anything. Is it similar?I combined all the PBOs into one and a few other things because, A. It's easier to manage, and B. Zues compatibility. Also yeah the SAS used to have variants and I may add those back in later.
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Add the 2 other FIA factions, it'll come in handy for insurgency styled stuff. ;)
Also, allow us to edit their inits!
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Theories for the Earthquake device thingy anyone? :D
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Already bought it. :D
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... wtf ? Steam is down now ?!BIS crashed Steam with their awesomeness. :D It's still downloading anyways so. :P
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DLing! :D Thanks BIS, but please put up a Changelog too!
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Downloading now 1.5GB - Should be done in about 15minsIt's downloading for you? My Steam isn't doing anything, and I am on Dev.
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New version frontpaged on the Armaholic homepage.http://www.armaholic.com/datas/users/news_download_a3_3.png
Operation Aegean Shield - British Armed Forces v2.2.1
http://www.armaholic.com/skins/Blaster07/img/required_addons.png
NATO & CSAT SF
Arma 3 Development Branch================================================
We have also "connected" these pages to your account on Armaholic.
This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.
When you have any questions already feel free to PM or email me!
Hey remove the NATO & CSAT SF requirement, it's not needed anymore.
---------- Post added at 11:46 AM ---------- Previous post was at 10:49 AM ----------
Just a SITREP, I may postpone further work to work on a "just for fun" mod.
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I think BI is having Internet or something problems so they can't upload the update. Sorry for bumping, just wanted to point a possibility out.
The ArmA 3 news are offline btw.
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Getting this error :S and its not noted in "known problems" whatever...http://i276.photobucket.com/albums/kk10/djkaplin/2014-03-13_00001_zps872e0932.jpg
Are you running DevBranch?
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Very nice, will update now.Any chance of the AAS Tank (KUMA?) being added?
Always thought the Slammer was a bit of a light tank compared with a MBT.
The Kuma reminds me a little of the Chally or at least a next gen MBT?
Keep up the great work.
Thanks.
I'm not so sure on the Kuma, sorry. I've asked Yoshi if I can use his Challenger 2 but he hasn't replied.
---------- Post added at 10:08 PM ---------- Previous post was at 10:04 PM ----------
Update 2.2.1:
Unfinished, Hotfix is coming later.
Changelog:
v2.2.1:- Added Survivor and Rifleman (unarmed) units.
- Removed NATO & CSAT SF requirement.
- Modified helmet textures.
Requirements:
Download
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Did all those vehicles before have interiors?
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So what is it?It adds SF to NATO and CSAT, no new items...yet.
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Are there any pictures? And when you say "warrior" retexture, do you mean the Mora? And can't it be retextured already?Pictures aren't really necessary, this is just a small config but sure I'll do some when I get around to it.
Warrior, Mora, whatever. :P It can be but it's proxies can't be retexed.
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I was looking for this thread earlier today, so I guess it was good timing. I was actually impressed with the soldier retextures and air. The only thing I thought was odd was that some guys had U.S. Army uniforms. I'm curious why you had a few units with those? Isn't there a mod with British weapons? Anyway this is one of the few soldier addons I will keep around. Excellent. Well, unless the retextures you mention are still good, as I think they will be. Thank youThanks. What units wear US stuff?
If you mean the model, yeah they're supposed to wear the Crye gear. Also, there is a BAF weapon mod by Kiory, but I'm waiting for him to release the GL version. I also need an L85A2 RIS so MXs will do for now. :D
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If so, it isn't precisely said it would be released tomorrow, or ?3 Reasons why I assume it's coming tomorrow:
1. Changelog
2. They usually release on dev a week before stable release.
3. They have a trend for releasing on thursday.
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Update 2.2:
Unfinished, Hotfix is coming later.
Changelog:
v2.2 (Unfinished, Hotfix coming later):- Redone all textures.
- Renamed all armored vehicles.
- Added FV-2A4 Slammer TUSK.
- Replaced Mk20s with MX variants.
- Renamed Men (SF) to Men (Special Forces).
- Added custom UI icons.
- Multiple other things.
Requirements:
- Arma 3 Development Branch
Download
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NATO & CSAT SF
Description:
SF added to both NATO and CSAT.
Features:
NATO & CSAT SF.
Signed with a BIKey.
Included files:
NATO_CSAT_SF.pbo
Usage:
In the editor you can find these under: BLUFOR/OPFOR > NATO/CSAT > Men (Special Forces)
Known issues:
Credits & Thanks:
Bohemia Interactive - Original content and files.
Changelog:
v1.0
- First release
Requirements:
- Arma 3 Development Branch
Download
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Heads up, Win is coming tomorrow on Dev!
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The screenshot that was linked earlier doesn't do the A-164 justice. If you scroll down this page, they have a full body screenshot of it, it looks like what they did with the Ghosthawk, just take the old design for the aircraft and make it look more stealthy/futuristic (The screenshot also shows a nice view of the new Ghost Hotel...)Then again the Stealth Hawk was a real design.
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
in ARMA 3 - GENERAL
Posted
Before I knew what the "device" was, I thought it was a truck carrying a Nuclear warhead.