-
Content Count
1852 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by AveryTheKitty
-
-
Read the changelog. It answers both of the so called "bugs" you posted. There are no bugs. You misunderstood what this update is supposed to do."This part does not yet contain Bootcamp's playable content, so the relevant LEARN menu entries will be empty / non-functional until that gets added soon." Oh. Sorry I didn't notice that. I was excited fro the new stuff. :P
-
There's no Bootcamp missions. Anyone else having this issue?
-
Awesome job BIS! Oh and may have found a bug: I tried opening the Virtual Arsnenal and it loaded "Virtual Reality" and the sent me back to the menu screen.
-
Could be the VR suit that was briefly mentioned. Makes kinda sense.Edit: Whoops, looks like I was thinking of something else entirely.
It'll be interesting to see if so. If it's some futuristic combat suit or virtual reality suit, I hope it has some glow-y parts for some reason. :rolleyes:
-
Yeah but the new gloves though...Perhaps it's the fixed version of the "Recon Fatigues (Black)" uniform for CSAT? -
You can see 2 new "clothing items" in this pic:http://arma3.com/assets/img/post/images/roadmap_14_15_16.jpg
The blog was a good read. I'm glad with the extra effort placed towards helping new/old players getting more out of the platform
Yep new cool looking (FIA?) uniform and a mask!
Actually 3! http://arma3.com/assets/img/post/images/roadmap_14_15_4.jpg Those gloves tho!
http://arma3.com/assets/img/post/images/roadmap_14_15_3.jpg Offroad (Repair)! Probably some new FIA offroads! :D
-
This is complete WTF to me. I'm using the Group tool in the editor and trying to group 2 units together but they won't group (make the cyan line between eachother). If I load a different mission I can group fine. Any idea why this is happening?
-
I've set 2 units to use these nameSounds: "EPC_B_Kerry" and "EPC_B_McKendrick". The name shows up ingame but when Kerry (the team leader) orders McKendrick to do something (for instance, regroup) he only says "Fall back" instead of "McKendrick fall back" or "2 fall back". On the chat it says "1 (Kerry): - regroup".
Any idea what the problem is or how to fix? I run stable branch.
-
I've come up with something that might work for UAV lights, but I don't know:
Like the autonomous check box, their should be one for lights. You could even carry this a step forward for other things, like hold fire and what not. But basically you can check and un-check it to toggle lights.
Again, no idea if this would work but hey, just an idea for a major issue!
-
Philippines is my bet. Oh and if so, we're probably Marines this time (Even though I prefer Army. ;) ).
-
Ah, there's what I'm expecting any minute since I read the dev report. May I ask which version you run? DevBranch? Because I didn't have that issue yet with the latest stable. And can you recall which uniform you should be wearing? Other than that, use of mods or addons?Thanks for your report so far!
---------- Post added at 11:05 AM ---------- Previous post was at 11:04 AM ----------
Oh, and Armaholic link updated, thanks guys!
Download
I do use Dev Branch, and I used some mods which I turned off to test. There's a lot of nude people, to sum up, whatever soldier of whatever side who's not wearing his sides' uniforms.
-
There's people walking around in their underwear on Home Sweet Home. :/ Also Raif is naked too.
-
Please devs, make the Raven vest texturable!
Also, are you guys ever gonna update the Armaverse?
-
I wouldn't mind seeing an A or B version if he gets to a new model. :D
-
Awesome! Can't wait for release! :)
-
All vehicles other than the Mi-48 exist, i can give the real names of a fewIfrit-Ansyr
Hunter-MATV
Strider-Fennek
Slammer-Merkava IV
T-100-Black Eagle prototype
Kuma-Leopard 2a7
Blackfoot-RAH 66 Commanche
Hellcat-AW159 Wildcat
Pawnee/Hummingbird-Littlebird
P30 Orca-KA-60
Marshall-(heres a list and country, original=Patria, USMC=HAVOC, Polish=Rosomark)
Marid-Otokar Arma
Gorgon-Pandur II
thats just a few
Actually the Kuma is the Leopard 2A4 NG.
The more ya know. :)
-
-
Atm, I am editing the OPFOR and BLUFOR soldiers to have different Normal and SMDI maps. I know BI's standpoint on Hexing, and I didn't want to go through all the hassle of hexing so a friend of mine recommended changing the paths in the RVMAT files.
I copied the RVMAT files into the texture directory, here's the path to RVMAT: "A3_Aegis\Aegis\ir\data\characters\clothing.rvmat" <-- SMDI and Normal maps in same directory.
Now, I have changed the paths inside to go to the custom textures I've made:
BLUFOR: raP StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower – PixelShaderID Super VertexShaderID Super Stage1 – Stage2 P Stage3 Stage4 ª Stage5 b Stage6 Stage7 X texture a3\characters_f\blufor\data\clothing1_ti_ca.paa – texture a3_aegis\aegis\us\data\characters\clothing1_nohq.paa uvSource tex uvTransform õ P aside up dir pos P texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¥ aside up dir pos texture #(argb,8,8,3)color(0,0,0,0,MC) uvSource tex uvTransform O ª aside up dir pos ª texture a3\characters_f\blufor\data\clothing1_as.paa uvSource tex uvTransform b aside up dir pos b texture a3_aegis\aegis\us\data\characters\clothing1_smdi.paa uvSource tex uvTransform à aside up dir pos texture #(ai,64,64,1)fresnel(1,0.7) uvSource none X texture a3\data_f\env_co.paa useWorldEnvMap true uvSource tex uvTransform ³ aside up dir pos Injury: raP # StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower – PixelShaderID Super VertexShaderID Super Stage1 – Stage2 P Stage3 Stage4 ¿ Stage5 w Stage6 1 Stage7 m # texture a3\characters_f\blufor\data\clothing1_ti_ca.paa – texture a3_aegis\aegis\us\data\characters\clothing1_nohq.paa uvSource tex uvTransform õ P aside up dir pos P texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¥ aside up dir pos texture a3\characters_f\blufor\data\clothing1_injury_mc.paa uvSource tex uvTransform d ¿ aside up dir pos ¿ texture a3\characters_f\blufor\data\clothing1_as.paa uvSource tex uvTransform w as OPFOR: raP ú StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower d PixelShaderID Super VertexShaderID Super Stage1 †Stage2 L Stage3 ü Stage4 ¦ Stage5 P Stage6 Stage7 D ú texture a3\characters_f\opfor\data\clothing_ti_ca.paa †texture a3_aegis\aegis\ir\data\characters\clothing_nohq.paa uvSource tex uvTransform ñ L aside up dir pos L texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¡ ü aside up dir pos ü texture #(argb,8,8,3)color(0,0,0,0,MC) uvSource tex uvTransform K ¦ aside up dir pos ¦ texture #(argb,8,8,3)color(1,1,1,1,AS) uvSource tex uvTransform õ P aside up dir pos P texture a3_aegis\aegis\ir\data\characters\clothing_smdi.paa uvSource tex uvTransform *** aside up dir pos texture #(ai,64,64,1)fresnel(1,0.7) uvSource none D texture a3\data_f\env_co.paa useWorldEnvMap true uvSource tex uvTransform Ÿ ú aside up dir pos ú Injury: raP StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower d PixelShaderID Super VertexShaderID Super Stage1 †Stage2 L Stage3 ü Stage4 ¹ Stage5 c Stage6 Stage7 W texture a3\characters_f\opfor\data\clothing_ti_ca.paa †texture a3_aegis\aegis\ir\data\characters\clothing_nohq.paa uvSource tex uvTransform ñ L aside up dir pos L texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¡ ü aside up dir pos ü texture a3\characters_f\opfor\data\clothing_injury_mc.paa uvSource tex uvTransform ^ ¹ aside up dir pos ¹ texture #(argb,8,8,3)color(1,1,1,1,AS) uvSource tex uvTransform c aside up dir pos c texture a3_aegis\aegis\ir\data\characters\clothing_smdi.paa uvSource tex uvTransform À aside up dir pos texture #(ai,64,64,1)fresnel(1,0.7) uvSource none W texture a3\data_f\env_co.paa useWorldEnvMap true uvSource tex uvTransform ² aside up dir pos RVMAT Code is all above.
Ingame however, the normal, SMDI, and thermal maps don't show up. I honestly can't figure this out, anyone know how to fix?
Thanks in advance.
-
Please add hiddenSelections to the Raven Vest. The only way to retexture it atm is to hex it.
-
Can someone help me understand the units built into ARMA 3? When i am building missions, these units usually are USA. However i've played missions where they had UK tags. How can you pick and choose which country the NATO unit is from? Does this change based on the country you play in? Just trying to wrap my head around the design of this.Thanks!
They changed the uniform from "U_B_CombatFatigues_mcam" to "U_B_CTRG_1"; Also the vest is "V_PlateCarrierCTRG_L".
-
For christ sake BIS, please do something about the EBOs!
Somehow, at least make the people who've purchased Karts able to edit the files!
-
I really hate the EBO files. What I think BIS should have done is when a player buys Karts (or whatever DLC) it will download PBO files to replace the EBOs.
I'm in love with the new Coveralls W/ the Gloves and I'm itching to use them in my mods but I cant with the stupid EBO situation. :/
-
How do you extract the EBO files in the Karts DLC? I saw the new uniforms the Kart drivers had and I want to see what the textures look like.
Thanks in advance.
-
My point really is, if I install this mod on my server and ensure all players have this Mod too - will it run correctly, especially since the recent updates?This mod is no longer supported by me.
To answer your questions; yes, if it's installed on the sever and all players have it installed.
General Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
Oh my god BIS: http://i.imgur.com/5k5Ur63.jpg The lighting in VR is AMAZING! Please look into improving the other maps' lighting!