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AveryTheKitty

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Posts posted by AveryTheKitty


  1. L85A3 wins by 63%!

     

    So here they are, NATO Atlantic Forces' new standard-issue bullpup assault rifle! Textures are WIP currently, as are the animations. Three variants are being added... (if anyone is willing to donate a L22, please PM me!)

     

    SA80 5.56 mm

    SA80 GL 5.56 mm

    SA80 LSW 5.56 mm

     

    ...With three color variants! Black, sand, and a special FIA camo coloration. Model is ported from Arma 2, with ironsights from Kiory's L85A2 source model. This is one of my favorite guns (despite its shortcomings, good thing everyone is right-handed in the Armaverse) and I always wanted to do one!

     

    Now, you might be asking... "It's 2035! Wouldn't the British have already replaced the SA80?" ...Well to that I answer: uh... budget cuts...? Either way I hope you guys enjoy!

     

    2OLich7.jpg

    wBvTaNY.jpg

    • Like 5

  2. 20 minutes ago, jetset22a said:

    Loving the shotguns, especially the keltec! Arma's definitely been in need of good shotties ever since Purple stopped working on his m4 pack. Is there any plan to have CBA joint rails compatibility so we can use other mods' accessories on your weapons? Also, just out of curiosity, why did you decide to make the m8 standalone rather than part of this pack? Not complaining, it just seemed like a perfect fit for Aegis.

    I'll take a look at CBA compatibility soon, also the M8s were separate as they weren't going to be used by any faction.

    • Like 1

  3. small unplanned update, im going on hiatus for a little

    • Tweaked: M8 Carbine renamed to M8 Compact
    • Tweaked: Texture specularity
    • Fixed: Charging handle didn't animate properly
    • Fixed: Deploying with non-bipod weapons would sink into the ground
    • Fixed: Bipod deploy sound
    • Fixed: Texture path
    • Like 2

  4. small unplanned update today, im going on hiatus for a little bit

    • Added: Bulldog 12 Gauge (Black)
    • Added: P99 9 mm (Black)
    • Added: Special Combat Helmet
    • Tweaked: Combat Helmet (MTP) texture was improved
    • Fixed: Deploying with non-bipod weapons would sink into the ground
    • Fixed: SCAR was missing 75 m zeroing for EGLM
    • Like 2

  5. Thanks for the feedback!

     

    9 hours ago, drebin052 said:

    Aside from the obvious problem of the hand animation not being positioned correctly (I'm guessing you're using the SPAR's rtm?), there's a few other issues I noticed:

     

    • Missing (or incorrectly pathed?) texture in rpt:
    
    20:47:37 Warning Message: Cannot load texture a3\weapons_f_xm\rifles\m8\data\m8_grey_ti_ca.paa.
    • Non-DMR/SAW variants do not have a properly positioned bipod pivot, which means you'll sink into the ground if you try to deploy them while lying on flat ground.
    • DMR/SAW variants do not have sounds when folding/unfolding their integrated bipods.
    • The GL variant's leaf sight is way too shiny. Specularity needs to be toned down a bit because in its current state it's next to impossible to aim properly if you're shooting in any area that's being illuminated with sunlight. Or alternatively, incorporate the red dot quadrant sight used by the Mk16/Mk17 instead of the old school leaf sight.
    • M8 UGL's reloading animation seems...lacking at the moment (still a WIP I assume?). The grenade round just magically appears out of thin air instead of the old case being ejected and a new one being inserted.

     

    I'll take a look at the bipod pivot and sounds, they were working before but stopped it seems. I'll probably replace the leaf sight, I just wanted the weapon to be a little more unique. Also yes, animations are WIP.

     

    6 hours ago, biggerdave said:

    Very neat. Like the new sounds and animations. (Weapon animations, that is, I'm sure when you've got the hand animations done I'll love them too)

     

    Some thoughts:

    • I don't think the charging handle should move when the gun's fired - I was never able to find out 100% about this, but it seems likely, since it's basically just a G36 in a fancier (and somehow more plastic?) shell.
    • There's some slight nomenclature issues - the Carbine is actually the "Compact", and what you've got as the standard XM8 is the Carbine - there was also a full length rifle variant (bottom in picture - it says it's the sharpshooter variant in the URL, but it isn't), that was basically the DMR without the extended bipod foregrip and improved sights. (And possibly a version of the compact with the standard stock - this might just have been thrown together by to show off the modularity of the weapon, though - I know PASKAL uses a version of the carbine with the compact stock, as well, again, not sure if these are "for sale" models, or field modifications.
    • (Rant incoming) I'm not personally a fan of the RIS sight attachment PMC had. The model BIS made is very obviously complete fantasy (you can even see it doesn't actually screw into any hole in the carry handle) - from what I understand, one of the main reasons the XM8 was canned was that the army wanted to stick the RIS system, instead of the proprietary sight mount on the XM8, so It seems a bit disingenuous to the legacy of the XM8 to make it just another RIS rifle, instead of using the sights designed for it (but that's just my opinion, I'm sure some walt or mall ninja's going to have a go at me for daring to suggest the almighty tactical weaver rail shouldn't be on something...). I guess if you've got the resources, it'd be neat to have a RIS-sy version like those PASKAL use (2nd and 4th from front in picture), but, again, personal preference.
    • The side rails were intended to be removed when there wasn't anything attached to them, I don't know if you've got this planned, but it'd be a nice little touch (or maybe not? having them would make it clear to the player that they can mount flashlights etc. and realistically they probably would have used permanently fitted rails, since detachable to going to get misaligned very quickly - something of an issue with laser pointers, especially those in the non-visible spectrum, but those things are jagged and made of very hard materials and are not comfortable to hold!)
    • I'd have stuck with the XM8 designation, I can't really justify this, "M8" just sounds wrong to me.

    The charging handle does indeed move when you fire, source. Nomenclature isn't supposed to 100% accurate but I could tweak Carbine to Compact, M8 is just a reference to Arma 2.


  6. 7ZW3fdr.png

    What up guys, it's ya boy Night515 back at it again with another garbage mod adding the M8 5.56 mm, an assault rifle chambered in 5.56x45 mm, coming in several different variants including a standard carbine, a variant with an underslung grenade launcher, a compact carbine, a automatic rifle, and a designated marksman rifle. I wrote this at 6 AM please help my sleep schedule is destroyed.

     

    http://imgur.com/a/w1P7S

     

    Download

    • Like 17

  7. 35 minutes ago, yevgeni89 said:

    Have you implemented the jeep from the Apex dlc?, it would make a nice police vehicle for the Tanoan police, and I noticed the AAF some are equipped with the british kevlar helmet is that old or new stock gear for AAF?

    Old gear, from when Altis was a British colony. Also no MB 4WD is planned for Gendarmerie/Police.

    • Like 1

  8. 3 hours ago, patpowercat said:

    Hey Night,

     

    Awesome work! Been watching this and waiting for the final release, glad it's here. It seems (some) factions are compatible with ALiVE, but maybe not all? Specifically, police, do you have a classname for them beyond "Police" that is in the CfgGroup?

     

    Thanks again

    Thanks! Here is the classname:

     

    IND_POL_F

     

    3 hours ago, sowens said:

    Are the Police/Gendarmerie faction getting their own vehicles as well? Thanks in advance!

    Both factions already have vehicles, though a riot hunter may or may not be planned for the former. No promises. :)

    • Like 3

  9. 03-07-2017

    • Added: Gendarme Marshal
    • Added: Combat Helmet (Spraypaint)
    • Added: Gendarmerie Helmet
    • Added: US Combat Helmet (Sand)
    • Added: Outdoor Pack (Blue)
    • Added: Outdoor Pack (Tan)
    • Added: Bergen (Red)
    • Added: Bergen (Green)
    • Added: Bergen (Blue)
    • Tweaked: NATO forces now wear a variety of helmets
    • Tweaked: NATO Atlantic forces now wear a variety of helmets
    • Tweaked: Combat Helmet (Grass) textures were changed
    • Tweaked: Combat Helmet (Olive) textures were improved
    • Fixed: CSAT raised static weapon bags' textures were incorrect
    • Like 4

  10. Next update tweaks NATO's helmets. American soldiers will wear the standard brown colorations along with the MTP, sand, and desert variants while British soldiers wear grass, spraypainted, black, and green helmets. Pacific soldiers are unchanged.

     

    ucEcrbn.jpg

    B8IPoQC.jpg

     

    Along with this, several new Civilian backpacks

     

    4d6Wzam.jpg

     

    And finally, Gendarme Marshals were added for the Gendarmerie faction. Riot Police are in the works for the Altis Police.

     

    f8L9FNN.jpg

     

    Update will be released soon, possibly tomorrow. :)

    • Like 7

  11. 4 hours ago, Conflit de Canard said:

    Big Thanks for your Work ! 

     

    Just two questions :

     

    Is it compatible with Ace ? and  Is it possible to Downloading with another way ?    (Mega / Google Drive / Armaholic ?)         Steam workshop is very complicate to use when you  manage with FTP.

     

     

    Belgiumsoldier  (Admin  Conflit de Canard)

    It should be compatible, though issues are possible, especially with magazines. Arma 3 Aegis is also on Armaholic but I'll post a mirror in the future.


  12. 30-06-2017

    Known Issues:

    • F-35F's HUD is being worked and may have issues right now

     

    • Added: Crew Helmet
    • Added: Crew Helmet (Olive) [NATO]
    • Added: Crewman for Clouds
    • Added: Heavy Gunner for NATO Atlantic
    • Added: Machine Gunner for NATO Atlantic
    • Added: Recon Sharpshooter for NATO Atlantic
    • Added: Sharpshooter for NATO Atlantic
    • Tweaked: AA-40's hand animation (WIP)
    • Tweaked: M4 SSAS's hand animation (WIP)
    • Tweaked: Mk17's hand animation
    • Tweaked: Warfare-50's hand animation
    • Tweaked: Combat Helmet (Sand) texture was improved
    • Tweaked: US Combat Helmet texture was improved
    • Fixed: Raven / Police groups pop-up error
    • Fixed: British English voices weren't working
    • Fixed: NATO Atlantic Cargo Net had M320 LRRs instead of Warfare-50s
       
    • Like 4

  13. 36 minutes ago, Majmusi said:

    Hello and first of all thank you for giving this awesome game for free. I'm already a supporter because I think you do deserve at least some money for the great creation Argo is. BUT there is one thing I would really LOVE to have (to listen to). Please, please, give me the spawn soundtrack from Argo multiplayer. Or some info of where I can find the track. I'm absolutelly in love with it! Thank you for your help! :)

    And once again: you guys are awesome for releasing such a great game for free!

     

    Check the install directory, in another folder named "Bonus".

    • Like 1
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