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Posts posted by AveryTheKitty
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A few issues managed to sneak into this update so I'm prepping a hotfix soon. :)
Namely the Zamak LRS and a few accidentally left out textures.
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Beta time!
Hope y'all enjoy this update! :)
Changelog:
- Added: AH-1 Navajo [WIP]
- Added: CH-49 Mohawk (Medical)
- Added: Jackal [WIP]
- Added: Tractor [WIP]
- Added: CSAT (African)
- Added: Bandits (Operation Magnitude-era faction)
- Added: Kabeiroi (Operation Magnitude-era faction)Added: NATO (European)
- Added: SF units for AAF
- Added: Marine units for NATO and NATO (Pacific) factions
- Added: Static AA systems for all factions
- Added: FV-52 Cerberus for NATO (Atlantic) faction
- Added: MQ-4A Greyhawk for NATO (Atlantic) faction
- Added: C-192 Samson for NATO (Atlantic) faction
- Added: UGV Stomper for NATO (Atlantic) faction
- Added: A-149 Gryphon for NATO (Atlantic) faction
- Added: Several new Civilian and Military apparel items as part of the civilians overhaul and Axiom update (70+ items)
- Added: Several new flags and map markers
- Added: Several new insignias
- Added: Candy livery for the Van
- Added: Black livery for the AH-99 Blackfoot
- Added: Green Hex livery for the Zamak Ammo/Repair
- Added: Green livery for the C-192 Samson
- Added: FIA 3 livery for the Quad Bike
- Added: Dazzle livery for the F-38 Thunderbolt
- Added: Black-White and White liveries for the Caesar BTT
- Added: Guerilla 13 livery for the Ofrroad
- Added: Unique UAV Bags for NATO and CSAT Pacific and Atlantic factions
- Added: New and placeholder UI
- Added: New shot sounds for tank and howitzer cannons
- Added: New shot sounds for the SA80
- Added: New shot sounds for the Warfare-50
- Added: "Magnitude" post-processing preset, usable through ReColor or the editor's post-processing module
- Added: "Real Virtuality" post-processing preset, usable through ReColor or the editor's post-processing module
- Tweaked: Raven faction was overhauled
- Tweaked: Civilians faction was overhauled
- Tweaked: CSAT recon and SF units were overhauled
- Tweaked: NATO has issued maximum budget cuts for infantry headgear
- Tweaked: NATO SF units were overhauled
- Tweaked: NATO (Atlantic)'s Bulldog shoguns were replaced with the M4 SSAS
- Tweaked: JTACs are now issued with UGLs
- Tweaked: Turban materials didn't render correctly
- Tweaked: P07's khaki textures were darkened slightly
- Tweaked: Combat Helmet (Tropic, Ballistic Mandible)'s textures and materials were improved
- Tweaked: Flag (China)'s textures were improved
- Tweaked: Worn Combat Fatigues (MTP)'s textures were improved
- Tweaked: F-38 Thunderbolt's glass and interior textures and materials were improved
- Tweaked: C-192 Samson's sounds were improved
- Tweaked: Names of some items were changed to easily differentiate them from other items while maintaining consistency
- Fixed: Bulldog 12 Gauge's UV was offset slightly
- Fixed: Wrong armor values for various factions' uniforms
- Fixed: Clouds and Flames related pop-up errors
- Fixed: The Small Boat couldn't carry any passengers
- Fixed: Mk16/Mk17's GL sight dot wasn't rendered correctly
- Fixed: Mk16 HAMR's initial firemode was changed from semi auto to full auto
- Fixed: Mk17 DMR's initial firemode was changed from full auto to semi auto
- Fixed: Mk26 had an incorrect shell ejection sound
- Fixed: CTRG Helmets were invisible
- Fixed: Ammunition types were repeated in the action menu for tanks
- Fixed: Static Weapon gunners ragdoll upon death
- Fixed: Various errors regarding ammoboxes and cargo nets
- Fixed: Various inventory errors and issues
- Removed: WY-55 Hellcat and PO-30 Orca Medical variants (classnames are still present, but the vehicles themselves are hidden from Eden and Zeus)
- Removed: Various obsolete classnames and files
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Update later tonight!
And a teaser for the Russian update which will probably be released alongside Tanks DLC.
(AK-105)
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Awesome progress!
Weaponized FIA version when? ;)
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Somebody messed up the AK-12's smooth and sharp edges:
Regular AK-12
GL AK-12
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What are the changes to sounds? Do the tank sounds work like the Kuma's now?
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26 minutes ago, Hvymtal said:Well being 2035 in Europe I personally feel some of the more "modern" weaponry is justified, the TAR would not be much younger by that point as the AUG is now
Not only that, but (spoilers kinda) CTRG is arming the FIA.
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A new optional file will be made available alongside Aegis's release. This simply replaces CSAT's NVGs with those from Apex, and arms some FIA units with AKs and RPGs.
1 hour ago, DruidicRifleman said:Any chance of a desert/multicam CTRG stealth uniform suit
No plans for such.
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We'll be good to go for 30th November release!
I'm currently hard at work making sure everything is top notch! ;)
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13 hours ago, bars91 said:Soo...
Most of it has been decrypted for a while, this is just the Tanoa related stuff. :)
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2 hours ago, cc_kronus said:Do you know if there is also a command to remove the walls and leave them as open tents?
Thanks
Should be:
this animateSource ["InnerTent_Hide",1,true];
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I have a Tac-Ops related OPREP suggestion: Eden object compositions and such. :)
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24 minutes ago, Strike_NOR said:Fantastic. I was playing one of the Tac-Ops missions yesterday when a Varsuk decided to fire it's solid rocket boosters and head for low Malden orbit.
Legend has it, it is now a modular part of the ISS (International Splendid™ Station).
It's part of the USS Argo station now. ;)
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Looks awesome! Congrats on release. :)
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Truth be told, update is actually pretty much ready. I decided however, that I'd delay for Tac Ops to cram in some last minute changes and additions. A few new uniforms and gear, new faction - CSAT (African) - and some minor changes to CSAT's gear (helmet and vest colors, weapon colors, etc).
CSAT's African Forces (Scimitar Regiment) - whom made their debut in Tac-Ops DLC - are iller equipped than their Chinese and Iranian counterparts. Sneak peek:
Gear is subject to change and they will receive some helmets.
Another sneak peek...
Hope y'all like this short tease. This is the largest update yet, so large we're going into beta!
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1 minute ago, HazJ said:Uhh. No idea. Do you have Apex?
I own all DLCs and Apex.
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Odd, this is what I get (no mods):
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13 minutes ago, HazJ said:Why not just sort them? DLC at bottom
You don't understand what I'm saying. Certain items such as the "Carrier GL Rig (Green)" are marked as Marksman DLC items, but aren't actually premium. Because they're marked with the Marksman DLC icon, it may confuse players.
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1 hour ago, HazJ said:Don't they have an Apex icon next to them though?
Yes, but they also have DLC icons next to free things. (Heli DLC icon next to the M-900, Marksman DLC icon next to the GL vests)
As a result, it's really misleading.
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Playing with friends, they're often confused by what is premium and what isn't in the arsenal. I was thinking premium items could be color coded (corresponding to their CfgMod) to show what really is premium. A small line of code "isPremium = true" for example could be added to decide what is, or some other way.
Amazingly high quality example:
The color itself for premium weapons would be visible before selection, mind you.
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24 minutes ago, Davewinkleman said:Wait so all the other NATO nations (Spain, France, Poland etc) are gonna be released in the next update?
Some of the major ones relevant to the 2035 setting. :)
Specifically:
• Czech Republic
• France
• Germany
• Italy
• Netherlands
• Norway
• Poland
• Spain
Release day is November 30th.
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2 hours ago, R3vo said:Has anyone managed to get the ambient civ modules to work? They aren't spawing civs for me =/
-snip-
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That changelog though!
I should've stayed home today... Only 6 painful hours of school left now. :(
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The "Axiom" update is nearly upon us!
I'm ironing out the last few issues (missing placeholder UI, missing backpacks, minor equipment changes and consistency) and what not currently. Keep in mind some assets like the Jackal and Navajo in particular are WIP, though still usable. Expect some issues though. The changelog is rather lengthy for this update and not all changes were recorded - but there's a lot!
Also I finally gave in. :P
RIP SF TRG-20: 2012 - 2017
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Arma 3 Aegis
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Apologies for not having these things down with the beta release, lots of new stuff so my focus was divided among a lot of things and future content (Russians hype!). Hotfix time!
Changelog: