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Everything posted by AveryTheKitty
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Question about setObjectTexture --- One of a million questions asked by me!
AveryTheKitty posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How or can you use setObjectTexture on vests and headgear? Thanks. -
Ok, so I have a trigger, and it's grouped to the player so only he can trip it. It does get tripped, because the function in on Act. plays, but the Music in effects doesn't get tripped. Please help, Thanks.
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Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
AveryTheKitty replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Or at least for the Brits. Thanks. -
How to use ORBAT Groups like in campaign and another question.
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's still saying it's not found. ---------- Post added at 07:05 PM ---------- Previous post was at 07:04 PM ---------- I'm also having this problem with images and videos too. :( ---------- Post added at 07:16 PM ---------- Previous post was at 07:05 PM ---------- Turns out the function wasn't named correctly. Derp. -
How do I make new units? I need to make 'em for a certain something I'm working on. Mainly though I need to find out how to get the PHP code, and scripting their inventory.
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Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
AveryTheKitty replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you do ECH's and T-Shirt/Long Sleeve/Short Sleeve uniform variations for each group? This would help me out A LOT, because I will be using this mod in my upcoming campaign. Thanks! -
Underscores seem to not work for some things. When I use underscores in a unit's name, example; U_B_TransportHeli, scripting with it, such as this "this moveInCargo U_B_TransportHeli;", works perfectly fine for me. But for markers, when I use a marker name, example; M_B_HQ, scripting with it, such as "<marker name = M_B_HQ>NATO HQ</marker>" doesn't seem to work at all, and will end up looking like this in the briefings: Please help, Thanks!
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Thank you so much! :D
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How to use ORBAT Groups like in campaign and another question.
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! EDIT: Sorry, I'm very new to scripting. Where do I place the function? I made a folder already called "functions" and placed it there, but when I loaded up my mission it said "OA_fnc_showOSD.sqf now found". Please help. ---------- Post added at 11:49 PM ---------- Previous post was at 11:11 PM ---------- And one last question before I have to sign off. I have a helicopter carrying the player over to a military base, which will then drop off the player and fly away. How would I make that function using a trigger trip only when the player hops out? Thanks. -
List of Heads
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about the campaign heads? Also is there a place where I can find all the head classes? -
Could I get a list of all the heads for scripting use? (Eg. Kerry, Miller, etc.) Thanks.
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Would someone mind sharing the BAF Seek and Destroy mission files with me?
AveryTheKitty posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Title says all. I need it for something I'm working on in ArmA 3. Thanks. (Sorry if I put this in the wrong area.) -
Would someone mind sharing the BAF Seek and Destroy mission files with me?
AveryTheKitty replied to AveryTheKitty's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I already own BAF. I need the files so I can look at it inside the editor to see how it was done. When I try to open it's files, my program says the files are corrupted. -
I need some help with the ArmA 3 music. How would I make a soundtrack play when only the player arrives at a location? And secondly, how do I make a jukebox?
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Music question
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hold on, I wasn't being descriptive enough. How do you make a trigger play when the player arrives, but other units of the same side don't trip the trigger? -
How to use ORBAT Groups like in campaign and another question.
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have to use dev. -
How to use ORBAT Groups like in campaign and another question.
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about this? -
List of Heads
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! -
How do I make new units?
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
OK, I'm not retexturing anything, I have the Items I want to use, I just need help with the Config.cpp, making new factions, and setting up gear and protocols. Please supply a template or such in PhP code. -
How do I make new units?
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What I'm trying to ask is how to make new infantry units like these. And no I don't mean create them in the editor. I mean script new custom units using custom gear with custom weapons and using the British protocols. I've scripted a custom vehicle already, but I have no idea how to do Infantry men. I really just need a template and some instructions for adding gear, protocols, etc. -
How do I make new units?
AveryTheKitty replied to AveryTheKitty's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No, no, no. I mean script units that you spawn in the editor. -
ARMA 3 Addon Request Thread
AveryTheKitty replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A Panther with a Marshall turret! -
US Army & USMC Infantry Textures
AveryTheKitty replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sabre, would you mind doing a proper TShirt? -
Any ideas for a Carbine version?
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Just a question: Why not use the ingame Stanag ammo for your L85A2? Also, would you mind creating Tracer mags for the L85A2?