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Everything posted by Valken
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Sorry to bump this thread but has anyone been able to use this with the latest Dev update as of today? I just tried it and ARMA3 would not load this. I was mainly fiddling around with it to checkout unit mods with AllInArmaStandAlone + HQ pack, but it didn't work with vanilla Arma3 Dev edition either. Any help would be appreciated.
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Just awesome! We need the "Michael Bay" version once its ready for single players. :D
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Pay to fix performance and limited to a single vendor when EVERYONE WHO HAS PURCHASED the game has already paid for what SHOULD have been fixed and works across the status quo - Intel/AMD cpu and AMD/Nvidia GPU?
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ Rytuklis This mod is outdated a little bit in that it only remapped the A2 to units to some A3 units. You should also download and use the AiA High Quality Addon with this mod, as it will replace the A2 units with 3rd party A3 units, as A3 does not have the Russians or Chedakis built in. You would also then need to download the custom made units. I suggest you install Play With Six to update this. It is easier as it downloads and unpacks all the related mods. Or you can just use the older A2 units in A3, but you have to give up using A3 units as those do not mix due to the way the clothing system works. Note not all A2 mod works fully or without bugs or at all. You just need to try it one mod at a time. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You CANNOT use the AIA High Quality Pack WITHOUT also using either AiA or AiA standalone. -
[SP/CAMP/CO] Real-World Operations (RWO)
Valken replied to h34dup's topic in ARMA 2 & OA - USER MISSIONS
Awesome news. With all the "current" events Libya, Syria, Ukraine, Africa, I can't help but wonder how these events would play out in RWO. Looking forward to new missions. -
I've been using AiA to get access to the old A2 content for Arma 3 and am curious to know if the next update can have a compatibility patch to use this mod with AiA? I would like to use the map fixes from this mod but still want to keep AiA for access to all the A2 weapons, units, vehicles and etc... If not an update, can we swap or move PBO files to make this happen?
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I was reading the Eurogamer article from here but could not comment as per the rules for that thread but this caught my attention: I know there was video teaser of a Grey Alien in Arma 3 Pre-Alpha, then the skin was found but no model. As far as I can find, OpF, ArmA and ArmA 2/CO has had unofficial UFO/Aliens mods so its only a matter of time before BIS should launch an official polished Alien faction for us to play with! After all they did consider this as per the article above! Being an old school X-Com player/fan hence my enthusiasm for milsim + aliens as third or forth faction would be amazing with Zeus multiplayer game mode! I would gladly pay for this alternate DLC for Arma 3, after the current Heli and Marksman DLC are out. Before you guys say it, I did email some mod authors about porting Alien over to A3, but as they are usually fairly busy, I rather it be official so everyone can enjoy it and help grow the Arma 3 base as a DLC, and not as another game.
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Looking so forward to this mod!
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I'm still amazed what you can do with OpF! Great job!
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DayZ Standalone is using a modified Take On Helicoptors Engine. Before it was on Arma 2 engine as a mod. I rather just see some asset and fx sharing like CT and KT said. The games are totally different but sharing some of the content such as guns, or accessories, ballistics systems, ragdolls, lighting, physics, sound and graphics would be great as it allows more resources to create better missions and games. Arma 3 will have its own zombies (waiting for undead mod 3!!) within a military game framework which is different than DayZ survival sim with the ability to find military hardware. For 15 bux (when on sale), it is cheap enough that people can own both and enjoy two different game settings while support two different dev teams to make the best of both Zombie survival and Military Coop/MP/SP game.
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Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In that case, forget it. Its just weird to see all the troops the same size. :P Then again, this is 2035 so the Universal Soldier Program may be more consistent that Van Damm and Ludgren lead us to believe. :D -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking great! The only suggesting I would make is to shorten the female a tad. I know there are tall girls out there but most are not 6' and up, regular forces or special operations. Can you post a front shot side by side with a male soldier with vest on? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I double checked my Arma 3 folder and what I did was made symboliclinks of my ARMA 2 mods into my ARMA 3 folder. Basically, Symboliclinks are fake shortcuts of directories or files that the operating system thinks is in the folder you have placed it in. So for example, ARma 2/@DayZ is a real directory, but the symbolic link Arma3/@dayz will physically retrieve files from "ARma 2/@DayZ ", so I don't need two copies of it. But you can physically move the A2 mod in the A3 mod and try it that way too. And yes, the maps and most everything looks and feels way better in Arma 3 than Arma 2 engine. -
Thanks Zulu!
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. All future development is now going into the Stand Alone edition of AIA which currently requires the 18 GB of duplicate A1/A2 content, but .kju is working so the SA edition will use your existing A1/A2 install. Also, this version support Take On Helicoptors, but not the DLC, which will also be integrated into AiASA. No problem. It should NOT automatically load your A2 mods, unless you added it to the batch file. Checkout my batch file below loading DayZ mod only to get an idea how to set it up: Change the directly to the match your Arma 3 and Arma 2 / Arma / ToH installation folders. The REM are there to comment out a line so it does not function. Remove the REM to enable loading a game directory for instance. You can try to remove the @dayz in the -modline to load up only Arma 3 with your Arma 2 installation. You can also ADD A2 mods to the modline. Just replace the @dayz, the follow by a semicolon to add more mods eg: set _CUSTOM_MODS=@CBA_A3;@DayZ;@mod2;@mod3;@mod4 Note not all A2 mod works fully or without bugs or at all. You just need to try it one mod at a time. It should work by default and only replaces the A2 units with A3 units. If you want to see the actual A2 player units in A3, you have to move the file "AiA_ActivateA3Models.pbo" from x:\ArmA 3\@AllInArma\Core\addons\ folder to x:\ArmA 3\@AllInArma\Core\addons\_Optional\ folder. Replace the x to where you have actually installed Arma 3 into such as your steam folder. this will disactivate Arma 3 unit models, but allows more compatibility with A2 mods. And this is a must if A2 mods use their own custom units. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use this version but it is now becoming outdated. I am using this without Six Updater and it works fine. You just need to setup a bat file or shortcut to launch AiA correctly. See the first post for instructions. -
I'm looking for this patch and the huge OFP mod pack from Azimuth.
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Abandoned naval CIC/ fleet command/harpoon style gametype
Valken replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just wanted to state how cool your work is! I hope you find the energy and passion to get it to working state! Bravo! -
I posted an android app back a few pages here. I tested this on a Samsung Galaxy Note 1 and it did work but needs calibration. Just install the app and the server software. It should work.
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Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks good actually. Shoulders look a tad broad for slim fit athletic girls? -
using large page memory mapping, for increased performance
Valken replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
Interesting. Does this work for ARMA 2 also? -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Both of those are looking good. Any wrinkles should just be where a person normally bends to look good : - between belt and waist line - front pockets - side pockets (if any) - crouch - behind the knees (but can be covered with knee pads) - maybe ankle if boot length No need to OVER do it. Same for shirts - neck line - under arms - elbows - mid torso (from twisting and turning around) -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Zee, also try the ARMA 3 model sample in my previous link to see if the config is different vs Arma 2. -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wonder what you would be doing listening to "last friday night"? :P Most awesome if this makes into a release build! :D Try to unpbo the ARMA 2 source files for the character models. There should be a config there to reference the voices. And then there might be a need to unpbo the sound.pbo to see the file structure. Edit - try this example A3 model example https://community.bistudio.com/wikidata/images/a/a7/A3_Character_Examples_1.1.zip More info here: https://community.bistudio.com/wiki/Arma_3_Modding_Characters I think you should also PM Dwarden to see if BIS could give you a reference config. I would think they would totally support your incredible work here.