

gamerz971hd
Member-
Content Count
15 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout gamerz971hd
-
Rank
Private First Class
core_pfieldgroups_3
-
Interests
Gaming and IT
-
Occupation
Student
Contact Methods
-
Skype
pieman182
-
Biography
Lead developer for Tactical Combat Gaming
-
Twitter
IslandLifeTCG
-
Youtube
gamerz971
-
Steam url id
gamerz971
-
Origin
gamerz971HD
-
Twitch.Tv
pieguy182
-
TCG Copyright
gamerz971hd replied to kraftingkoma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I suggest stop using content you don't have permission to use :) -
Arma 2 oa Life mission help
gamerz971hd replied to johny305's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, this script looks extremely familiar http://gyazo.com/740216f88b69f8938f4b76b502763de5 http://gyazo.com/571339540aa6e928c134b29993e417b3 If you would have copied it out of my mission correctly you would have seen how it needed to be executed properly to work. ---------- Post added at 03:53 ---------- Previous post was at 03:43 ---------- http://gyazo.com/47eedf478b83fe6399363fad9d7e8670 Wow this is hilarious.. -
Hey, We are currently looking for a new member that would be interested in joining our development team at Tactical Combat Gaming. We need someone that has a decent amount of knowledge with Visitor as we are trying to create a custom map for our ArmA 3 Modification. If you are interested in joining us, please send me a PM here or at our website. Thanks, gamerz971HD Tactical Combat Gaming's Chief of Development
-
[WIP] CorePatch: config patch for ArmA 2 OA
gamerz971hd replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm always getting 'Undefined variable in expression' on variables that are clearly defined after this update. Any ideas? -
ArmA 2 CO Server: VoN lagging for all players
gamerz971hd posted a topic in ARMA 2 & OA - Servers & Administration
Hello everyone! After around 10 minutes of the server being up or 7+ people joining, Global and Side chat are unusable. Extreme lag and stuttering occurs. The issue only started to occur after the steam update to 1.63. Here are my configs: Server.cfg steamport = 2300; steamqueryport = 2301; // GLOBAL SETTINGS hostname = "{TCG} Official Tactical Combat Gaming Island Life - Stat Save - [tacticalcombatgaming.com]"; // The name of the server that shall be displayed in the public server list //password = "closedServer123"; // Password for joining, eg connecting to the server passwordAdmin = "HowManyPeopleWillTryThisPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called motd[] = { "", "", "You are playing on Island Life Server -Stat Save-", "Join Our Teamspeak - Address: ts3.tacticalcombatgaming.com", "Welcome to the TCG Offical server", "", "", "Please ensure you read the rules located on our website", "http://www.tacticalcombatgaming.com", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 62; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 125402; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect requiredSecureId = 2; // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 7; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class tcgmission // name for the mission, can be anything { template = "TCGIL_SQL_v253.Emita"; difficulty = "veteran"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; [/Code] Basic.cfg (I've Tried several different configs including the default one) [Code] language="English"; adapter=-1; 3D_Performance=1000000; Resolution_Bpp=8; MaxBandwidth=100000000; MaxMsgSend=512; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=128; MinErrorToSend=0.0040000002; MinErrorToSendNear=0.0099999998; class sockets { maxPacketSize=1400; }; serverLatitude=51; serverLongitude=9; Windowed=0; [/Code] Server is running on port 2302 and all ports are open. Any suggestions are greatly appreciated! -
loop text for progress bar
gamerz971hd replied to _qor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Error -
1.63 Script issues
gamerz971hd replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah its kind of ridiculous, how are we supposed to test and look for legitimate errors in our work now? -
I my self am not getting this issue, but one of my friends that i am trying to assist in getting his game to work is. A little help would be greatly appreciated
-
Enable Game Control with dialog open
gamerz971hd replied to gamerz971hd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was wondering how the map allows you too do it.... -
Enable Game Control with dialog open
gamerz971hd replied to gamerz971hd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh, ok i see. Appreciate the responses, if you find any thing about it, you should post here! Ill do the same :) -
Enable Game Control with dialog open
gamerz971hd replied to gamerz971hd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I noticed on my server if you have a dialog open all lag, script and FPS is gone. I was thinking just having a dialog appear off screen and still be able to control your game. Why is enablesimulation = true; not working? -
Enable Game Control with dialog open
gamerz971hd replied to gamerz971hd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've already tried that and i already have one, but i still need it to be a dialog. -
Enable Game Control with dialog open
gamerz971hd posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have tried using enableSimulation = true; or enableSimulation = 1; in my dialog but the dialog will still lock up my game while using it. Any solutions? -
Hello Everyone! Trying to configure my ArmA 2 Server's basic.cfg and i'm running into a few problems. I tried using the mathematical equation to calculate it but i get no luck. Tried Google and searching the forums, none of them made it any better, but worse.. We used to have a perfect basic.cfg until it was deleted by accident by another Admin :mad: Server starts at 50 fps and as people join it just goes down, and down, and down. The lowest i seen it was at 3 fps. with about 10 people in it. Server Specs: Intel Xeon E3-1270v3 processor (four physical 3.5ghz cores on QPI + hyperthreading + turbo->3.9ghz) 32 GB DDR3-1600 ECC memory 240 GB SSD and 2000 GB, 7200 RPM SATA hard drive 12000 GB of InterNAP bandwidth Current Basic.cfg: MaxMsgSend=16384; MinBandwidth=100428800; MaxBandwidth=104857600; MinErrorToSend=0.0049999999; MinErrorToSendNear=0.0099999998; MaxCustomFileSize=160000; adapter=-1; 3D_Performance=93750; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; Windowed=0; serverLongitude=-115; serverLatitude=36; serverLongitudeAuto=-115; serverLatitudeAuto=36; Once again the server is going to be holding 60 people at once sooo... Hope i can get some help, thanks
-
Need help with Master "Server Sided" UID List
gamerz971hd posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everyone! I own a ArmA 2 Chernarus life server and was thinking about restricting cop access by UID so people don't abuse. I have a script withing the mission file that will allow me to do this but it is such a pain to have to unpack>repack> and upload every time i accept a new cop. Here is the script i have with in the mission Add Cops. _UID = getPlayerUID player; validUIDList = ["65014400","36875591","51409927","22369280","42498176","49221703","43437824","11494855","67571456","15315072","23553792","25088576","81448832","39598528","47938439"]; if((iscop) && (_UID in validUIDList)) then {player setvariable ["lockme", 0];execvm "antilockloop.sqf"}; if(isciv) then {player setvariable ["lockme", 0];execvm "antilockloop.sqf";}; if ((iscop) and !(_UID in validUIDList)) then { disableuserinput true; player groupChat "You must apply to be a Police Officer, please go to ccl.enjin.com, press -alt f4- to quit!"; sleep 10; }; I need to figure out a way to have a script in /servermissionfile/ (In my ArmA 2 Directory) that will allow me to just have something like this Cops = ["12345678,"90123456"]; So i can just edit the script above to _UID = getPlayerUID player; if((iscop) && (_UID in Cops)) then {player setvariable ["lockme", 0];execvm "antilockloop.sqf"}; if(isciv) then {player setvariable ["lockme", 0];execvm "antilockloop.sqf";}; if ((iscop) and !(_UID in Cops)) then { disableuserinput true; player groupChat "You must apply to be a Police Officer, please go to ccl.enjin.com, press -alt f4- to quit!"; sleep 10; }; [/code} Would i be able to do something like this? 1.) In init.sqf have [code] if (isServer) then {[] execVM "serverside\MasterList.sqf";}; 2.) In MasterList.sqf have publicVariable "Cops"; Cops = ["94604486","75612230"]; publicVariable "Admin"; Admin = ["94604486","75612230"]; It would need to Contain several "groups" of UIDs' such as "Cops" "Admins" Etc. Any Ideas? Im stumped