mk82
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12 GoodAbout mk82
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You're in the wrong section dude. This is for Arma:CWA. You can submit addon requests for Arma II here: Arma 2 Addon request thread. It will benefit the forum if you post further requests in the right places in future.
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The archive should contain the final version of Jacker's "BHD_Leave NoOne Island": https://www.file-upload.net/download-15219580/BHD_LeaveNoOneIsland.rar.html
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The link is down. Can someone help out? Thanks in advance!
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If you have converted it by now, would you share it with me?
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Hi, any news on that topic? Idea sounds great.
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OFP / Arma CwC has been one of my all time favorites since 2001. I just realised that most of the mirrors shut down. Cannot express how grateful I'am, you saved them! Still downloading.
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a problem related to subfolders, scripts and pbo packing
mk82 replied to FriendlyIntentions's topic in OFP : MISSION EDITING & SCRIPTING
Hello, just a suggestion, but is it possible that you gave the scripts file path a "\" at the beginning? Such as "\subfolder\myscript.sqs"? This might cause a problem, because in the editor you can preview the mission, but packed and imported as a *.pbo into SP or MP, it won't find the file. So you have to change it into: "subfolder\myscript.sqs" I just had this problem, when I imported some custom flags into Arma. -
condition to be true, if specific amout of units inside an array is dead
mk82 replied to mk82's topic in OFP : MISSION EDITING & SCRIPTING
Thanks. Works well. Which condition do I need to get an announcement if any of the arrays units die? -
Little addition: Besides the inq_httv.pbo, also the ICP_bmp.pbo contains two texture files who cause a server crash. Took me one night to find out, but now it's finally running.
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Thank you!
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Which tool did you use to unpack the HTTV? As read here, I still fail. On the other hand I was able to delete INQ_HTTV from Y2K3-Config but failed to get it replaced by original BIS jeep w. machine gun - instead of HTTV BIS standard JEEP appears. :(
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Editing the config file was my idea to make Y2K3 stop using inq_httv as a replacement BIS jeep w. machine gun... I tried to unpack the PBO with Amalfis PBO Decryptor 1.5, works fine normally, but on this addon I still get the message: "Unabble to unpack file". Could you send me the modified Addon/Download via PM? I'm desperate...
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Sorry for digging up an old thread but I got a similar problem. Using Y2K3-mod I always got the message: "Invalid texture aspect ratio (512x32)". Here it is said that INQ_HTTV.pbo causes the problem, but I failed to unpack and fix it. On another forum I read that Inquisitor (INQ) added some kind of encryption to his .pbo-files, so this is a dead end for me. Another way could be to exclude the HTTV-addon from the mod-config, where it is initialized to replace the BIS jeep w. machine gun. I also like the BIS Jeep more since it fit's into more of the scerarios I am developing in the editor. class JeepMG : Jeep { displayName="$STR_DN_JEEP_MG"; model="\INQ_HTTV\INQ_HTTV_WOOD"; picture="\INQ_HTTV\httv-pic.paa"; ejectDeadGunner="false"; maxSpeed=140; terrainCoef=1.1; turnCoef=2.5; gunnerAction="ManActJeepGunner"; hasGunner=1; armorWheels=4.120000; armor=40; castGunnerShadow=1; ejectDeadGunner=1; castDriverShadow=1; driverIsCommander=1; scope=2; weapons[]={"INQ_M113_M2"}; magazines[]={"INQ_M113_M2","INQ_M113_M2","INQ_M113_M2","INQ_M113_M2","INQ_M113_M2"}; gunnerOpticsModel="optika_empty"; unitInfoType=unitinfosoldier; transportSoldier=2; cargoAction[]={"ManActJeepCoDriver","ManActJeepCoDriverBackHTTVw"}; soundEngine[]={"\INQ_HTTV\s\httv",0.400000,1.400000}; class Turret { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-5; maxElev=40; minTurn=-360; maxTurn=360; body="OtocVez"; gun="OtocHlaven"; }; class ViewGunner { initAngleX=5; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=0; maxAngleY=0; initFov=0.700000; minFov=0.420000; maxFov=0.850000; }; class MGunClouds : WeaponCloudsMGun { }; }; I'm not very experienced in modifiing configs and had serious problems by installing and executing the BIS-software that is needed to convert .ccp into config.bin, so I couldn't test if I deleted the right parts of the config. Could anobody help me? Is there a chance to unpack and fix the texture of the INQ_HTTV.pbo or could someone help me deleting it from the config-file and modify it from .cpp to .bin?
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Hello, I'am trying to setup a dedicated server for lan-games (ArmA 1.99), using linux and wine. Works finde so far but I find no way to add a mods (Y2K3) to the dedicated server. Even tried to replace original game files such as the content of BIN and DTA in the original game folder, but the server/game left inoperationable after that. Most OFP-launchers don't support Arma 1.99 and I didn't find one compatible to 1.99 plus Wine which includes the opportunity to setup a dedicated server with mods. Any ideas? ---------- Post added at 16:22 ---------- Previous post was at 14:50 ---------- Okay, I think the mod is running now. I replaced the original game files with it and the server is running. The reason why it didn't before seems to bee a lack of memory - when I deleted some unused addons it changed and now there is a new problem such as discussed here but i have no clue which addon it could be.