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Everything posted by snakeplissken
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Beautiful rifle! What kind of ammunition will use?
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All backpacks with UAV, shown as NATO in the legend "Virtual Arsenal". (1.58)
snakeplissken posted a topic in ARMA 3 - TROUBLESHOOTING
All backpacks with UAV, shows "UAV Bag NATO" in the legend in Virtual Arsenal. -
Here works normal.
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How to detect if player has reached upstairs of a building?
snakeplissken replied to jonilahtinen's topic in ARMA 3 - EDEN EDITOR
It's not working in this update 1.58 Exist the "Trigger" 10x10x10m in editor, but its height remains the same (infinite) :( -
This is horrible! Yesterday the Launcher invented download my 28GB of MODs, of which none was in trouble.
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Can't go ap armoured building stairs while crouched
snakeplissken replied to INF_MIke64's topic in ARMA 3 - TROUBLESHOOTING
I confirm what my colleague says, it is quite annoying when you're on fire enemy. -
Lack of map object interaction/IDs in Eden
snakeplissken replied to st_dux's topic in ARMA 3 - EDEN EDITOR
lacked put the same name of "GAME LOGIC" within the field. Name Game Logic = ABC *Place the icon "LOGIC GAME" on the building to be destroyed. INIT GAME LOGIC: TOWER = nearestObject [ABC, "Land_TTowerBig_1_F"]; TRIGGER COND: !alive TOWER; -
(SMA) Specialist Military Arms
snakeplissken replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Within the downloaded file has a notepad with all classes. -
Community Upgrade Project - CUP Terrains
snakeplissken replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bug in texture in tower model next to the Sahrani airport. -
Community Upgrade Project - CUP Terrains
snakeplissken replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oops! Browser Bug -
Community Upgrade Project - CUP Terrains
snakeplissken replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love you guys! I downloaded again here and it's all working! Just missing the habitable buildings of Sahrani :( -
Community Upgrade Project - CUP Terrains
snakeplissken replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Someone is having error "Crash in game" when trying to open the Sahrani and Takistan map? When I try to open these maps in the editor, the game closes and shows this error has. I'm running the game only with the and CUP Terrain and CUP Core, if I use @CBA the same thing happens. Both mod downloaded from the Steam Workshop. * I thank the efforts of all of you the CUP, but I wish the next update, the habitable constructions existing in Sahrani could go back, because I have done the goals of my missions using most of these dwellings. -
There is a kick animation in MOD MOCAP. >> http://www.armaholic.com/page.php?id=27262 In the second video the time of 1:34, has the kick. I do not know if it will serve its purpose
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Disable the display of "Kill and Death" (Key "P")
snakeplissken replied to snakeplissken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry, I did not want to break rules :( Put the time one question here Translated, the Nagevagor Chrome ONLY translate What I thought was in English, because I pasted the text wrong here. It was unintentionally sorry.his script is within the init.sqf file? :( And thanks for the reply, I will test When I get back from work. ;)- 13 replies
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- Disable K/D
- K/D
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(and 1 more)
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Great work! ;) Impossible to play the game these days without he. B)
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APEX Drakon Jet-Powered UAV
snakeplissken replied to church's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not listening to the sound of explosions of bombs of this UAV? * Do this by launching into empty targets. It would be possible to later add sounds in camera shake and the landing brake. And congratulations to the MOD, is a wonderful thing to have something at that level. -
This is really sad! Regarding the number of vehicles compared to previous series, is appearing with a Beta game. For even transport aircraft (C17, C-130) to make parachute jumps we do not possess, where we have to look for it in Mod. Even the diving actions may not be as well used because you can not put a mine on a boat or structure.
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Toadie's SmallArms and Animations for Arma3
snakeplissken replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello colleague, I would say that the M14SOPMOD with Zeroing unbalanced with Scopes Vanilla, where the marking on the Scope is 300m, but the firing line goes way up, as if the Scope was set to 1000m. I hope you understood that I wanted to pass, on my English by Google Translate. -
Hello Kyori! If you like, could make their use L85s magazine 556 Vanilla? I ask this because of lack of ammunition on the battlefield, where anyone with the L85, may not receive of friend ammo, where this uses another weapon "Mod" and using ammo vanilla 556.
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Steerable parashute not steering.
snakeplissken replied to BearChaser's topic in ARMA 3 - TROUBLESHOOTING
Friend Go to Settings> Option Helicopter> and see if the key "A" and "D" is turned to turn right and left is activated. -
I realized that even in the sea, no longer have that pool of blood, both of the soldiers when they die as fish.
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Hello Kiory! their work in the MOD is amazing! And the level as detail employed in each is wonder! I want to thank you for giving us the pleasure of using your MODs, and would like to report a couple of bug that currently found. 1- By using a suppressor, the output of the barrel is invisible. 2- A white line within the scope Elcan LDS and marking the Mildot, using the night. And thank you for your work
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answer
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How to activate a trigger when it picks up some object (weapon) or Objects.
snakeplissken posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am creating a mission where a task is to get a sniper rifle, then would the goal is completed when I pick up in box of weapons, a sniper rifle "GM6 Lynx". * Or out of the gun box too, since you can add it in the game editor (Class> Weapons (primary) GM6 Lynx) And how to make a object "Objects (small)> file (Top Secrect)" of the game, be interactive, where I can handle it, so a task be completed after guard it in my inventory. Sorry my english, using google translater for post here. -
How to activate a trigger when it picks up some object (weapon) or Objects.
snakeplissken replied to snakeplissken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much! was the way I wanted! I'm sorry for my stupidity, but where do I put this command? In a trigger, or should I make a .sqf file? If you can teach me, like cake recipe, I thank you.