reallybigrocks
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10 GoodAbout reallybigrocks
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Blastcore: Phoenix 2
reallybigrocks replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those were low quality?! Can't wait to see the high quality ones then, jeez. -
[MELB] Mission Enhanced Little Bird - WIP
reallybigrocks replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All the sources I can find say that it can have Mk 19s but no pictures. I was also wondering if you had put any thought into making the AH/MH-6X rather than the M variant. The X is pretty much the same except that it can also be controlled remotely and I think that would fit better with the near future setting in the game. -
Up Armored HMMWV Modification - Release
reallybigrocks replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I can tell that's just a visual modification to make it look like a BRDM -
http://pastebin.com/YLhr0vuf Here you go, I couldn't get the error to appear again but the jet still doesn't move on the ground.
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Hey, I keep getting this bug whenever I spawn an air vehicle in the editor and with the jets I can't taxi or take off
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Blastcore: Phoenix 2
reallybigrocks replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't thing firing a rocket at a mostly stone house would cause much of a fire if there's nothing in it -
Blastcore: Phoenix 2
reallybigrocks replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think OS already said it was because he disabled the vanilla effects instead of modifying them because it was easier for him -
Blastcore: Phoenix 2
reallybigrocks replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OS you've done a damn fine job, the little rocks that tank shells throw up is a nice touch -
Blastcore: Phoenix 2
reallybigrocks replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would be incredible but it would probably kill just about any pc out there not to mention how hard it would be to make a good looking effect that large -
Blastcore: Phoenix 2
reallybigrocks replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey OS great mod, loving it so far, and not even that much of a performance hit, i was wondering if you planned on improving the flashlights or is that not your thing -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
reallybigrocks replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok here is the rpt log with just AiA, the problem still persists -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
reallybigrocks replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know if this is the right place to post this but whenever i switch to a secondary weapon using AiA if i try to switch back to my primary it'll stay on my back but i can still fire and reload like normal but i can't move. I don't know if it's just AiA or a combination of mods but it stops happening when i remove AiA. -
I can confirm that this mod messes up the littlebirds rockets
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Arma 2 CO high textures bug
reallybigrocks replied to reallybigrocks's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks a ton for that it seems to have worked, even if it was telling me to set my view distance to 0, I'm seemingly bug free and i got a nice performance boost -
Arma 2 CO high textures bug
reallybigrocks replied to reallybigrocks's topic in ARMA 2 & OA - TROUBLESHOOTING
the only mods i have are from sixlauncher and the bug happens on vanilla as well, my game and drivers are up to date