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evrik

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Posts posted by evrik


  1. I would love to add it. I spoke to RHS regarding the chances of using their M113 as the base but could not get permission from the original author. With luck hopefully it is something they could add directly into USAF or Gref for Tanoa. It would provide a good alternative to the ZU-23, Shilka and Tunguska.

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  2. Okay, after speaking to our mission makers they have seen this error (thanks for reporting it guys!). I'll investigate further. I think it is down to trying to manually assign a decal number to the vehicle. That's why it rarely appears. I'll try and fix it for the hotfix coming up.

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  3. One other person has reported this issue since the last update of both RHS and 3CB factions. They resolved the problem by redownloading the mods as one of them had become corrupt (never did find out if it was RHS AFRF or 3CB Factions). We use both mods in our Ops on our bikey'd server and have not seen this issue. Maybe a mod version mismatch? Are you using the latest version of RHS, 3CB and CBA_A3?

     

    If you could try and reproduce the problem by quickly building a mission using just RHS, cba_a3, and the 3CB Faction pack, please pass it across and I'll investigate further. Where are you seeing the problem? Does it appear on screen on mission load or is it just appearing in the logs? The more information the better. If any one else is experiencing the same problem and can provide any steps to reproduce the issue, it would be a great help. I would suggest verifying / redownloading the mods first though in case they are corrupt as that is currently the only fix I know of.


  4. There is only ever one belt in the vehicle weapon. The rest is stored in the inventory of the vehicle and is drawn from the inventory when you reload the weapon. This should spawn in the vehicle. The AI can reload using the system just fine. Using our system, you can remove belts from the back of the vehicle to share between vehicles in the field or reload gpmgs from the commander weapons etc...


  5. Yes. Already reported and fixed ahead of the hotfix update in a week or two. Just trying to catch as many issues as possible.

     

    Here is a list of reported issues I've fixed so far:

     

    Fixed 2S6M Tunguska inventory containing BI 2035 equipment and weapons
    Fixed ChDSZ, ChDZZ, ChDKZ AA / AT unit possessing AK74 magazine
    Fixed ChDSZ, ChDZZ, ChDKZ Officer starting with no magazine in weapon
    Fixed Fishing Boats missing from Civilian Factions while in Zeus
    Fixed Incorrect HitPoint inheritance on Unarmed Fishing Boats
    Fixed M60 tank barrel depression from -5 to -10 degrees
    Fixed Naming of 2S6M Tunguska Missiles to 9M311-M1
    Fixed Naming of ChDSZ, ChDZZ, ChDKZ Rifleman to AKS-74U
    Fixed NAPA AA / AT unit possessing AK74 magazine
    Fixed Russian text on ChDSZ, ChDZZ insignia patches

     

    If you spot any more. Please let me know. 🙂

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