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Everything posted by Kydoimos
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Thanks mate! Shoot out the screens and check out the damage textures :P Plus, you've got hiddenSelections on most of the objects, in case you want to add your own textures. Glad you like them!
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Thanks man! Great to hear from you! :D I hope this little mod proves useful!
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Ladies and gentleman - http://steamcommunity.com/sharedfiles/filedetails/?id=686802825 Hope you guys like the assets! Armaholic and MODDB will follow shortly...
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Thanks for my virtual cake! :D Agreed! Cake DLC confirmed!
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Thanks mate :) Will correct before release!
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Lol, goodness me no! Armaholic and MODDB are on the cards :P
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Right then, chaps! Should have a release this evening on Steam Workshop :D EDIT: Nope - tomorrow now, just seen preview images for objects are now on Dev! Can't have nasty question marks! No, that just won't do! :)
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Thanks very much, mate! :D You're too kind! Though be warned, I don't think Arma 3 supports the Dutch language? I believe it supports English, Russian, German, Portuguese, Italian, Polish, French, Spanish, and Czech. Correct me if I'm wrong! :P
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Thanks, matey! :D If any budding translators fancy a quick look, there's a link below to the stringtable! I've done my best to translate each object, but there's bound to be an error here or there, or a better translation! https://www.dropbox.com/s/78krb34nodqllyv/Stringtable.xml?dl=0
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Here we go; one metal locker! Still needs a little bit of work, but you can get the idea:
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[WIP] Female base model project
Kydoimos replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
She agreed! :P I also explained it'd be a lot of words we'd need to record - but she'll be happy to do it! -
[WIP] Female base model project
Kydoimos replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My wife would probably be up for lending her voice to the project when you get that far - she speaks very proper English though :P Feel free to PM me and I'll ask her! -
Lol - well, what I'll do, I'll cobble together a new locker and add the Resist keypad cabinet with an update :D
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Eventhandler in Config
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Really - thank you both! :D -
Hi all, I'm having a spot of bother trying to get an eventHandler to work from within a vehicle config. Here is what I have in the object's config; class EventHandlers { hitPart = "_unit = this select 0; if (_unit getHitPointDamage ""Named_Selection"" >= 0.2) then {hint ""Working""}"; }; Essentially, I want to be able to trigger some coding when a certain selection on the object is damaged (but by default, from the config). The above doesn't throw up any errors, but it's not working either. Any ideas, guys? Thanks, as always, in advance!
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Eventhandler in Config
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You're a super star -H! It worked like a charm! Thanks! -
Eventhandler in Config
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Still getting this error popping up with that too: Error GetHitPointDamage: Type Array, Expected Object Thank you for the helpful suggestion though! :) I'll keep trying! -
Eventhandler in Config
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi mate! Thanks for that - I've given it a go, but now I'm getting an error message: Error GetHitPointDamage: Type Array, Expected Object No doubt I'm missing something really silly, but I can't put my finger on it! -
Eventhandler in Config
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks mate! Tried that, but still no cigar. When I add a hitPart eventHandler via the debug console, it works fine, but I have to assign the object a global variable. Again, thank you for your suggestion! :) -
Something like this? Or a little smaller? :)
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Understanding HitPart Event Handler
Kydoimos replied to R4IDER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lol, thanks mate! Much appreciated! Ha ha, nothing like digging up 3 year old threads! :P -
Understanding HitPart Event Handler
Kydoimos replied to R4IDER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hiya guys, I'm a little rusty on the HitPart eventHandler - how would one check to see if a particular part was hit using the 'if' and '==' commands? I was considering adding an object with the HitPart eventhandler in the init. config, which triggered a script when that part was damaged? -
Regarding the exploding vehicles when launching missions in Eden, I set the vehicles allowDamage to false. This seemed to do the trick, until I realized everyone in the vehicle began the mission dead! lol - no idea what's happening there! :P
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Restrict camera going trough my building
Kydoimos replied to john_doe's topic in ARMA 3 - MODELLING - (O2)
Hi mate, I'm not as experienced as some on the forums, but I'll try to help you out! I believe this might be caused by your Geometry LOD. To correctly configure your Geometry LOD, ensure that all components are individually labelled using the component naming convention (component_1, component_2 - if memory serves me well!). Then, make sure the components are triangulated, have sharp surfaces, and are completely closed​. Then run the component convex hull modifier. Good luck, hope you get there! -
Funnily enough, I did actually create some specific animations for the bunk beds; I'll dig them out and throw them in with the release or with a later update. The GCS has animations, however! :D