chal00
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Everything posted by chal00
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problems with the mapzoom inside a dialog
chal00 replied to drunken officer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Up !!! Anyone for this problem ?? I'd would like to find a solution, to be able to zoom with the mousewheel !! Help :( -
=ATM= Airdrop [A3] - Beta
chal00 replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi pokertour ;) Thanks for your great job ;) But, how can we re-enable " automatically open Parachute at 150m" ? :huh: -
Civilian Occupation System (COS)
chal00 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes ! i'm sure ! i didn't do nothing ! Just exported the scripts files to my folder, to verify the issue ! I'm making a new mission by scripts... and after the update, i had an error, then i shearched in my scripts, but after, i just tested the COS script to be sure... and "Bawww"... it was broken ! I think they have changed something in the config file map... or did an obvious mistake !?! 2:23:08 Starting mission: 22:23:08 Mission file: test_COS 22:23:08 Mission world: Stratis 22:23:08 Mission directory: C:\Users\####\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\ 22:23:09 Attempt to override final function - bis_functions_list 22:23:09 Attempt to override final function - bis_functions_listpreinit 22:23:09 Attempt to override final function - bis_functions_listpostinit 22:23:09 Attempt to override final function - bis_functions_listrecompile 22:23:09 Attempt to override final function - bis_fnc_missiontaskslocal 22:23:09 Attempt to override final function - bis_fnc_missionconversationslocal 22:23:09 Attempt to override final function - bis_fnc_missionflow 22:23:12 Mission id: ################################ 22:23:13 No speaker given for Zaim Okoye 22:23:14 No speaker given for Zaim Osmani 22:23:14 Error in expression < %1, expected %2, on index %3, in %4", [_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error position: <_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error Variable indéfinie dans une expression: _par 22:23:14 File A3\functions_f\Debug\fn_errorParamsType.sqf, line 146 22:23:14 Error in expression <tedTo select 0; _direction = [_tempPos, _connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error position: <_connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error Variable indéfinie dans une expression: _connectedroad 22:23:14 File C:\Users\g\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\cos\cosCore.sqf, line 131 22:23:14 Error in expression <veh, [], 0, "CAN_COLLIDE"]; _veh setdir _direction; _unit assignAsDriver _veh; > 22:23:14 Error position: <_direction; _unit assignAsDriver _veh; > 22:23:14 Error Variable indéfinie dans une expression: _direction 22:23:14 File C:\Users\g\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\cos\cosCore.sqf, line 143 22:23:14 Error in expression < %1, expected %2, on index %3, in %4", [_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error position: <_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error Variable indéfinie dans une expression: _par 22:23:14 File A3\functions_f\Debug\fn_errorParamsType.sqf, line 146 22:23:14 Error in expression <tedTo select 0; _direction = [_tempPos, _connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error position: <_connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error Variable indéfinie dans une expression: _connectedroad 22:23:14 File C:\Users\g\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\cos\cosCore.sqf, line 131 22:23:21 Weather was forced to change Mission test : http://www.sendbox.fr/fa482fa0471f62f3/test_COS.Stratis.zip Tested only with previsualisation !! -
Civilian Occupation System (COS)
chal00 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi BangaBob ;) Just to tell you it seems that the script is broken with Stratis Airport !!... since Today (after game update).... Everything is fine, until you go on the Stratis Airport ! Civilian stay freezed on the airport, and the script doesn't continue after that, even if you leave the area and enter in another one ! See you soon ;) -
ALiVE - Advanced Light Infantry Virtual Environment
chal00 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a lot :)Then i just have to wait that will be fixed as soon as possible ;) -
ALiVE - Advanced Light Infantry Virtual Environment
chal00 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh great ! Thanks a lot ;) And about the task problem... have you got a solution ? :) -
ALiVE - Advanced Light Infantry Virtual Environment
chal00 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes you're right ! I can do it like this for the moment ! But it should be good if there's a way to disable the option with a little init synthax , like you can see it for some features in ace , or otber mods ;) -
ALiVE - Advanced Light Infantry Virtual Environment
chal00 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For this task i have cleared the area and checked with admin tools if there was other ennemies => nobody ! But the task stays on "assigned" ! For destroy ennemi camp , i have put many many explosives charges... same thing => assigned :( I'm a little sad :( Another thing , i would like to know how to disable "arrest" option for a specific unit ? I put a medic (civilian) in my base , and i don't want were're able to arrest him because he must stay at it position... how to do it ? -
ALiVE - Advanced Light Infantry Virtual Environment
chal00 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same here ! Is it fixed anyway ?? I can't succeed or fail all (auto-generated) tasks without manual settings ! Is it only me ? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
chal00 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everybody ;) I created an ammobox for my team (http://imgur.com/a/l46rA#0) , and i wanted to add it ace actions like drag, or carry, and others... I put in the config file what it is written in the wiki (http://ace3mod.com/wiki/framework/carry-drag.html), but this do nothing ! Then i tried just to be sure with other mod in game, and only cup ammobox are compatible with ace action menu. The custom or vanilla model based RHS box do nothing too ! Then i'd like to know, what i missed ? Is there something to add in the p3d model ? Thx a lot ;) EDIT : found it ! done ;) -
Arma Toolbox for Blender - Arma 2/3 exporter script
chal00 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I come back :) I follow this thread with attention ! I know that i promised you to give you pics about the "ghost face" , but i took hollidays in modelling because of not enought time and motivation !! I will do what i promised later ! During this time , i show you what i did whith your tool :) It is in this model that i had the little ghost face problem (in the mask logo ) : http://www.imgur.com/a/l46rA#0 See you soon :) -
In the warlords init module i put "IND_G_F"... and there's no garrison !?! :(
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I don't understand what you want to do :(
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OK OK ! It seems that i found the problem origin ! It is only when i launch the mission, being admin logged ! If i disconnect from server, and i come back again = everything is OK ! If someone can test it just to be sure !?!
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Is it only me with this issue ? :eek:
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Sorry Jezuro, but i have the same problem !! :( I extracted and put your mission on our dedicated server, to have it by default launch ! And we've got again 2 times "gear", "defence", "sector vote", and other request ! This is the mission i've compiled for : http://sendbox.fr/pro/aacsekz01u8t/MP_Warlords_01.Altis.pbo.html Try it on dedicated server, and tell me if you have same issue. Only "@warlords" is activated on our server !
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Sorry :( I have got 2 times "gear" , "aircraft" , etc : http://imgur.com/mQJGwUR And : http://imgur.com/PcYUriM
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Hi Jezuro ;) I have a question, i finally did a template just before you publish your own :) ... and thanks to you to give it us, because i saw many cool things in yours, mine was just a basic module placement with my own base type ! Thanks too for the Bikey ;) But i have a problem in my template ! I took an old TvT that i have with a Zeus master (http://steamcommunity.com/sharedfiles/filedetails/?id=327490714), i removed all useless scripts and added your modules. Than i tried two things in one : your mod with a Zeus ! And i launched it on a dedicated server... Since the beginning, i have two times the written notifications like you can see here : Then i talked you about the Zeus, because i don't know if the problem comes from this or not ! What do you think i can do (or not) to remove duplicated text ?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
chal00 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What plasma, blood and saline do : https://www.hema-quebec.qc.ca/userfiles/file/media/anglais/publications/dep_dessoussang.pdf In addition, "8. STORAGE OF BLOOD COMPONENTS • Red blood cells and whole blood should only be stored in a designated controlled blood refrigerator. • Plasma is stored frozen and thawed in the laboratory immediately before use. • Platelets are stored at room temperature on a controlled agitator to avoid clumping, and should never be stored in a refrigerator. • The time of removal of all components from the controlled storage should be logged – ideally electronically, or failing that, manually. Guidelines for the Administration of Blood and Blood Components • Once a unit of blood has been removed from controlled storage the transfusion should be commenced immediately on delivery to the clinical area. If the transfusion cannot be initiated promptly, the blood should be returned to the hospital transfusion laboratory for storage, unless the transfusion to the intended recipient can be completed within 4 hours. Blood should be returned to the hospital transfusion laboratory for documented disposal if out of controlled storage for more than 30 minutes. • The transfusion of plasma and platelets should be commenced as soon as possible following issue from the laboratory and must not be stored outside the laboratory. • The use of validated blood transport containers is recommended." source : https://www.giveblood.ie/Clinical_Services/Haemovigilance/Publications/Guidelines_for_the_Administration_of_Blood_and_Blood_Components.pdf in TCCC : "Conclusions 1. The preferred fluids for resuscitation of casualties in hemorrhagic shock, in descending order of preference, are: – Whole blood – 1:1:1 plasma, RBCs, and platelets – 1:1 plasma and RBCs – Reconstituted DP, liquid plasma, or thawed plasma alone or RBCs alone – Hextend – LR or Plasma-Lyte A Notes: *Plasma is strongly preferred over Hextend. *Plasma-Lyte A can be used with RBC transfusions. *NS is not recommended for hemorrhagic shock, but may be indicated for dehydration. *NS has in the past been used as an adjunct to transfusing PRBCs (spun from WB – no additive solution – hematocrit [Hct] 60–70), but the RBCs infused now are RBCs in additive solution (spin – remove PRP – add additive solution – final Hct 55 – much lower viscosity than true PRBCs). These are the RBCs being transfused in theater at present. *HTS is not recommended as a resuscitation fluid, but is recommended to decrease ICP in casualties with severe TBI who have physical findings suggestive of impending cerebral herniation." source p.46 : http://www.naemt.org/docs/default-source/phtls-tccc/10-29-14-tccc-updates/tccc-butler-fluid-resuscitation-in-tccc-jsom-2104.pdf?sfvrsn=2 ;) -
If you export your sample mission in multiplayer mission, you'll have "\A3\JEZ_Warlords\cfgWLMissionParams.hpp" not found ! And after you must delete the warlords_sample.pbo in MPmissions if you want to restart game !
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Just to be sure, and prehaps you'll think that i'm an idiot, but : - There is no requierements for this addon ? - thus, no need to activate @cba on a dedicated server ? Thanks ;) EDIT : do you plane to create a Bisign key, or is it useless (if we want to run this addon on dedicated without risk) ? Just another thingg, could we have one or two templates missions ? I know how to edit/ build a mission, but i wanted to try it quickly.... and then, make my own mission after! But now, i wouldn't go first in editing before trying :( Moreover, i learn fastest when i have an example under my eyes Thanks again ;)
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I use Play with Six, and Arma 3 Sync launcher ! What hell !! who is that which had this brilliant idea to launch 2 times the game? :mad: why not make the opposite rather : ask to restart game without BE when you join a server without BE activated :j: Then like this, it is those which would have something to be reproached which would be quiet: the world with back :j:
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Arma Toolbox for Blender - Arma 2/3 exporter script
chal00 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
No i'm not absolutely sure like i said ! I will retry and give you some pics if it's right ! I don't remember if i did something in O2 before i see those ghost faces ! I'll tell you that tomorrow ;) -
Arma Toolbox for Blender - Arma 2/3 exporter script
chal00 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I succeeded in my work with your amazing plugin ;) Thanks a lot ! Without that i couldn't do nothing in O2 :( O2 is the worthest 3D programm i never saw ! N.B : i just noticed that when i exported my simple model to O2 , i had some "ghost" face i had never done in blender. It is like O2 had filled randomly some vertices connections !?!... But i'm not enought expert to tell you if it is my fault or not !! For example : i had 2 faces with 8 vertices in blender (2x4 vertices in the same plane) , and in O2 i had 3 faces for the same thing !