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Everything posted by Lala14
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Burnes Armories Tanks and Deployment Vehicles
Lala14 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
So if you guys remember, in some of Burnes' videos about the tanks and showing off some updates that there was a little thing that I had worked on for Burnes to implement in his current tanks. These changes were to be introduced in the next update however due to Burnes' SSD containing all of the mods that we was working on dying it was never released. Yesterday I had a chat with Burnes and he gave me permission to release the files, which I have converted to work in their own separate .pbo's to work with the current versions of the Challenger 2 and M1A1 SA. There are a few things that were to be added that never were added still left in such as the ability to have TUSK or ERA added on. For those who would like to tinker feel free, I've added in lots of variables such as being able to choose between flags, ammo and such. Have fun! Downloads Challenger 2 CDU M1A1 SA CDU Source stuff Challenger 2 CDU Source M1A1 SA CDU Source key(bikey) -
[Release]Some Scripts(MineDetector w/ sound)(Vanilla to xMed1 Converter) & moar
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I added in a variable called MDMineDetectorDistance at the top of the script which you can change to a specific distance radius. download dev (version 0.62) hmm for some reason dropbox is not syncing, I'll see if I can fix it or I may post another mirror just worked -
Methods of measuring performance?
Lala14 replied to emrak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
diag_tickTime might be what you're looking for. -
if (!({tolower(_x) find "tf_anprc152" > 0} count (assignedItems player) > 0)) then {player linkItem "tf_anprc152";} else {hint "Radio Found!";};
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United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
People have been reporting issues with the current system for the GPS/INS System so yea. The AC-130 Spectre contains scripts to allow for autopilot and such to circle around a target. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It will be fixed in the next update. I said before that a new system is being worked on. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You would have to fly it out or you could use a tow script or tow mod such as Lesh's Tow Mod Here is a compatibility patch for it (this covers ALL units in USAF, each vehicle has its own pbo file (add it to addons in USAF)) (I did just make this now and there is some missing documentation about Lesh's Tow Mod however if there is any issues I'll try to fix it). -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
use this code in their inits in the mission editor: this animate ["engine_prop_1_1_turn", 1, true]; this animate ["engine_prop_1_2_turn", 1, true]; this animate ["engine_prop_1_3_turn", 1, true]; this animate ["engine_prop_2_1_turn", 1, true]; this animate ["engine_prop_2_2_turn", 1, true]; this animate ["engine_prop_2_3_turn", 1, true]; this animate ["engine_prop_1_1_close", 1, true]; this animate ["engine_prop_1_3_close", 1, true]; this animate ["engine_prop_2_1_close", 1, true]; this animate ["engine_prop_2_2_close", 1, true]; this animate ["pack_engine_1", 1, true]; this animate ["pack_engine_2", 1, true]; this animate ["turn_wing", 1, true]; -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another system is currently being created to replace the current GPS system. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you able to provide the specific vehicle you were trying to put into the cargo? I tried the quadbike on each plane and it worked as intended. The RHS thing occurs normally due to an issue with the model's position. I'll work on trying to fix the RHS thing, however are you able to possibly show a video? -
I'm really confused as what you're trying to achieve, some syntaxes are incorrectly used. try this out, server things can also be fixed. _trg setTriggerStatements ["{alive _x && {_x in thislist}}","execVM 'InjCash.sqf'; hint 'Civilian found'", "hint 'no civilian found'"];
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United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What plane were you using and what vehicle. I can't replicate anything without this information. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the f35b will be in its own mod. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fuller's computer is currently being repaired, once he gets his computer back I believe all issues will begin to be worked on. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From armaholic page of ACE 3 Known issues: -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There was a patch released to fix that file. Here is the link https://www.dropbox.com/s/m2zb9tuqiiisviv/ldl_ac130.pbo.USMIL.bisign?dl=0 -
How block artillery at start and later usable after trigger event?
Lala14 replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lock -
How Do You Remove Game Objects?
Lala14 replied to maihym's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Actually you cannot use deleteVehicle on "terrain" (or pre placed map) objects. However you can use hideObject (or hideObjectGlobal) to accomplish this. -
Low opacity image in briefing
Lala14 replied to AdirB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm now that is something that I've never experienced. Could be the file type? I usually will make it a .png and that use TexView2 to convert it to a .paa -
Low opacity image in briefing
Lala14 replied to AdirB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the actual file it self needs to be like that size. -
Low opacity image in briefing
Lala14 replied to AdirB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make sure its like 2 x 2 or 4 x 4 or 16 x 16 (so on) (basically needs to be a square that is squared) (so I'd suggest having it 512 x 512) -
Limit a mission to a small part of a bigger map
Lala14 replied to RhodesianScout's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've personally made a "battlefield" style version of this where one you go outside the zone it will give you a 10 second count down until the person will just die. This can all be done via a trigger. And then we can have the areas open up after certain things are completed via a variable of some sorts. If this is to be a mod then no, simply not, I would release it and tell people about how it's not finished (just like kunduz afghanistan map mod did) -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just like real radar it can only pick up moving targets, otherwise it will assume its part of the terrain. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
there is no list for the classnames of the planes currently posted, however one way you can find out is if you go into the editor and place down whichever plane you looking for and it will come up on the top right of the dialog box. Also everything that was made by the usaf team has a prefix of USAF_ so that may help you as well. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what jet were you guys in?