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🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

spyderblack723

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Everything posted by spyderblack723

  1. spyderblack723

    Script alternative to ALiVE?

    Friendly reminder that not everything people post on the internet is true :)
  2. Don't believe rarity group is used at all right now. Edit: Damn you Marcel
  3. spyderblack723

    Spyder Addons

    Are you talking about the loadouts themselves? You cannot edit them outside of the loadout manager. The only way to store persistent information in Arma without a plugin is in a binarized file tied to your account.
  4. Can you try with just CBA and ALiVE enabled, thanks.
  5. spyderblack723

    Spyder Addons

    Unfortunately not, these names are automatically generated by Arma. This could be caused by a lack of names given by the mod which contains the faction.
  6. spyderblack723

    Spyder Addons

    There is no way to apply a condition to the menu action.
  7. Independent forces are friendly to BLUFOR by default, you must change this in the mission hostility settings.
  8. Syncing the CQB module to an asymmetric commander makes CQB units only spawn in areas that the asymmetric commander has occupied.
  9. There is a placement percentage slider in each of the modules. Setting this to 50% would mean the module has a 50% chance of being created on each mission start.
  10. Reports are solely for players. Any mod that disables the radio should work fine with ALiVE :)
  11. spyderblack723

    Spyder Addons

    They can, but they don't have to. Internally, those are removed before processing the input.
  12. spyderblack723

    Spyder Addons

    If you haven't tried already, remove the text in the Type Whitelist and Type Blacklist fields. Also make sure that there are no spaces in any of the text fields either.
  13. You must restart the game for re-bindings to take effect.
  14. spyderblack723

    Spyder Addons

    You can use the spawn condition field to execute code on vehicle-spawn request. You could use this to hold a variable on the server and check it every time a player asks to spawn a vehicle.
  15. spyderblack723

    Spyder Addons

    There is nothing "protecting" the pbo's from being modified, feel free to translate as you please :)
  16. spyderblack723

    Spyder Addons

    Don't think so, right now it only accommodates an inline array.
  17. spyderblack723

    Spyder Addons

    Unless BIS has a "global" way of setting it, then no. You can disable it via the module settings and use an external arsenal solution if you want to limit it.
  18. spyderblack723

    Spyder Addons

    Apparently I'm supposed to maintain this thing New release Dropbox: https://www.dropbox.com/s/s9tsgtcxpeya4iz/Spyder_Addons_1723051.RAR?dl=0 Workshop: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=579263829 -------------------------------------------------------------------------------------------------------------- Update May 23 @ 11:34AM Changelog - [amb_ambiance] Fix error on creation of animal herds - [amb_ambiance] Changed created vehicles no longer get deleted when occupied by players -------------------------------------------------------------------------------------------------------------- For some reason there are over 15,000 of you crazy enough to download this mod. Thanks to everyone who's tried it out and/or continues to use it. As a small little side project, it has far surpassed my expectations of use.
  19. (count ([getposATL thisTrigger, 50, ["EAST","entity"]] call ALIVE_fnc_getNearProfiles)) > (count ([getposATL thisTrigger, 50, ["WEST","entity"]] call ALIVE_fnc_getNearProfiles))
  20. https://github.com/ALiVEOS/ALiVE.OS/issues/345
  21. Have you tried downloading from a different source? Could be a corrupted download.
  22. thank you ALiVE devs, you are my heroes
  23. Persistence is exactly the same as before. Nothing was changed, just the location of storage.
  24. spyderblack723

    Spyder Addons

    Create a function for anything that runs repetitively. Both float subtraction and a serverside counter should work just fine.
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