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Everything posted by spyderblack723
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Script alternative to ALiVE?
spyderblack723 replied to linuxmaster9's topic in ARMA 3 - QUESTIONS & ANSWERS
Friendly reminder that not everything people post on the internet is true :) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't believe rarity group is used at all right now. Edit: Damn you Marcel -
Are you talking about the loadouts themselves? You cannot edit them outside of the loadout manager. The only way to store persistent information in Arma without a plugin is in a binarized file tied to your account.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you try with just CBA and ALiVE enabled, thanks. -
Unfortunately not, these names are automatically generated by Arma. This could be caused by a lack of names given by the mod which contains the faction.
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There is no way to apply a condition to the menu action.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Independent forces are friendly to BLUFOR by default, you must change this in the mission hostility settings. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Syncing the CQB module to an asymmetric commander makes CQB units only spawn in areas that the asymmetric commander has occupied. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a placement percentage slider in each of the modules. Setting this to 50% would mean the module has a 50% chance of being created on each mission start. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Reports are solely for players. Any mod that disables the radio should work fine with ALiVE :) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct. -
They can, but they don't have to. Internally, those are removed before processing the input.
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If you haven't tried already, remove the text in the Type Whitelist and Type Blacklist fields. Also make sure that there are no spaces in any of the text fields either.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You must restart the game for re-bindings to take effect. -
You can use the spawn condition field to execute code on vehicle-spawn request. You could use this to hold a variable on the server and check it every time a player asks to spawn a vehicle.
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There is nothing "protecting" the pbo's from being modified, feel free to translate as you please :)
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Don't think so, right now it only accommodates an inline array.
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Unless BIS has a "global" way of setting it, then no. You can disable it via the module settings and use an external arsenal solution if you want to limit it.
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Apparently I'm supposed to maintain this thing New release Dropbox: https://www.dropbox.com/s/s9tsgtcxpeya4iz/Spyder_Addons_1723051.RAR?dl=0 Workshop: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=579263829 -------------------------------------------------------------------------------------------------------------- Update May 23 @ 11:34AM Changelog - [amb_ambiance] Fix error on creation of animal herds - [amb_ambiance] Changed created vehicles no longer get deleted when occupied by players -------------------------------------------------------------------------------------------------------------- For some reason there are over 15,000 of you crazy enough to download this mod. Thanks to everyone who's tried it out and/or continues to use it. As a small little side project, it has far surpassed my expectations of use.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
(count ([getposATL thisTrigger, 50, ["EAST","entity"]] call ALIVE_fnc_getNearProfiles)) > (count ([getposATL thisTrigger, 50, ["WEST","entity"]] call ALIVE_fnc_getNearProfiles)) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/ALiVEOS/ALiVE.OS/issues/345 -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you tried downloading from a different source? Could be a corrupted download. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you ALiVE devs, you are my heroes -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Persistence is exactly the same as before. Nothing was changed, just the location of storage. -
Create a function for anything that runs repetitively. Both float subtraction and a serverside counter should work just fine.