Jump to content

James Sullivan

Member
  • Content Count

    68
  • Joined

  • Last visited

  • Medals

Posts posted by James Sullivan


  1. On 26/06/2017 at 0:23 PM, nose said:

    Hello guys,

     

    I'm searching for a mod who converts the RHS arty to ACE arty system (without arty comp) with range tables and other stuff like that. There was an existing addon but he is outdated at this time (ruPal rhs to ace). There is also a ACEX_Artillery mod on the acemod github but i'm not able to compile it and run it properly. 

     

    If someone could help me please ... 

     

    Thanks guys !

     

    If somebody know how to run ArmA 3 with ACEX_Artillery, I am interested too ! 

    • Like 1

  2. 3 hours ago, Ghostworrior said:

    You just can grab an callculator and do some math.

    360° = 6400 mil

    so

    1° = 17.777777778 mil

     

    but indeed it would be cool for example to load manually like the mk6 does in ace

     

    Hello, thanks for your answer, but even if this works, it's not possible without the artillery computer to change the "Charge" (Charge 0 : Very Close / Charge 01 : Close / Charge 02 : Medium / etc...), so I don't think it's possible right now to play with the M252 without the artillery computer, I hope ACE3 team or RHS will do something about it ! 

     

     

     

     


  3. Hi there !

     

    First, thanks for your awesome work ! 

     

    I have a question about an equipement, it's the mortar M252. I'm using ACE3 mod with the vanilla mortar (Mk6) and the other mortar with the advanced module (the artillery computer is off on it), and I saw the awesome M252, but they uses differents targeting/fire system, the M252 use degrees, so it's impossible to use it with the ACE3 range table, so i don't know if you have some table for the mortar, but now, if somebody want to play with the mortar without the artillery computer, it's impossible.

     

    Do you have some tips / mod / script or some references to use it ?

     

    Thanks !

     

    1496962161-capture.jpg

     

    1496962315-vanilla-mortar.jpg

     

    • Like 2

  4. Hi here.

     

    Thanks for your mod Spyder, that's amazing ! I'm making a mission for my team (French team), and I wanted to know if it's possible to me to translate the civil interaction ? If there is a protection, or something special to do to not break the mod etc... 

     

    Thanks :)

     


  5. A downgrade to CBA v1.1.20.xxx should remedy most of these interaction issues. CBA v1.1.21.xxx and later cease to provide extended event handlers to third-party units that don't have them already mod-side, breaking these features in many cases.

    Thanks for your help, now we can unload somebody from a RHS Humvee, but still not from a RHS helicopter, we will find a solution for us, and wait for some fix I hope !


  6. Hello,

    I'm here for a question, and maybe an answer for my problem.

    I've made a mission for me and my team (ALiVE, ACE3, RHS ...) and we've got a little problem, when a player is down (unconscious with ACE3 Medical System), we can force him to be in a vehicle or an helicopter for a evacuation, but we have a little bug, we can't unload him ! And I want to know if it's possible to have a init code, or a script to eject every player from a vehicles or helicopter.

    Thanks for your help !


  7. Hi, I have a little problem (don't know if it's with ALiVE, but I sent the question).

    When I make an ALiVE map, all the module are good, spawned infantry, tank etc etc... But in every map, I have some flags on a corner of the map, and some units spawn on it, I had try the multispawn system on some maps, with the insertion, and the helicopter spawn here, on the flag, not on the point I want, but on the flags.

    it is normal ?

    1424862252-cba-flag.jpg


  8. You should try putting the alive.cfg in the Root of your ARMA 3 folder on the dedicated box and report back would ya kindly.

    Still the same problem, when i'm trying to connect to the server, I don't see anything in the console of the server, still stuck on a loading screen... I can give you the .rpt file with Pastebin if you want, and the addons of the mission. The most strange thing is I can play the mission without the @ALiVEServer addon, I played the mission yesterday and before, but if I add the addon, the server seems to not start, or bug...

    EDIT : Ok, I resolved the mistery, the alive.cfg file was blocked (like the @ALiVEServer archive) and now i've unblocked him, the mission can start, and the persistent system work too ! I don't know if it was obvious to unblocked the alive.cfg, it was not written on the server setup instruction, but now, my problem is fixed !


  9. Moon_chilD & Sartax - Tupolov is away on a business trip at the moment hence rather slow replies. Have you gone through the validation part of the setup in the Server Settings on War Room? If you have and it's still not connecting, please can you PM me your group details on the War Room and I'll see if I can check they're set up correctly?

    Hmmm... I don't know what to do, I tried to reinstall @ALiVE and @ALiVEServer on my server, but it didn't work.

    To be honest, i'm completely lost, I've followed the instructions on the ALiVE Server setup instructions, but if I add the @ALiVEServer addon on my server, I'm stuck on a loading screen, I can't chat, so I can't change the mission. I have just add the database module on the mission, I don't changed any persistant choice on the differents module.

    I have downloaded the ALiVE & ALiVEServer on the website alivemod.com, put them in the ArmA 3 Root folder, downloaded the alive.cfg and put him in C:/Users/Root/AppData/Local/ALiVE folder, and complete the formular on the website about the server informations...

    And I can't complete the Validation check, because I'm stuck on the step 4; 'cause if I launch the server with @ALiVEServer, I'm stuck on a loading screen before I can choose my role.

    I will send you the informations about the group.


  10. Moon_chilD & Sartax - Tupolov is away on a business trip at the moment hence rather slow replies. Have you gone through the validation part of the setup in the Server Settings on War Room? If you have and it's still not connecting, please can you PM me your group details on the War Room and I'll see if I can check they're set up correctly?

    Thanks for your answer, I'll check this later and send some news here. :)


  11. Hi, i have a problem, i've made an ALiVE mission with some mods, and it works, no problem (on the server too, players can join and play), but not with the database module, and @ALiVEServer and alive.cfg on the server.

    Today I added the @ALiVEServer in the arma 3 root, and alive.cfg in C:/Users/XXX/AppData/Local/ALiVE on the server, and I added the Database Module on the mission, and now it's not possible for me to join the server, I click on "Join", and now I have the loading screen and I can't do anything, I can't select a role, the server don't start. I don't have the chat when i'm on the loading screen, so I can't log in admin, change mission etc... The server is purely stuck in the screen loading, but if I start the server without the @ALiVEServer addon, it work.

    IDK what I must to do, I've follow the instruction on the War Room, the Server Configuration, but... i don't know.

    The addons (client, the server have the @ALiVEServer added)

    RHS: ARMED FORCES OF THE RUSSIAN FEDERATION

    RHS: UNITED STATES ARMED FORCES

    ArmA 3 Pack

    ALiVE

    Community Base addons A3

    ASDG Joint Rails

    Hidden Identity Pack

    RH M4/M16 pack

    Task Force Arrowhead Radio

    Arma 2 Stryker Pack

    Marine Expeditionary Force

    AV-8B Harrier II

    Medium Tactical Vehicle Replacement (MTVR)

    CSE

×