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zachgibson22

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Everything posted by zachgibson22

  1. zachgibson22

    How to create a gun in arma 3?

    It's old and I haven't modded in quite some time now but it may still help! :) http://www.armaholic.com/page.php?id=20600
  2. zachgibson22

    Lost Dragons - Total Modification Alpha

    Yep yep, all good points. That beam weapon would be cool. If you've played Planetary Annihilation, the SSX(?) space station would be a good reference. Just need more timeeee!
  3. zachgibson22

    Lost Dragons - Total Modification Alpha

    Awesome I can;t wait! I will say that I am JUST switching to from 3ds Max to Maya, but holy cow, only after 4 days of having it I love it, just need to get used to all the tools! Also I will say that the last car I made turned out like shit... lol. Also I like making little random objects more :P. Another idea, just to throw out there. I got while making this flying solar thing. Was a though of "What if it had rockets on it face down?" Now I'm sure you guys have all sorts of ideas for things that are going to take lots of time, this is just a thought doesn't need to be done! But what if it had some sort of rockets, couldn't move much, but could be controlled by like that UAV interface/backpack? Imagine like a satellite shooting a laser from space. Except much closer and shoots rockets and isn't a satelitte. Haha Anyway, just another concept that would probably take a great amount of programming cause I'm sure you need more of that. :D Also I'm not sure if you saw those few scopes I've already made, although they're modern I'm sure you could easily adjust them for more of this current time. I just them for another mod but they're mine so you can use them too if you feel you need to! http://i.imgur.com/bhjmLpR.jpg
  4. zachgibson22

    Lost Dragons - Total Modification Alpha

    Alright Cool, Well you guys seem to be doing pretty good with just the 3 of you! I understand the time restraints though, So much to do for just a couple poeple After I read solar fields you got me thinking about them, then we actually started modeling one in class today ironically. So I started thinking what they might look like in the future and came up with was an areal one might look like.(as well as other ground ones) You don't need to use this! But the concept was basically helium balloons keep it up and it has small solar panels on the outside, charging cells which store the power for later. Then once charged they are received or the balloon comes down(idk lol) Maybe the cells glow so they can be seen during the night too. http://imgur.com/a/gu8iK Anyway if you have any of the weapons actually drawn out I'd be happy to model them for you.
  5. zachgibson22

    Lost Dragons - Total Modification Alpha

    Awesome I'll think up some ideas. Also I read on another thread about your plans on things like solar farms, comms towers, ect. Have you already done things like these? Lastly, I just want to get clear up the setting. Like what the current technology is. Are there lasers yet? Holograms/and that sort of holographic stuff? It's on earth? (If not you totally need a new beautiful sky map with planets in the distance!!! Or if it is on earth, the mood should be shattered!) Has the area been occupied recently? ie was it abandoned? Overcome by nature/the jungle? Can land vehicles hover? I'll think up some concepts and run them by you? ALSO, is it just you working on this?! EDIT: Nvm I saw your grav bike idea.
  6. zachgibson22

    Lost Dragons - Total Modification Alpha

    Awesome stuff guys! I love the futuristic approach so much!!! I really wanted to do something almost exactly like this(Just MORE futuristic) haha! If you need help with things like weapons(Looks like you've only got a couple :P) I would absolutely love to help out! Even if it was just couple guns at least!! PLEASE email me [email protected] Here is some of my work on Deviantart http://zachgibson22.deviantart.com/gallery/43569332/GUNZ Also here are some models i did for the JTAC/ATLAS mod! (This has more than just weapons) http://imgur.com/a/wFVyK I'm not as active in Arma anymore but I still have a passion for modeling and I'm actually going to school for it now(All images are from me being self taught). But back in the day I wrote one of the bigger Arma3 weapon modding guides for weapon importation so I KIND of know what's needed ;) (http://forums.bistudio.com/showthread.php?154474-Zachs-Full-on-guide-to-Custom-Weapons!) FYI, Now I absolutely hate the process of importing to Arma though because of how much I did it back then. That's probably why i grew away from Arma lol. (So Obviously I'd rather just crank out the models.) I still love modeling though and would love to make some original futuristic guns! So PLEASE email me if you want another modeler! Don't message me on here because I probably won't be back on for another month or few. And if you don't message me, Good Luck on this endeavor, And We all look forward to this amazing idea! ....just need to update Arma and test it!
  7. zachgibson22

    C&C - Tiberian Era

    I see, well hopefully all goes good! I was just hoping. To play alone and my be make some custom missions. You guys need to get together with the getTacticle mod! That would be a dream!
  8. zachgibson22

    C&C - Tiberian Era

    And you're still looking to make this an RTS style too right?
  9. zachgibson22

    C&C - Tiberian Era

    Is this still happening?? I looks like it's stilling going through on that MOD DB page but theres still now videos of it in Arma 3!
  10. Hello Everybody! I have just finished a 30 page guide to Making a Custom Weapon for Arma 3. Here is what it contains! • Chapter 1 How to export a weapon from 3DS Max (Same principals apply to other programs) ---I May Make a basic Video in the future for modeling and mapping a simple weapon if people would like me to :) • Chapter 2 Setting Up Oxygen 2 and Buldozer (3d Viewer for O2) ---ehh I kinda cheated this part out…. Just a video from another user. • Chapter 3 Oxygen 2 and TexView2 • Chapter 3.1 Importing a Model into Oxygen 2 (O2) • Chapter 3.2 Setting up all the needed/relavent LODs- Resolution LOD, Memory, Geometry, Shadow, View Pilot, and Proxies • Chapter 3.3 Converting your weapon textures into an A3 Readable format, (paa, pac) using TexView2 • Chapter 3.4 CORRECTLY applying these textures in O2 • Chapter 4 The config and model files • Chapter 4.1 The config file, making a fully custom one • Chapter 4.2 The model file, for the weapon and hand animation • Chapter 5 Making the custom hand animation for your weapon! • Chapter 6 Custom UI Images for the Inventory screen • Chapter 7 Binarizing the File CORRECTLY into a PBO You will notice I skipped some weapon animation parts BUT as I get better at this I will update the guide! :) It is complete with images and explanations. Keep in mind this is my first big guide, but I did my best! I spent many hours on this hammering away! I really hope you all enjoy it and find some use out of it! Please send me messages if this has helped you or if you need more help! I too am still learning and have skipped a few minor areas. Email info is in the guide. Enjoy and Happy Modding! Here is the link for the download! Let me know if it works or not! https://www.dropbox.com/s/kvx1hipaswpnkim/Zach%20Gibsons%27%20Arma%203%20Tutorial.zip The 45 MB DL contains the guide, my weapon PBO as well as the source, and a couple other goodies to help out. Also, I have no idea if my PBO works for other people. It works for me, so I don't see why it wouldn't work for you EDIT: I realized I forgot to include the files for the handanimations. Redownload the file again to receive these files! Also let me know how the guide is!
  11. zachgibson22

    How does multiple textures into 1 model work?

    Yes you can have multiple textures on different parts of things ie if I have a gun. I have a texture for the main body, a texture for the stock, the grip or whatever. I don't understand the increase of the dimensions. Also instead of making 3 1024x1024 textures. Just make one 2048x2048 and map them all to one sheet. Save memory an time. And you could even increase quality because you would still have one unused 1024 square.
  12. zachgibson22

    Arma 3 Weapon importing videos.. Coming Soon!!

    Yeah honestly I don;t use buldozer so I don't know how to get it working XD I'm glad the tuts help though!
  13. Many people have asked me to do some sort of video and well, I have started them! The Weapons I'll be working with is a SCAR. There currently is ONE downside that is somewhat major to some people (and idgaf so get over it :P). There will not be audio. I hate talking and doing tutorials that way. On top of the the files are already massive in size... And I've only just started mapping the gun. (I'll try and condense them instead of them being raw avi files.) BUT I can assure you these videos will be in full 1080 display and should be easy to follow! (maybe a few dropped frames just because my computer is running so much!) They will show: -Clips of me finishing my SCAR model in 3ds Max 2012 -ALL UV unwrapping of the SCAR -How I do my texturing *I'm not good at texturing but it'll be done! :P -EVERYTHING related to O2 --Including adding textures, hand animations, ALL needed LODs, MAYBE some weapon animations of moving parts** - Adding UI images -Config -Model.cfg -And whatever else is associated with getting a gun ingame! **I'm still not very good at this :/ Also The gun is fresh and none of this is "rehearsed" then recorded. I feel this is good because you see what I truly do. You see the errors I get. You see how I solve them. You see it all. There will be lots of footage, mostly UV I think cause that takes for freakin' EVER. and it's repetitive, but hey, you'l get it! All files related to the SCAR will be Included and open to look at. .....Later! How to add different versions of weapons quickly. I'll Hopefully be doing many versions of the SCAR. DMR version, SCAR-L, Scar-H, And maybe the new SCAR P. COMING SOON!!! :) SO GET EXCITED DAMMIT!!!
  14. zachgibson22

    Help with weapon importing

    Yeah man it looks like the hands are just to high. MAYBE- now im not 100% sure if this does anything- the "weapon" selection may have been moved? Just check it because I think the grip should be aligned with your guns when you lin it up.
  15. zachgibson22

    Arma 3 Weapon importing videos.. Coming Soon!!

    Thank you. I know these really aren;t to much and would have been more helpful is it a full video tutorial with narration and verything but it's what I got. Also I basically have the Handanim done but the Arma 3 Tools were updated. So the guys arms are all stretched out and I can;t figure out whats wrong!
  16. zachgibson22

    Arma 3 Weapon importing videos.. Coming Soon!!

    Yeah I'm aware of that. I just recorded everything. This isn't as much as a tutorial as it is a follow along kind if thing. That's also by u divided the downloads so people do need to download the texture and UV part. I'll have the hand animations up soon too
  17. zachgibson22

    Arma 3 Weapon importing videos.. Coming Soon!!

    I know, this Zach guy is the biggest ass-tease ever XD Seriously though. I'll upload what I got right now. The reason this whole thing stopped is because I joined a mod team for the make arma not war! Vote for JTAC :) But since 3ds Max 2013 is pissing me off UV mapping, I'll cut away from that and finish these videos. All I really need is the hand animations and to fix this sound glitch. The whole first set of videos I just me finishing the modeling and doing UV mapping so If you need those it's there. The 2nd set is all the Oxygen2 stuff and config and whatever else there is. This 3rd one will be the as mentioned the hand animations :) I will warn you now. These are some big damn files uncompressed is ridiculous. I also don't want to down time finding ways of changing the formate an recompressing them. SO they are compressed into groups. Lastly as I think I said in OP. No sound :/ due to my mic and even bigger files. BUT they should still be very easy to follow and I will link and needed files as well and a shortcut document :) sorry for the longggggg wait! EDIT: Uploading right now! I typed up a quick README which I highly recommend you download first. It explains file sizes and what types of videos are in what downloads. That way you don't download the UV videos when you already know how to do that. Also has a shortcut list if you need it and couple side notes. Downloads will be located here when finished. DOWNLOAD READ ME FIRST!!! https://www.dropbox.com/sh/xot4remuu0ygata/AAAjOTXbnM5Lkn8fz1udjTrla
  18. Title says it all. When I use my custom weapon, it doesn't make any sounds when I shoot which doesn't make much sense because it's just calling on the MX anyway. Here's the part of the config dealing with the sound. Like I said, It's the same as the MX. Works when the're is a suppressor on there. And when I go to shoot a normal MX it works fine. class Single: Mode_SemiAuto { aidispersioncoefx = 1.4; aidispersioncoefy = 1.7; airateoffire = 2; airateoffiredistance = 500; artillerycharge = 1; artillerydispersion = 1; autofire = 0; begin1[] = {"A3\sounds_f\weapons\Trg20\trg_single_1.wav", 2.51189, 1, 1200}; //I dont have different sounds at the moment begin2[] = {"A3\sounds_f\weapons\Trg20\trg_single_2.wav", 2.51189, 1, 1200}; begin3[] = {"A3\sounds_f\weapons\Trg20\trg_single_3.wav", 2.51189, 1, 1200}; burst = 1; canshootinwater = 0; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", 3.16228, 1, 500}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", 3.16228, 1, 500}; dispersion = 0.00093; displayname = "Semi"; ffcount = 1; fffrequency = 11; ffmagnitude = 0.5; flash = "gunfire"; flashsize = 0.1; maxrange = 500; maxrangeprobab = 0.2; midrange = 250; midrangeprobab = 0.7; minrange = 2; minrangeprobab = 0.3; multiplier = 1; recoil = "recoil_single_sdar"; recoilprone = "recoil_single_prone_sdar"; reloadtime = 0.065; requiredoptictype = -1; showtoplayer = 1; sound[] = {"", 10, 1}; soundbegin[] = {"begin1", 0.333, "begin2", 0.333}; soundbeginwater[] = {"sound", 1}; soundburst = 0; soundclosure[] = {"closure1", 0.5, "closure2", 0.5}; soundcontinuous = 0; soundend[] = {}; soundloop[] = {}; texturetype = "semi"; useaction = 0; useactiontitle = ""; weaponsoundeffect = "DefaultRifle"; }; class FullAuto: Mode_FullAuto { airateoffire = "1e-006"; begin1[] = {"A3\sounds_f\weapons\Trg20\trg_single_1.wav", 2.51189, 1, 1200}; begin2[] = {"A3\sounds_f\weapons\Trg20\trg_single_2.wav", 2.51189, 1, 1200}; begin3[] = {"A3\sounds_f\weapons\Trg20\trg_single_3.wav", 2.51189, 1, 1200}; canshootinwater = 0; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", 3.16228, 1, 500}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", 3.16228, 1, 500}; dispersion = 0.00093; maxrange = 30; maxrangeprobab = 0.1; midrange = 15; midrangeprobab = 0.7; minrange = 0; minrangeprobab = 0.9; recoil = "recoil_auto_sdar"; recoilprone = "recoil_auto_prone_sdar"; reloadtime = 0.096; soundbegin[] = {"begin1", 0.5, "begin2", 0.5}; soundclosure[] = {"closure1", 0.5, "closure2", 0.5}; weaponsoundeffect = "DefaultRifle"; }; }; };
  19. zachgibson22

    Weapon not firing or facing right direction

    If you keep having issue with the ammo:gun not shooting add me on steam zachgibson222 and I can walk you through it. Also I'll try and upload what I have so far of the videos of me putting a gun ingame. It has basically everything so far exactly the hand animation
  20. zachgibson22

    Sounds goes away on custom weapons

    Anybody!!!! This wont even work when I use custom sounds! What the heck is going on?!
  21. I could probably do some of the Special Props. I mainly do custom weapons for fun, Can't do vehicles(although haven't really tried though). I'll email a few images of the weapons I have done. EDIT: I can't send them I keep getting an error with your email "Delivery to the following recipient failed permanently: [email protected] Technical details of permanent failure: Google tried to deliver your message, but it was rejected by the server for the recipient domain yahoo.com by mta5.am0.yahoodns.net. [98.138.112.33]. The error that the other server returned was: 554 delivery error: dd This user doesn't have a yahoo.com account ([email protected]) [0] - mta1192.mail.ne1.yahoo.com" So now I made an Imgur! http://imgur.com/a/YgmMQ
  22. zachgibson22

    Really need some config help !

    He's just saying to wrap your code in that when posting it. makes it easier to read. [code ] bla blah blah, all my config stuff [/code]
  23. zachgibson22

    Weapon not firing or facing right direction

    I figured t out. It has to do with the the magazine not calling on the correct "ammo" parameter.
  24. Might help if you say what exactly you want to. some people are better than others at certain things. ie weapons, vehicles, building, props.
  25. zachgibson22

    Weapon not firing or facing right direction

    Hye man did you ever get this fixed? Now I'm having that issue :/
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