Jump to content

Tyl3r99

Member
  • Content Count

    2105
  • Joined

  • Last visited

  • Medals

Everything posted by Tyl3r99

  1. i was just saying it might be easier to do.... rather than doing the entire 1/2 scale at one time then getting load of bug reports after release about map issues..
  2. you do realise.... the hard difficulty disables it anyway and you can choose do it on your options lol.... man are you a real arma player
  3. ok mag repack.. imo if they worked on the AI for a solid month that would suffice... imagine what could improve
  4. they should just release the map in stages of completion. if it as big as they say it is.. its going to take years to populate with foilage and towns that are well.. not rushed.
  5. i too would love to see where you guys are at if nothing else. so we all get an idea how its coming along etc etc
  6. Tyl3r99

    Suggestion for Description.EXT Switches.

    ive always wanted an easier editor... well it is easy if you compare it to other editors out there but the description.ext should be built into the editor with maybe fields you can fill in for example... mission name __________________ author _____________________ respawn BASE (tick box) player (tick box) etc etc respawn delay _______________ yada yada yada you get my drift :)
  7. Tyl3r99

    JSRS3: DragonFyre

    hehehe ;)
  8. arma 3 has now been out for years lets say, and to this very date the pistols are still invisible in the holster. its not game breaking and im sure i will live but its kinda over time poking and prodding me. can BI not like put a standard pistol model in the holster for a placeholder? would love a comment from a dev regarding this issue.
  9. i simply just wondered if there was a way of simply adding a pistol model to the holster for a placeholder if its too much work for visual purposes. i mean im sure a pistol in a holster would look better than an empty one? im just thinking out loud, like i said its not game breaking but rather a obvious hiccup
  10. *** bringing back old thread *** can you make it so only PLAYERS respawn not AI?
  11. works like a charm... thanks a lot guys. is there any other neat codes like this one i could have fun with??
  12. this is why i have a lot of respect for the arma community.... which values can i change to widen or closen the radius of waypoint? and can i change the combat mode? i.e. normal, danger etc... im guessing combat mode red is danger? also when you say each squad do you mean just the leader yeah? thanks again mate just going to try this out now!!
  13. his wrist looks like its causing a lot of pain or is it me :P
  14. im guessing populating the map is going to be a real headache surely or is that why you guys have been quiet ;)
  15. im still waiting to see how big this map will be :)
  16. this should be in the ai discussion thread or in a feedback ticket... you should know this
  17. can we make sure that PWS is still updating the mod with the hotfixes as such??
  18. are you playing on easy??? as that enables extended body armour!!! anyway this is in the wrong section mate just be warned a moderator will prob move it
  19. take good care savage you have done the community proud
  20. Tyl3r99

    Jurassic Arma - Raptor Pack

    is there anyway of making the AI raptors/dinos detect more efficiantly? for example when my fireteam shoots at them from 300 odd meters away, they still just wonder around etc. are you thinking of creating some modules that populates a given radius with lots of hungry dinos ;) i think it would be better than just placing loads of units across a map or something using a lot of resources up as you can imagine
  21. Tyl3r99

    L85a2 v3

    this needs to appear in other mods :O omg thats an awesome model with permission obviously
  22. massi have you thought about doing the SA80 british rifle for your british troops ;) that would be awesome, the one kiory has done is the gun im on about l85a2?
×