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Tyl3r99

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Everything posted by Tyl3r99

  1. Tyl3r99

    JSRS3: DragonFyre

    hmmm good point LJ my PWS just updated the 0.4 version on PWS to 1.0
  2. rhs has a nuke? i have this mod lol never found it ooo going to try this
  3. Tyl3r99

    DSS: The Mod

    wait is this SP compatible :O and would it be easy to create our own scenarios? i.e. place modules down etc ---------- Post added at 11:19 ---------- Previous post was at 11:18 ---------- ah he has a youtube video of his updated zombies hes working on. has a cool walking animation not sure if you missed it or not
  4. it seems to be the australia map making your maps crash icebreakr i use PWS so hot patch is already installed
  5. Tyl3r99

    DSS: The Mod

    have you seen that zombies and demons mod that ryan has made? his new spawn animation is brilliant and maybe he could also give you a few pointers if not work together :)
  6. Tyl3r99

    Zombies & Demons 5.0

    along with the spawner could we have a waypoint module :) for example we would sync it to that specific spawn module so when the zombies/demons spawn they would go to the waypoint module. and we could have another spawn module with another waypoint module that would make them go to somewhere else. just an idea :)
  7. Tyl3r99

    JSRS3: DragonFyre

    comment removed
  8. my game crashes on every map used by AiA any ideas? this is the issue ticket.. http://feedback.arma3.com/view.php?id=24651
  9. Tyl3r99

    JSRS3: DragonFyre

    yeah good point lol this is what i mainly use
  10. Tyl3r99

    Zombies & Demons 5.0

    i like it well done mate
  11. i get a memory crash when trying to load this and isla duala map :( can someone help me the game also crashes with AiA stuff
  12. Tyl3r99

    JSRS3: DragonFyre

    Thank you LJ will catch up with you soon on skype :)
  13. Tyl3r99

    Zombies & Demons 5.0

    awesome animations mate interested to see what the demons will have these small simple mods are always the best imo :D thank you sir
  14. Tyl3r99

    JSRS3: DragonFyre

    +1 for sp release you can even call it DragonFyre(SP) :D
  15. Tyl3r99

    Zombies & Demons 5.0

    is there a way of making a module or logic that makes them spawn around you? i.e. even if your on the move the zombies, demons whatever would despawn and respawn as you move? you could control number of zombies etc in X radius so on
  16. Tyl3r99

    AI Discussion (dev branch)

    please fix the medic system, he takes too long to heal people :( and my squad ends up dying lol
  17. Tyl3r99

    Zombies & Demons 5.0

    infinite spawners???? where?
  18. Tyl3r99

    Zombies & Demons 5.0

    +1 for mr bensons post
  19. Hey guys, gals, devs will the new expansion be futuristic like arma 3? or will it be more towards the modern age we are at now? sorry if its a stupid question
  20. Tyl3r99

    Zombies & Demons 5.0

    can i make a little request? some modules to come with the mod :) i.e. a spawner so we can have wave after wave a module that spawns them in a radius i.e. a town etc
  21. Tyl3r99

    Blastcore: Phoenix 2

    Hjohnson..... as OS said.... go **** yourself
  22. Hola, just wondering if the new arma 3 expansion will be along the same type as Arrowhead, not the era and type of units involved but can we expect similar type of additions i.e... new campaign new sp missions new terrain (obviously) units, vehicles etc will there be any new features? for example again arrowhead implemented flashlights on guns if im correct.
  23. Tyl3r99

    JSRS3: DragonFyre

    im intersted to see whats happened with distant battle sounds and explosions that stuff is my favorite
  24. Tyl3r99

    new expansion comparison to ARROWHEAD

    in all honesty the game runs perfect for me now... i get over 45fps on ultra everything apart from view distance which you do not need to max out
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