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relain

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Posts posted by relain


  1. http://tacticalteam.de/sites/default/files/ttt_logo_v3.png (182 kB)

    Hello Arma Community,

    we are the Tactical Training Team.

    • Founded 2013
    • German speaking Community
    • Time Zone: CET (Berlin)
    • Every week at least 2 Events
    • Several Trainings, so called AGA or SGA, per month
    • Full realism, without the military roleplay
    • We train hard & we play smart
    • We provide 3 Servers (Public, Event and Training)
    • Own Modset distributed and managed via Repository

    More information on

    www.tacticalteam.de


  2. We won't make it a hotkey, but there might be a setting in the options for that in the future.

    // by commy2
    
    #define DISTANCE 5
    #define DELAY 1
    
    _rscLayer = ["AGM_showPlayerNames"] call BIS_fnc_rscLayer;
    
    while {true} do {
    sleep DELAY;
    _cursorTarget = cursorTarget;
    _visibleName = false;
    if (vehicle player == player && {isPlayer _cursorTarget} && {player distance _cursorTarget < DISTANCE}) then {
    	_name = name _cursorTarget;
    	_rscLayer cutText [_name, "PLAIN", 0.1];
    	_visibleName = [b]false[/b];
    } else {
    	if (_visibleName) then {
    		_rscLayer cutText ["", "PLAIN", 0.1];
    		_visibleName = false;
    	};
    };
    };
    

    Hi Flummi,

    because I don't want to break anything or create issues - this dirty "fix" would do it, so no names would be displayed, right?


  3. commy2;2702380']Which ones do have cameras? Last time i checked none of them had any. Anyways' date=' to make them compatible you would have to add a config entry, unfortunately.[/quote']

    Well,

    for example this:

    Arma_3_clothing_ech.png

    Could (!...2035...!) be something like a Contour HD Attachement.

    tbqa97fy.jpg

    So it would be a great feature of the BW mod to make the Navipad compatible with the Vanilla Helmets. :)


  4. Hi Everyone,

    are there known any technical issues with this mod? I would like to roll it out in a community - so if there are known issues, I would appreciate some hints before I run into a wall. :)

    Also - did someone experience a lower FPS on the server caused bei cTAB?

    THX for the Info in advance!

    I see, the 15th MEU(SOC) is using it – so I guess it should be pretty stable.


  5. Hi @ll,

    I made a mission recently for a COOP with 18 people. I need to sync the weather (Fog , 8 - all the time) with a all Clients and with even with the JiP. Right now, I simply don't know how to sync the "fog" with all Players. I see the fog, others not. Some do see Sun & Rain, others Cloudy weather and so on. Sometimes, if a Player joins, the weather changes for all Players. :butbut:

    I am aware of the dynamic weather script. But I would like to have constant and reliable weather on all clients - not dynamic one. Is there a script out there or e specific command line? I tried MCC Sandbox - didn't work either. I can sync the time, but not the weather.

    THX in advance!:yay:


  6. Hi there,

    my search didn't come up with something usefull, so I decided to ask. I would like to create a mission command center with this great PiP function in ARMA3. In my planned mission, you should be able to walk into a HQ and watch how the operations unfold. I would like to have PiP from several UAVs on the wall of a building. I saw something like this at youtube with the alpha - but I think the video is gone.

    Because I am absolutly new to this, it would be great if you could help me out, how I can implement this. :yay:


  7. Uh, no. It's something that is practiced all the time in various different kinds of helicopters. Depending on how big it is, some helos will "stop" the auto in a hover. Smaller helicopters can take it all the way to the deck with the engine not providing any benefit. I can't tell you how many times I've autoed a Bell 206 to the deck with the engine at idle.

    There's a lot of fail in this thread, but that doesn't mean that the flight model in A3 is perfect by any means. I completely understand why BIS did what they did. If they're able to put the ToH engine in later and make it optional, I think that would be a great addition.

    Thanks for sharing your RL knowledge - interesting stuff. :)


  8. Dear Bohemia Interactive Dev Branch AI

    AI can fire through walls when taking cover

    I know this one has been mentioned but wow, this keeps happening to me whenever I dive for cover. They only seem to fire one volley of shots though after I've gone behind cover, but it seems to penetrate the walls/cover I'm standing behind.

    Hi JasonB,

    I did intensive tests (with my limited resources) on this issue. Which, after the testing, isn't an issue - it's really a neat feature. Please read the whole thread - and check out the videos from Gama dust. :)

    http://forums.bistudio.com/showthread.php?166487-ARMA3-Coop-Tactics-how-to-fight-the-AI&p=2530218#post2530218

    Also, we should use a classification system for the type of cover - I tried one:

    Concealment - no protection

    Bushes

    Grass

    Fences

    Wooden Doors (!)

    "blind" Windows (!)

    Corrugated Sheet Metal (!)

    ....

    Cover (acceptable protection against Rifle, Calliber 6.5, 5.6, etc.)

    Walls

    House Corners

    Brick Walls

    Cars (Engine)

    Trees

    ....

    "Hard" Cover - no Sniper Rifle, no MG can penetrate, good protection against HE

    Concrete Wall (my fav)

    Tanks

    Stones (most popular)

    small hills

    ....

    ---------- Post added at 08:39 ---------- Previous post was at 08:30 ----------

    @petka

    I have an idea for you, which would save you a lot of time and a lot of nerves in customer support - and would help your customer to understand the AI better.

    You should provide something like this little neat script from gama dust to the pulic. I personally would love to have something like this for my AI tests. Everytime a customer thinks the AI is cheating, he could clarify the issue before he spams the feedback tracker.

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