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dirtybeatfreak

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About dirtybeatfreak

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  1. dirtybeatfreak

    RHS Escalation (AFRF and USAF)

    Perfect, thank-you bigpoppablunts, much appreciated :)
  2. dirtybeatfreak

    RHS Escalation (AFRF and USAF)

    Hello, I been looking for the faction names (for example rhs_usa_army) but can't seem to find them please could someone point me towards the names for each faction so I can enter them into things like Alive?? I have checked the documentation as I thought they were in there but I am either missing it or is not there anymore. I have also tried just dropping a RHS soldier in editor and using the info in there but I'm not sure this is right. I apologize in advance if the info is really obvious somewhere and I am being thick. I did try I promise lol :)
  3. Ahhh I see, that explains a bit better. I knew the dark blue ones were sync'd but the light blue ones really confused me lol. Now I know thanks! I have just opened up your insurgency mission from the sample missions to see how it done and see that you have put a lot of modules separate down out to sea. Just looking at that helped a great deal :) One thing I am again not sure on though is that your virtual AI system module is set to only virtualize synced units but there are no dark blue lines going to it?? Sorry I might stop asking questions soon lol. Getting there, slowly!
  4. I just tried that quickly and it didn't work. I have managed to get the transport and cas ones working by using the Player Combat Support (Transport) and Player Combat Support (CAS) modules and spawning a heli for each and linking them. But can't seem to get the logistics (supply drop part) or artillery working very well. It's really confusing! Does anyone know what the light blue lines mean between modules? I can't find out in the wiki??
  5. Ok, now I am excited lol. Thanks for your help!
  6. Thank-you for your reply SpyderBlack723, I just found those missions and also the ones you did too. So will play on those first to get to grips etc. Thank-you for making the ones you did! Another question I just thought of is, would it be possible to add Alive's elements to otherwise non Alive SP scenarios. For example open up a pbo of a mission and add just the AI transport/CAS/C2ISTAR modules? Would that require adding the required module and setting it to not virtualizing anything?? That would absolutely amazing heh.
  7. Wow, just wow. Have just read the whole wiki and watched the official tutorial videos from a year ago. This mod just may make Arma 3 my fav game ever! It is amazing. I have one or two questions though if that's ok? 1. Are there many SP missions available and where is the best place to look (armaholic and the workshop don't seem to have many or I am not looking properly). This said I am aware Alive is more MP orientated. 2. How taxing is the SP saving mode thingy? If there is a lack of missions made by others, I want to start making my own but have read this feature is 'use at own risk'. Though I would rather avoid missions I made because I would know what is going to happen?? I will still be making some when I am proficient as to try contribute back into the community. 3. I don't have any friends *violin* to play on a server really lol and don't want to join a clan with requirements for this or that though I do want to play seriously. Are there any servers about that are have serious players but where you can jump in one eve here and there??? Sorry for the questions, I have been researching mods in Arma for ages and feel this mod is almost the end of it all. It seems to be exactly what I were looking for. Thank-you in advance for any advice etc given.
  8. Hey, thank-you for your replies guys, I completely forgot I posted this thread! Everything does seem to be working ok. Have added a couple more into the mix (Alive, RHS US AND RUSSIA) to make it even more complicated heh. The medical system is actually not too bad, can't find out how to change it to the basic version anyway (I am guessing it's done by a module in the editor??)
  9. Please ignore, I fail miserably and by searching a second time have found the answers in this very thread. Apologies :)
  10. Hey all, Have done some research and found 6 or 7 mods which I like the look of and would like to use. While I have read through the mod descriptions etc I am still unsure whether the mods will work together properly and how they affect any maps I may download. Please could someone advise on this or teach me what I need to learn to do this for myself! The mods I have installed are as follows: CBA - latest version Ace 3 ( I know this will not work with campaign) bcombat - v0.18.2.1 Blastcore A3 - v0.31 JSRS3: DragonFyre LITE - v1.0.0.1 TMR Modular Realism - v5.0.3 TPW MODS: - v2015.4.13 What I would like to know is, do these all work together ok? Everything 'seems' ok but I don't want to get stuck into a nice mission for something to break lol. Also, can I just play any missions with these or are there specific missions made for these mods?? I am aware that some of these would not work in MP so would need to disable them should I want to play online?? Many thanks in advance for any help. While installing the mods etc is pretty simple..knowing if they are all working nicely and when I shouldn't use them is very complicated. :) EDIT: removed enhanced movement mod as it has some issues
  11. dirtybeatfreak

    AI Improvement

    Seems to have worked :D It's much better!
  12. dirtybeatfreak

    AI Improvement

    Yea I am at the stage where I have the .pbo unzipped. So I literally just copy paste those lines (with .25 rather than 0.1 though?) exactly at the end of the init.sqf and then re-zip it all yea??
  13. dirtybeatfreak

    AI Improvement

    To do this, do you just make a blank text file with these lines pasted in and then save in the same mission folder as the .pbo file and name it init.sqf???
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