Jump to content

killzone_kid

Member
  • Content Count

    3971
  • Joined

  • Last visited

  • Medals

Everything posted by killzone_kid

  1. Just to clarify for anyone that might be curious why 2 commands unassignItem "itemmap"; removes it from Item slot but keeps it in inventory removeItem "itemmap"; removes it from inventory you cannot remove directly from items.
  2. killzone_kid

    Any chance for default melee weapons?

    Thanks for the link, upvoted! LOL All credit goes to Rocket. With right animation and proper Melee weapon class it is very possible. I think BIS should have a whole bunch of animations included with ArmA 3 for mod makers even if they are not used in game. They have MoCap we don't.
  3. And don't forget to put few AI manned static HMGs on the corners, imagine the thrill!
  4. killzone_kid

    Any chance for default melee weapons?

    Well a set of melee animations would have been great but realistically adding a single combat knife would have been sufficient to satisfy both pro and cons the idea.
  5. there was a bug with it
  6. Well, there is superior function already...
  7. killzone_kid

    Any chance for default melee weapons?

    Are you by any chance related?
  8. killzone_kid

    Need a take-the-flag script

    FlagOwner will give you the carrier http://community.bistudio.com/wiki/flagOwner
  9. killzone_kid

    Need a take-the-flag script

    You have to make flag side independent with setFlagSide then set west and east hostile to independent side with setFriend, then east and west can take flags from the flagposts.
  10. killzone_kid

    Picture as Hint

    use parseText to convert string into http://community.bistudio.com/wiki/Structured_Text hint supports it.
  11. killzone_kid

    Bizarre Array Behavior

    what mentally bankrupt is the example function above since you can just add arrays a = a + with no consequence it is set function you have to be careful with
  12. killzone_kid

    Bizarre Array Behavior

    What ceeeb said. Just change _pos = _originpos; to _pos = +_originpos; If you need more info on arrays http://killzonekid.com/arma-scripting-tutorials-arrays-part-1/
  13. killzone_kid

    sqf programming beginner

    Actually it is more like private - _var public local - var public global - publicVariable "var"
  14. killzone_kid

    sqf programming beginner

    Get arma 3 the debug console is just what you need to start http://killzonekid.com/arma-scripting-tutorials-getting-started/
  15. killzone_kid

    DamageHandler

    yeah if it says G then it is enough to only create it on the server. I think Dammaged is more suited for you, it is like handledamage only global, but it is less sensitive than handledamage
  16. maybe this is what you are looking for http://community.bistudio.com/wiki/setVehicleVarName
  17. killzone_kid

    DamageHandler

    if you exit the vehicle it is still local to you until someone else gets in driver seat. if you leave server while vehicle is local to you it will become local to the server. to sync all event handlers (local ones) when you create vehicle on the server you have no choice but run the relative add command on every client. anything in init field of vehicle class will run on every client automatically.
  18. killzone_kid

    sqf programming beginner

    Getting in SQF coding has steep learning curve. At first it is all alien, then suddenly after awhile everything starts making sense. I suggest you learn from example, look into simple scripts and reference wiki for specific commands.
  19. killzone_kid

    Japanese Arma 3 Supporters are hurt by publisher

    Hi, perhaps there is some hope for you: http://alpha.arma3.com/sitrep-0008
  20. killzone_kid

    Write in a file with a script

    I guess you want to make some kind of HiScores system, so players can beat each other scores and you want it persistent? Database will be the way to go then you can make different servers to access the same table if you ever want to expand. Look up callExtension command. You can always make your own extension if you cannot find what you are looking for.
  21. My first example would eject everyone but AI assuming AI is piloting. To leave pilot in place no matter who is piloting { if (_x != driver _mv22veh) then { _x action ["eject", _mv22veh]; }; } forEach (crew _mv22veh);
  22. { if (isPlayer _x) then { _x action ["eject", _mv22veh]; }; } forEach (crew _mv22veh);
  23. killzone_kid

    Wiki Editing

    And you did! Copied for reference :)
×