killzone_kid
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Everything posted by killzone_kid
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Cant remove the map from units inventory.
killzone_kid replied to sgt_hawkins's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just to clarify for anyone that might be curious why 2 commands unassignItem "itemmap"; removes it from Item slot but keeps it in inventory removeItem "itemmap"; removes it from inventory you cannot remove directly from items. -
Any chance for default melee weapons?
killzone_kid replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
Thanks for the link, upvoted! LOL All credit goes to Rocket. With right animation and proper Melee weapon class it is very possible. I think BIS should have a whole bunch of animations included with ArmA 3 for mod makers even if they are not used in game. They have MoCap we don't. -
Road Barrier flashing Light
killzone_kid replied to Wofu's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
And don't forget to put few AI manned static HMGs on the corners, imagine the thrill! -
Any chance for default melee weapons?
killzone_kid replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
Well a set of melee animations would have been great but realistically adding a single combat knife would have been sufficient to satisfy both pro and cons the idea. -
Help on script after removal of processInitCommands
killzone_kid replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
there -
Help on script after removal of processInitCommands
killzone_kid replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
there was a bug with it -
Help on script after removal of processInitCommands
killzone_kid replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, there is superior function already... -
Any chance for default melee weapons?
killzone_kid replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
Are you by any chance related? -
Need a take-the-flag script
killzone_kid replied to HorbeySpector's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
FlagOwner will give you the carrier http://community.bistudio.com/wiki/flagOwner -
Need a take-the-flag script
killzone_kid replied to HorbeySpector's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You have to make flag side independent with setFlagSide then set west and east hostile to independent side with setFriend, then east and west can take flags from the flagposts. -
use parseText to convert string into http://community.bistudio.com/wiki/Structured_Text hint supports it.
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Bizarre Array Behavior
killzone_kid replied to jacmac's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what mentally bankrupt is the example function above since you can just add arrays a = a + with no consequence it is set function you have to be careful with -
Bizarre Array Behavior
killzone_kid replied to jacmac's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What ceeeb said. Just change _pos = _originpos; to _pos = +_originpos; If you need more info on arrays http://killzonekid.com/arma-scripting-tutorials-arrays-part-1/ -
sqf programming beginner
killzone_kid replied to liebstpanzer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Actually it is more like private - _var public local - var public global - publicVariable "var" -
sqf programming beginner
killzone_kid replied to liebstpanzer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Get arma 3 the debug console is just what you need to start http://killzonekid.com/arma-scripting-tutorials-getting-started/ -
yeah if it says G then it is enough to only create it on the server. I think Dammaged is more suited for you, it is like handledamage only global, but it is less sensitive than handledamage
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vehicle player makes no sense, could use some help
killzone_kid replied to Twix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe this is what you are looking for http://community.bistudio.com/wiki/setVehicleVarName -
if you exit the vehicle it is still local to you until someone else gets in driver seat. if you leave server while vehicle is local to you it will become local to the server. to sync all event handlers (local ones) when you create vehicle on the server you have no choice but run the relative add command on every client. anything in init field of vehicle class will run on every client automatically.
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vehicle player makes no sense, could use some help
killzone_kid replied to Twix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try hint (typeOf _v) instead -
sqf programming beginner
killzone_kid replied to liebstpanzer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Getting in SQF coding has steep learning curve. At first it is all alien, then suddenly after awhile everything starts making sense. I suggest you learn from example, look into simple scripts and reference wiki for specific commands. -
Japanese Arma 3 Supporters are hurt by publisher
killzone_kid replied to arkblade's topic in ARMA 3 - GENERAL
Hi, perhaps there is some hope for you: http://alpha.arma3.com/sitrep-0008 -
Write in a file with a script
killzone_kid replied to super-truite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess you want to make some kind of HiScores system, so players can beat each other scores and you want it persistent? Database will be the way to go then you can make different servers to access the same table if you ever want to expand. Look up callExtension command. You can always make your own extension if you cannot find what you are looking for. -
How to force eject all players out of the aircraft by using trigger?
killzone_kid replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My first example would eject everyone but AI assuming AI is piloting. To leave pilot in place no matter who is piloting { if (_x != driver _mv22veh) then { _x action ["eject", _mv22veh]; }; } forEach (crew _mv22veh); -
How to force eject all players out of the aircraft by using trigger?
killzone_kid replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
{ if (isPlayer _x) then { _x action ["eject", _mv22veh]; }; } forEach (crew _mv22veh); -
And you did! Copied for reference :)