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killzone_kid

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Everything posted by killzone_kid

  1. killzone_kid

    MP script execution only on one client

    in the execVM script if ((_this select 0) == player) then { ...your whole code here };
  2. killzone_kid

    Dedicated server - status

    Yep. also seems that config and cfg have to be in root dir it wont follow path to folders. Anyway this was like for me.
  3. killzone_kid

    Any chance for default melee weapons?

    Oh really, we bring game economy now? Then let's not forget that DayZ made ArmA as popular as it is now BECAUSE of the things you can do with it. And yes melee is major thing you should be able to do. So let's leave this and realism argument out of it. ---------- Post added at 19:08 ---------- Previous post was at 19:06 ---------- Ahahaha, BF3 is shit you should have played previous BF games to judge knife.
  4. I don't know why you are getting those delays with sleep, perhaps maybe because the conditions under which you execute are different, this normally doesnt happen so something else must be wrong somewhere. As for your code, changing _array = _array + [_element] to _array set [_i, _element] can increase the speed of that loop 85 times. On top you can combine marker creation with the array filling in one 400 loop instead of running 2 400 loops. Also there is no reason having 1-4 elements like you have, you increase the size of the array and add unnecessary computations to the already busy loop. You can acquire those values from knowing only 1st element's value after. As you can see tons of room for optimisation before claiming ArmA is a turd.
  5. killzone_kid

    question

    are you talking about getting it into addon script?
  6. I'm somewhat confused by your answers, they seem to contradict each other. Sorry without proper understanding what is that you are doing, I can't help.
  7. killzone_kid

    How to access new fog system

    Thank you, bookmarked.
  8. To make life easier, same principle I think.
  9. Oh I see stable is now one version ahead of dev? Confusing is not a world LOL
  10. Question, do you run this bit of code for every unit? Like in every player?
  11. killzone_kid

    lineintersects == evi?

    pos10 = getposASL player; should really be _pos10 = getposASL player;
  12. Yep just did to no avail. Even tried to switching to normal and back to dev.
  13. killzone_kid

    Performance debugging

    I use what zapat uses, and BIS_fnc_codePerformance, this has to go.
  14. Well, someone mentioned BIS function BIS_fnc_codePerformance in another thread This function will not only execute your code on remote machine if you call it with BIS_fnc_MP, it will also execute your code as many times as you want. :j: You see this is my problem with this approach. You don't need this function, you can write your own performance test bit of script as fast as if not faster than having to learn about this function and remember its params. A massive security hole trying to make coder life easier. In fact this is a headache function leaving it like that in ArmA 3 package.
  15. _array select 0, but make sure you check it is not [] if (count _array > 0)
  16. killzone_kid

    Arma 3 Notepad++ Syntax Highlighting

    I tried folding but since {} is used for other things too it gets messed up. At the moment I'm quite happy how it turned out and the colour coding, so apart from updating it with new commands (which I already did BTW) I think I'll leave it alone.
  17. killzone_kid

    How to access new fog system

    I can see a lot of sneaky updates to wiki lately, is there a log I can check?
  18. Has the update been pulled out? Mine doesn't seem to want to update to 0.56
  19. still pretty sure as .kju said you can improve it by using different approach, unless it is something really stupid of course.
  20. works for me even without removing borders manually, no borders shown. Must be camera.sqs setting somewhere
  21. Oh dear if it takes several seconds.. a. your computer is really crap b. you are doing something wrong
  22. killzone_kid

    Under Suppression Fire Effect

    I hated suppression effect in BF3. Nice work but for the player this will quickly become annoyance.
  23. killzone_kid

    Dedicated server - status

    It does indeed. Can say it also doesnt like unpboed missions unlike OA server.
  24. I'm not denying this, it is effective yes, to ban and keep banned from servers. But at some point a new hack appeared undetectable by BE and there was no fix for about a month and that is when it went rampant. That happened soon after BE got decompiled. I remember what happened pretty vividly as we were running pretty popular server at the time. There was one weekend we were on constant watch and banned maybe a dozen script kiddies. So I am not spreading any FUD I'm just saying how it is. You cannot rely on BE to solve all your problems.
  25. killzone_kid

    Civilian turn onto Bluefor Issue

    That's an error on wiki obviously one of many.
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