killzone_kid
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Everything posted by killzone_kid
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MP script execution only on one client
killzone_kid replied to super-truite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
in the execVM script if ((_this select 0) == player) then { ...your whole code here }; -
Dedicated server - status
killzone_kid replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yep. also seems that config and cfg have to be in root dir it wont follow path to folders. Anyway this was like for me. -
Any chance for default melee weapons?
killzone_kid replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
Oh really, we bring game economy now? Then let's not forget that DayZ made ArmA as popular as it is now BECAUSE of the things you can do with it. And yes melee is major thing you should be able to do. So let's leave this and realism argument out of it. ---------- Post added at 19:08 ---------- Previous post was at 19:06 ---------- Ahahaha, BF3 is shit you should have played previous BF games to judge knife. -
faster scripts/code execution?
killzone_kid replied to gc8's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't know why you are getting those delays with sleep, perhaps maybe because the conditions under which you execute are different, this normally doesnt happen so something else must be wrong somewhere. As for your code, changing _array = _array + [_element] to _array set [_i, _element] can increase the speed of that loop 85 times. On top you can combine marker creation with the array filling in one 400 loop instead of running 2 400 loops. Also there is no reason having 1-4 elements like you have, you increase the size of the array and add unnecessary computations to the already busy loop. You can acquire those values from knowing only 1st element's value after. As you can see tons of room for optimisation before claiming ArmA is a turd. -
are you talking about getting it into addon script?
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faster scripts/code execution?
killzone_kid replied to gc8's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm somewhat confused by your answers, they seem to contradict each other. Sorry without proper understanding what is that you are doing, I can't help. -
How to access new fog system
killzone_kid replied to NordKindchen's topic in ARMA 3 - BETA DISCUSSION
Thank you, bookmarked. -
compileFinal is nice but lets improve security even more!
killzone_kid replied to killzone_kid's topic in ARMA 3 - SERVERS & ADMINISTRATION
To make life easier, same principle I think. -
ArmA updated to 0.56 and -server does not allow clients to join.
killzone_kid replied to mrnemesis's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oh I see stable is now one version ahead of dev? Confusing is not a world LOL -
faster scripts/code execution?
killzone_kid replied to gc8's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Question, do you run this bit of code for every unit? Like in every player? -
lineintersects == evi?
killzone_kid replied to super-truite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
pos10 = getposASL player; should really be _pos10 = getposASL player; -
ArmA updated to 0.56 and -server does not allow clients to join.
killzone_kid replied to mrnemesis's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yep just did to no avail. Even tried to switching to normal and back to dev. -
Performance debugging
killzone_kid replied to xendance's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use what zapat uses, and BIS_fnc_codePerformance, this has to go. -
compileFinal is nice but lets improve security even more!
killzone_kid replied to killzone_kid's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well, someone mentioned BIS function BIS_fnc_codePerformance in another thread This function will not only execute your code on remote machine if you call it with BIS_fnc_MP, it will also execute your code as many times as you want. :j: You see this is my problem with this approach. You don't need this function, you can write your own performance test bit of script as fast as if not faster than having to learn about this function and remember its params. A massive security hole trying to make coder life easier. In fact this is a headache function leaving it like that in ArmA 3 package. -
Make unit enter vehicle of any type
killzone_kid replied to Valfunction's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_array select 0, but make sure you check it is not [] if (count _array > 0) -
Arma 3 Notepad++ Syntax Highlighting
killzone_kid replied to gossamersolid's topic in ARMA 3 - GENERAL
I tried folding but since {} is used for other things too it gets messed up. At the moment I'm quite happy how it turned out and the colour coding, so apart from updating it with new commands (which I already did BTW) I think I'll leave it alone. -
How to access new fog system
killzone_kid replied to NordKindchen's topic in ARMA 3 - BETA DISCUSSION
I can see a lot of sneaky updates to wiki lately, is there a log I can check? -
ArmA updated to 0.56 and -server does not allow clients to join.
killzone_kid replied to mrnemesis's topic in ARMA 3 - SERVERS & ADMINISTRATION
Has the update been pulled out? Mine doesn't seem to want to update to 0.56 -
faster scripts/code execution?
killzone_kid replied to gc8's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
still pretty sure as .kju said you can improve it by using different approach, unless it is something really stupid of course. -
Camera.sqs - not able to get rid of borders
killzone_kid replied to magicool's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
works for me even without removing borders manually, no borders shown. Must be camera.sqs setting somewhere -
faster scripts/code execution?
killzone_kid replied to gc8's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh dear if it takes several seconds.. a. your computer is really crap b. you are doing something wrong -
Under Suppression Fire Effect
killzone_kid replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I hated suppression effect in BF3. Nice work but for the player this will quickly become annoyance. -
Dedicated server - status
killzone_kid replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
It does indeed. Can say it also doesnt like unpboed missions unlike OA server. -
compileFinal is nice but lets improve security even more!
killzone_kid replied to killzone_kid's topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm not denying this, it is effective yes, to ban and keep banned from servers. But at some point a new hack appeared undetectable by BE and there was no fix for about a month and that is when it went rampant. That happened soon after BE got decompiled. I remember what happened pretty vividly as we were running pretty popular server at the time. There was one weekend we were on constant watch and banned maybe a dozen script kiddies. So I am not spreading any FUD I'm just saying how it is. You cannot rely on BE to solve all your problems. -
Civilian turn onto Bluefor Issue
killzone_kid replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's an error on wiki obviously one of many.