-
Content Count
116 -
Joined
-
Last visited
-
Medals
Everything posted by -TFP- Bridge.J
-
Is there a rangetable for the M6 mortar? Otherwise how do you know what elevation & charge settings to use when firing?
-
Awesome vehicles, now I hate to ask but is there any possibility of you adding the recovery & engineering variants of the Pandur II in the future? Only reason I mention it is there are hardly any engineering vehicles out there and we'd love to use a Pandur as our combat engineering vehicle. If not then no worries, just curious. :)
-
Community Upgrade Project - CUP Terrains
-TFP- Bridge.J replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having the exact same issue, all we changed was we updated to the newest version of CUP Terrains and now every mission we make has this problem, even if there's nothing but a rifleman placed down. Any help/insight would be appreciated. -
JTF Sabre - Now recruiting
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - SQUADS AND FANPAGES
Campaign Black Gold has so far been a success, we have managed to establish both an airbase and a FOB for future use. Also we are activating our new element - a combat engineering team. This will supplement Infantry's new doctrine of Motorized Infantry / Air Assault. -
Promotional Video 2015 In Review More Videos Hi all, my name is Bridge and I am representing a unit called Joint Task Force Sabre, or JTFS. We are a MILSIM unit made up of players from all around the world, and are currently looking to expand our core membership with some quality people. The unit is a fictional task force made up of NATO countries using primarily US & UK equipment. We are a light infantry task force supplemented by armour and aviation assets, specializing in Air Assault and Motorized as our primary deployment methods. We meet every Sunday at 1500 EST / 2000 GMT / 2100 CET for an official operation, which are typically Zeus missions versus AI forces where we will deploy to complete some set objectives. However we encourage members to set up optional events throughout the week, and our members play a lot of other games as well as ArmA III. Whilst we use a ranking system we do not use it to communicate, for example we do not call people by rank or “sirâ€. The ranks are merely to show how long a member has been with the group and their experience level, nothing more. We use a custom modpack for official events consisting of popular mods such as ACE3, Task Force Radio, CUP Units, CUP Weapons, CUP Vehicles, CUP Terrains as well as some in-house mods including custom uniforms. We offer access to a group Teamspeak server and an Arma 3 game server which are running 24/7, as well as a chance to become part of a community and enjoy both tactical ArmA gameplay and whatever people are playing. Also, as part of our uniform we wear a platecarrier with our individual national flag on it to show where each member is from. Any member in an assigned slot receives one of these. We have four primary detachments: Infantry - The boots on the ground, primary duty is being the main force behind our operations and normally being the ones to assault objectives first. Armour - Responsible for ground-based heavy support. Uses the Leopard 2 and the Warrior IFV. Aviation - Responsible for troop insertion/extraction, CAS and recon. Uses fixed and rotary wing aircraft (F-14D Super Tomcat, Harrier GR.9, MV-22, Venoms, Vipers, Little Birds, Chinooks). Special Forces - Our direct action element specializing in ground-based recon, QRF, and special tasking. Feel free to join our Teamspeak server if you want to speak to us and ask any questions - jtfs.typefrag.com Or you can send me a message on here and I'd be happy to answer questions. Our website is here And our joining process is here Thanks & regards, Capt. Bridge.J
-
FFAA Mod (Spanish Army Mod) - Release Thread
-TFP- Bridge.J replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any chance you guys will add desert variants for the Vamtac? Or at least support for hiddenSelections so I can re-texture them myself? Great job on the mod though -
JTF Sabre - Now recruiting
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - SQUADS AND FANPAGES
Campaign Black Gold is a go! JTF Sabre are to deploy to N'Ziwasogo against the occupying forces of Kamanga. Campaign Hype Video Other videos: Operation Desert Rats, 22-MAY-2016 Operation Red Star, 15-MAY-2016 -
Tanoa discussion (Dev-Branch)
-TFP- Bridge.J replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
I think people just need to chill out, we've been waiting for Tanoa for almost a year - we can wait a little bit longer (especially as this isn't Bohemia's fault). :) I'd like to say thanks to the guys at Bohemia for working to get this out on dev branch, appreciate all the work you guys do. -
P Drive empty after 1.60 update?
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Copy, will take a look. Edit: yeah all fixed now, cheers mate. -
P Drive empty after 1.60 update?
-TFP- Bridge.J posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hi all, When I mount my P Drive after the 1.60 update it's just empty, no files or folders in there. Any ideas why it may be doing this? Thanks -
Multiple issues with a custom VTOL aircraft
-TFP- Bridge.J posted a topic in ARMA 3 - MODELLING - (O2)
Hi all, So I am setting up a custom aircraft (a plane config w/ VTOL) and it has a few issues that are giving me grief. 1) It takes a long time to enter and sometimes exit the aircraft, this happens on all seats (Pilot, Copilot, Passengers). Also tied to this in multiplayer sometimes players get stuck when trying to enter (they end up just standing in front of the entry point unable to move or do anything). Edit: Fixed, thanks to x3kj (solution is post 6/7. ----- 2) The Copilot's first person view is bugged, the camera appears in the troop bay. This started after I added the cargo proxies for the passengers but I don't know why. It's just supposed to be a regular first person view from his seat in the cockpit. Edit: Fixed this bug, turns out the co-pilot turret defaulted to the View Cargo LOD which doesn't have the pilot & co-pilot proxies present :) Fixed with the following added to the turret config: lodTurnedIn = 1100; //1100 = View Pilot LOD lodTurnedOut = 1100; //1100 = View Pilot LOD ----- 3) The Copilot cannot takeoff if he takes control while the aircraft is on the ground. You throttle up but nothing happens. If you take control while the aircraft is already flying then it works fine until you land, then you're stuck again. To show you guys what I mean I made a quick vid showing all issues: https://www.youtube.com/watch?v=fRstcni8_mo&feature=youtu.be Would appreciate any help, this is driving me nuts. Cheers Bridge -
Multiple issues with a custom VTOL aircraft
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - MODELLING - (O2)
Aha! This fixed it. I had to set both of the duration values to 0 and now it works perfectly even in multiplayer. Many thanks for the help :) Another question, do you happen to know if there's any good tutorials or samples for aircraft door guns? I can't seem to find anything and I was planning to have door guns on my Valkyrie. Would have been nice if Bohemia had included the Ghosthawk in the Arma 3 Samples but they only put the Kasatka in :( -
Multiple issues with a custom VTOL aircraft
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - MODELLING - (O2)
For the pilot and passengers: GetInAction = ""; GetOutAction = ""; cargoGetInAction[] = {""}; cargoGetOutAction[] = {""}; And for the copilot: gunnerGetInAction = ""; gunnerGetOutAction = ""; So now it doesn't play any animation but still takes ages to enter in singleplayer and you get stuck in multiplayer unless the person already in the vehicle disembarks. I remember this problem happening a while ago on the RHS C-130 but I don't know if/how they fixed it. -
Multiple issues with a custom VTOL aircraft
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - MODELLING - (O2)
Definitely in hover. It's strange as the copilot can turn the engine on and can throttle up (as per my video you can hear the engine output increasing) but nothing happens. Hmm, I thought it might be so I tried disabling the animations and it still happens even though there's no animation playing. -
M1117 Guardian ASV light armored vehicle
-TFP- Bridge.J replied to cleggy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think turning out is worth it. Also not sure if you're planning it but it'd be nice to have an interior view for the gunner. :) Oh and sling load support would be nice (from what I can tell big helicopters like the CH-53E can lift it) -
Knock on Vehicles
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, its because the mod adds the action to any vehicle that inherits from Tank_F, so only tracked vehicles. I will work on changing it to also work on wheeled vehicles :) -
Knock People Unconscious
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately not :( I spent ages going through the animation viewer but couldn't find one that worked well so I ended up using that one. -
Knock on Vehicles
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.1 released Changelog: - Switched to using globalSay3D from CBA, means you can hear other people when they knock on a tank. Download: https://docs.google.com/uc?authuser=0&id=0B20-0Lup7NUdMWlsVzZUV2dhVGM&export=download -
JTF Sabre - Now recruiting
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - SQUADS AND FANPAGES
Our new promo video is here: We've also updated the link to our AAR's - they can now be found here http://78.47.60.204/aar/ -
JTF Sabre - Now recruiting
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - SQUADS AND FANPAGES
JTF Sabre's latest operation - Operation #27032016 'High Altitude'. Interactive AARs (After Action Reports): http://www.skytitan.co.uk/aar/ http://78.47.60.204/aar/ -
JTF Sabre's latest operation. Website: http://jtfsabre.shivtr.com/ Interactive AARs (after action reports): http://www.skytitan.co.uk/aar/
-
JTF Sabre - Now recruiting
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - SQUADS AND FANPAGES
Campaign Pale Horse has come to an end with the NATO withdrawal from Panthera following confirmed nuclear detonations. Official sources confirm NATO Joint Task Force Sabre, the unit responsible for resisting against the South Atlantic Coalition occupation force, narrowly escaped the blasts and is now safely aboard the USS Nimitz. CAMPAIGN PALE HORSE - VIDEOS Campaign Intro Video Operation Steel Vanguard Operation Crimson Raven Operation Swift Rain NATO Arrives Campaign Finale (highlight) We are still growing, so if you're interested then come and check us out. :) Join today! -
Knock on Vehicles
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha, awesome. Glad to see the mod being put to good use. :P -
Knock on Vehicles
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may look into getting it added to ACE3 :) Oh and something I didn't mention in the first post.. the mod deliberately doesn't check the faction of the vehicle so you can knock on enemy tanks. :D -
Knock on Vehicles
-TFP- Bridge.J replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers guys :)