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wildw1ng

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Everything posted by wildw1ng

  1. wildw1ng

    [MP] conqu3st

    Arma 3 Multiplayer Gamemode description: Three Teams WEST, EAST and GUER are fighting for supremacy. The aim in conqu3st is to capture a neutral flag or enemy flags and hold them. Once captured, flags will give the holding team +1 tickets per flag every 30 seconds. The team reaching the ticket limit first wins. version: 1.6 required addons: none featured scripts: Virtual Ammobox System by Tonic TAW View Distance by Tonic Vehicle Respawn by Tophe Ambient Radio Chatter by Clarkey pilotCheck, rearmChopper by Rarek unitmarkers by Celery Helicopter Transportation by bob_gneu tested with: Arma 3 1.00 date: 15.09.2013 contact: http://wildw1ng.com DOWNLOAD mirror: steam workshop: change log: v1.0 initial release v1.1 added new Map "conqu3st - Agia Marina" (infantry only) fixed bug wich prevented players to use quads OPFOR Medics are able to provide first aid now added different uav briefings for every team changed Girna flag position v1.2 added new Map "conqu3st - Camp Maxwell" (infantry only) streamlined code and structure added capture chat massage reduced fog changed random time roll on new round to 4am-8pm disabled taw view distance script on infantry maps uptaded Virtual Ammobox System script to v1.0 removed time limit reduced flag radius to 20m on infantry maps reduced score limit to 150 on infantry maps changed mission type to HOLD disabled automatic radio messages changed outro music v1.3 new head-up display new forward spawn system: upon death you can choose where you wish to respawn. main base, squad leader or a flag your team is holding. flags can't be captured while the player is inside a vehicle anymore Helicopter Transportation Script works now properly after respawn (thanks to bob_gneu) added three more flags to conqu3st - Stratis: Transmission Tower, Hill and Kill Farm increased scorelimit to 600 removed vehicle restrictions added vehicles all over stratis changed respawn timer for base vehicles to 30 and all other vehicles to 60 seconds fixed quad respawn timer fixed vehicles spawning on their wrecks if destroyed at spawn pilots may equip side arms only added Respawn Dialog Script by Dr_Eyeball updated Virtual Ammobox System script to v1.2 added a new 15 player infantry only map: "conqu3st - Kill Farm" v1.4 updated to beta added beta vehicles updated player classes updated Virtual Ammobox System script to v1.3 updated Helicopter Transportation script to 1.4 v1.5 changed the respawn menu to the native MenuPosition BIS_function removed the Spectator Mode fixed vehicle script to ensure Helicopter Transportation script is working after respawn temporary disabled Helicopter Transportation script due to errors after patch 0.74 updated Virtual Ammobox System script to v1.6 changed the ingame browser filter to Sector Control gameType added tracked IFVs reduced ambient radio chatter volume and incresed the interval v1.51 updated Virtual Ammobox System script to v1.7 v1.52 added new map "conqu3st - Kavala" (infantry only) minor changes in respawn scripts updated Virtual Ammobox System script to v1.8 TAW View Distance script to v1.2 v1.6 updated Virtual Ammobox System script to v1.9 fixed respawn script bug disabled ammobox simulation added tanks, artillery, support vehicles and cas drones to 'conqu3st - Stratis' Maps included: conqu3st - Stratis 60 player, 10 flags and lots of vehicles to get around There are ten strategic locations spread over Stratis: Agia Marina Camp Rogain Old Outpost Air Station Mike-26 Camp Tempest Camp Maxwell Girna Transmission Tower Hill Kill Farm conqu3st - Agia Marina 15 player, 4 flags, infantry only conqu3st - Camp Maxwell 15 player, 4 flags, infantry only conqu3st - Kill Farm 15 player, 4 flags, infantry only Screenshots: recommended server settings: 3rdPersonView=0; armor=0; autoSpot=0; autoGuideAT=1; autoAim=0; allowSeagull=0; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; extendetInfoType=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=0; mineTag=1; netStats=1; suppressPlayer=1; tracers=1; realisticFatigue=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=0; It's a battlefield 1942 like conquest gamemode but with three teams fighting each other. This gamemode requires a lot of team play. Only pilots can fly and only AT Soldiers can use Missile Launchers. You have to choose your role wisely and support your team accordingly. Id love to hear your feedback. :)
  2. wildw1ng

    [MP] conqu3st

    hey, what clean up script worked for you?
  3. wildw1ng

    [MP] conqu3st

    Its a static variable, cant be changed for separate flags. You would be moving the player to a random location in a radius next to the flag after the respawns. Ill try to implement it in the next build.
  4. wildw1ng

    [MP] conqu3st

    * v1.6 - updated Virtual Ammobox System script to v1.9 - fixed respawn script bug - disabled ammobox simulation - added tanks, artillery, support vehicles and cas drones to 'conqu3st - Stratis'
  5. wildw1ng

    [MP] conqu3st

    thanks ill check it out
  6. put this in your vehicle respawn script: ... _unit setDir _dir; [b][i] /* Helicopter Transportation Script */ [[[_unit],"scripts\transport\classify.sqf"],"BIS_fnc_execVM",true,false] spawn BIS_fnc_MP;[/i][/b] _dead = false; // Check respawn amount if !(_noend) then {_rounds = _rounds + 1}; ...
  7. wildw1ng

    [MP] conqu3st

    its up, hf :)
  8. wildw1ng

    [MP] conqu3st

    hey i did an altis map in the city of kavala. you can find it here: http://steamcommunity.com/id/wildw1ng/myworkshopfiles/
  9. wildw1ng

    [MP] conqu3st

    hey, if you want to respawn with your selected gear just hit "load on respawn" button in the virtual ammo box
  10. wildw1ng

    [MP] conqu3st

    Hey guys i decided to publish the new version without the Helicopter-Transportation-Script this time. It seems there will be no quick fix for it. I've rewritten the respawn selection system (again), hope you like it. changes to 1.5:
  11. hey guys, still getting an error:
  12. wildw1ng

    [MP] conqu3st

    Im using Helicopter-Transportation-Script for the large map conqu3st - Stratis. You can hook up a vehicle under a helo and fly it somewhere.
  13. wildw1ng

    [MP] conqu3st

    Hi, the new version is on its way. I didn't publish it yet because the Helicopter-Transportation-Script is broken since 0.74 and im waiting for bob_gneu to fix it. If you want to play the "work in progress" version of the mission you can download it on my private server. Just put "einself" in the ingame mission filter.
  14. wildw1ng

    [MP] conqu3st

    Thank you for the report. I'll look into it. Im changing the respawn system in the new version again to use BIS functions so it should be fixed by then.
  15. wildw1ng

    [AhoyWorld.co.uk] co40 AW Invade & Annex

    please change your ammobox init to: clearItemCargo this; clearMagazineCargo this; clearWeaponCargo this; this addAction[""<t color='#ff1111'>Change Gear Loadout</t>"", ""VAS\open.sqf""]; this allowDamage false; tnx
  16. wildw1ng

    [MP] conqu3st

    updated to v1.4 updated to beta added beta vehicles updated player classes updated Virtual Ammobox System script to v1.3 updated Helicopter Transportation script to 1.4 the sides have different uniforms now since the beta I like the idea of anyone load up his favorite gear and weapon. But i intend to balance the classes trough weapon restrictions as i get more feedback.
  17. wildw1ng

    [MP] conqu3st

    Thanks i'm glad you enjoy it. This wasn't an issue for me yet. If you see people camping your main base increasingly let me know ill put something in.
  18. wildw1ng

    [MP] conqu3st

    updated to 1.3: new head-up display new forward spawn system: upon death you can choose where you wish to respawn. main base, squad leader or a flag your team is holding. flags can't be captured while the player is inside a vehicle anymore Helicopter Transportation Script works now properly after respawn (thanks to bob_gneu) added three more flags to conqu3st - Stratis: Transmission Tower, Hill and Kill Farm increased scorelimit to 600 removed vehicle restrictions added vehicles all over stratis changed respawn timer for base vehicles to 30 and all other vehicles to 60 seconds fixed quad respawn timer fixed vehicles spawning on their wrecks if destroyed at spawn pilots may equip side arms only added Respawn Dialog Script by Dr_Eyeball updated Virtual Ammobox System script to v1.2 added a new 15 player infantry only map: "conqu3st - Kill Farm"
  19. wildw1ng

    =BTC= Revive

    sorry should be nevermind *edit* Giallustio, once my mobile spawn vehicles were destroyed they become unavailable in the selection. Is this a settings issue?
  20. thank you, works like a charm now after respawn :)
  21. wildw1ng

    =BTC= Revive

    case (side player == independent) .... case (side player == civilian) .... =BTC=_revive_init.sqf line: 90, 91 =BTC=_functions.sqf line: 558, 559, 586, 587, 626, 627,
  22. wildw1ng

    [MP] conqu3st

    updated to 1.2
  23. thank you, you can find a download link to the file in this thread: http://forums.bistudio.com/showthread.php?155077-MP-conqu3st
  24. wildw1ng

    [MP] conqu3st

    Well i try to balance the classes so it would be nice to know how many players a team should have on smaller maps. I was thinking about 5 or 8. its just me :) I fixed some bugs and added "conqu3st - Agia Marina", a small scale infantry only version. Would be nice to get some feedback to start balancing stuff.
  25. wildw1ng

    [MP] conqu3st

    Thank you for your feedback kju ill look into a forward spawn. What scale do you have in mind for smaller maps? 5v5v5? and three or four flags? I don't think ive got the resources to host a cup.
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