wildw1ng
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Posts posted by wildw1ng
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Is there anyway to change the range that the flag can be captured from, per flag?Its a static variable, cant be changed for separate flags.
You would be moving the player to a random location in a radius next to the flag after the respawns. Ill try to implement it in the next build.Also is there a way to "randomize" the spawn locations when you spawn on a flag? Right now you just spawn directly on the flag pole and it's a very frustrating experience for users. -
* v1.6
- updated Virtual Ammobox System script to v1.9
- fixed respawn script bug
- disabled ammobox simulation
- added tanks, artillery, support vehicles and cas drones to 'conqu3st - Stratis'
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thanks ill check it out
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After I did and then change the Chopper it wont give me the option anymore.put this in your vehicle respawn script:
... _unit setDir _dir; [b][i] /* Helicopter Transportation Script */ [[[_unit],"scripts\transport\classify.sqf"],"BIS_fnc_execVM",true,false] spawn BIS_fnc_MP;[/i][/b] _dead = false; // Check respawn amount if !(_noend) then {_rounds = _rounds + 1}; ...
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its up, hf :)
* v1.52- added new map "conqu3st - Kavala" (infantry only)
- minor changes in respawn scripts
- updated Virtual Ammobox System script to v1.8
- TAW View Distance script to v1.2
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hey i did an altis map in the city of kavala. you can find it here:
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hey, if you want to respawn with your selected gear just hit "load on respawn" button in the virtual ammo box
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Hey guys i decided to publish the new version without the Helicopter-Transportation-Script this time. It seems there will be no quick fix for it.
I've rewritten the respawn selection system (again), hope you like it.
changes to 1.5:
- changed the respawn menu to the native MenuPosition BIS_function
- removed the Spectator Mode
- fixed vehicle script to ensure Helicopter Transportation script is working after respawn
- temporary disabled Helicopter Transportation script due to errors after patch 0.74
- updated Virtual Ammobox System script to v1.6
- changed the ingame browser filter to Sector Control gameType
- added tracked IFVs
- reduced ambient radio chatter volume and incresed the interval
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hey guys, still getting an error:
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Im using Helicopter-Transportation-Script for the large map conqu3st - Stratis. You can hook up a vehicle under a helo and fly it somewhere.
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Hi, the new version is on its way. I didn't publish it yet because the Helicopter-Transportation-Script is broken since 0.74 and im waiting for bob_gneu to fix it.
If you want to play the "work in progress" version of the mission you can download it on my private server. Just put "einself" in the ingame mission filter.
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Thank you for the report. I'll look into it.
Im changing the respawn system in the new version again to use BIS functions so it should be fixed by then.
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please change your ammobox init to:
clearItemCargo this; clearMagazineCargo this; clearWeaponCargo this; this addAction[""<t color='#ff1111'>Change Gear Loadout</t>"", ""VAS\open.sqf""]; this allowDamage false;
tnx
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updated to v1.4
- updated to beta
- added beta vehicles
- updated player classes
- updated Virtual Ammobox System script to v1.3
- updated Helicopter Transportation script to 1.4
Are you intended to set differrent uniforms to different sides?the sides have different uniforms now since the beta
class system will do better than virtual ammo box.I like the idea of anyone load up his favorite gear and weapon.
But i intend to balance the classes trough weapon restrictions as i get more feedback.
- updated to beta
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Thanks i'm glad you enjoy it.
Just thinking, whats to stop ppl just blasting hell out of the other teams base?This wasn't an issue for me yet. If you see people camping your main base increasingly let me know ill put something in.
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updated to 1.3:
- new head-up display
- new forward spawn system: upon death you can choose where you wish to respawn. main base, squad leader or a flag your team is holding.
- flags can't be captured while the player is inside a vehicle anymore
- Helicopter Transportation Script works now properly after respawn (thanks to bob_gneu)
- added three more flags to conqu3st - Stratis: Transmission Tower, Hill and Kill Farm
- increased scorelimit to 600
- removed vehicle restrictions
- added vehicles all over stratis
- changed respawn timer for base vehicles to 30 and all other vehicles to 60 seconds
- fixed quad respawn timer
- fixed vehicles spawning on their wrecks if destroyed at spawn
- pilots may equip side arms only
- added Respawn Dialog Script by Dr_Eyeball
- updated Virtual Ammobox System script to v1.2
- added a new 15 player infantry only map: "conqu3st - Kill Farm"
- new head-up display
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sorry
should becase (side player == independent)case (side player == resistance)nevermind
*edit*
Giallustio, once my mobile spawn vehicles were destroyed they become unavailable in the selection. Is this a settings issue?
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thank you, works like a charm now after respawn :)
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case (side player == independent) .... case (side player == civilian) ....
=BTC=_revive_init.sqf line: 90, 91
=BTC=_functions.sqf line: 558, 559, 586, 587, 626, 627,
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updated to 1.2
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thank you, you can find a download link to the file in this thread: http://forums.bistudio.com/showthread.php?155077-MP-conqu3st
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The player count is secondary in our experienceWell i try to balance the classes so it would be nice to know how many players a team should have on smaller maps.
I was thinking about 5 or 8.
hence why I asked if you have a team or community behind your effortsits just me :)
I fixed some bugs and added "conqu3st - Agia Marina", a small scale infantry only version.
Would be nice to get some feedback to start balancing stuff.
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Thank you for your feedback kju ill look into a forward spawn.
What scale do you have in mind for smaller maps? 5v5v5? and three or four flags?
In addition you could host a cup with it on our league platform if you are interested.I don't think ive got the resources to host a cup.
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As for now the teams are only able to respawn in their bases. I would like to add flag respawn too but i haven't figured out how to make it work yet. Any ideas are welcome.
[MP] conqu3st
in ARMA 3 - USER MISSIONS
Posted
hey, what clean up script worked for you?