wildw1ng
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hey, what clean up script worked for you?
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Its a static variable, cant be changed for separate flags. You would be moving the player to a random location in a radius next to the flag after the respawns. Ill try to implement it in the next build.
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* v1.6 - updated Virtual Ammobox System script to v1.9 - fixed respawn script bug - disabled ammobox simulation - added tanks, artillery, support vehicles and cas drones to 'conqu3st - Stratis'
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thanks ill check it out
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Helicopter Transportation Script [RC 1]
wildw1ng replied to bob_gneu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
put this in your vehicle respawn script: ... _unit setDir _dir; [b][i] /* Helicopter Transportation Script */ [[[_unit],"scripts\transport\classify.sqf"],"BIS_fnc_execVM",true,false] spawn BIS_fnc_MP;[/i][/b] _dead = false; // Check respawn amount if !(_noend) then {_rounds = _rounds + 1}; ... -
its up, hf :)
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hey i did an altis map in the city of kavala. you can find it here: http://steamcommunity.com/id/wildw1ng/myworkshopfiles/
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hey, if you want to respawn with your selected gear just hit "load on respawn" button in the virtual ammo box
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Hey guys i decided to publish the new version without the Helicopter-Transportation-Script this time. It seems there will be no quick fix for it. I've rewritten the respawn selection system (again), hope you like it. changes to 1.5:
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Helicopter Transportation Script [RC 1]
wildw1ng replied to bob_gneu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey guys, still getting an error: -
Im using Helicopter-Transportation-Script for the large map conqu3st - Stratis. You can hook up a vehicle under a helo and fly it somewhere.
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Hi, the new version is on its way. I didn't publish it yet because the Helicopter-Transportation-Script is broken since 0.74 and im waiting for bob_gneu to fix it. If you want to play the "work in progress" version of the mission you can download it on my private server. Just put "einself" in the ingame mission filter.
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Thank you for the report. I'll look into it. Im changing the respawn system in the new version again to use BIS functions so it should be fixed by then.
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[AhoyWorld.co.uk] co40 AW Invade & Annex
wildw1ng replied to Fuzzy Bandit's topic in ARMA 3 - USER MISSIONS
please change your ammobox init to: clearItemCargo this; clearMagazineCargo this; clearWeaponCargo this; this addAction[""<t color='#ff1111'>Change Gear Loadout</t>"", ""VAS\open.sqf""]; this allowDamage false; tnx -
updated to v1.4 updated to beta added beta vehicles updated player classes updated Virtual Ammobox System script to v1.3 updated Helicopter Transportation script to 1.4 the sides have different uniforms now since the beta I like the idea of anyone load up his favorite gear and weapon. But i intend to balance the classes trough weapon restrictions as i get more feedback.