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Everything posted by Antorugby

  1. The one from Kevs work really fine, thank you guys! Inviato dal mio GT-I9300 con Tapatalk
  2. Hey guys, I'm sorry that I'm asking such a basic thing, but I worked a lot of hours and I think I fried my brain a bit. Anyway I'm trying to write a script that will show up an action when the players enter a vehicle and of course the action should be removed when they left. The action is going to be used in multiplayer, but it's just a moveincargo, only the squad leader will have a moveincargo and a detach action, so it can run client side? Anyway, can someone help me? I have to rest my head a bit, thank you so much!
  3. Antorugby

    Throttle problem

    Hello, I've some problem with the throttle of my Hotas X, the throttle give power only when is on 51% when it should give power from 0% to 100% and 50% should be hovering, not gaining and not losing altitude. I've read that it's a known problem from Arma 2, I've even found a tutorial to fix this using ppjoy but it's not working on my PC. Also the throttle works fine with other games like FSX and I've read that is working even with Take On. I'm using the throttle on analogic, so it's not that the problem. This is not a big issue flying with heavy chopper, but using the little bird, when you need precision, is very difficult. I think I'm not the only one with this issue, I've read about people using the X-52 that have the same problem, so, any tips or something? Sent from my GT-I9300 using Tapatalk 4 Beta
  4. Hey TeteT, just one little question, I know that the ship can't move, but why I can't attach it to anything? Isn't it just an object?
  5. Damn, i came back to download it and I found that there is no download. :( Inviato dal mio GT-I9300 con Tapatalk
  6. It looks awesome, I will definetely try it tomorrow.
  7. Hello, I'm trying to make a towing script but I'm pretty new at scripting so I need some help, here's my code _vehicletow = vehicle player; _towarray = nearestObjects [ _vehicletow, ["Car"], 10]; if (count _towarray > 0 ) then { tow = player addAction ["Tow", "towing.sqf"]; }; But it's not working, if I use player instead of _vehicletow is working, what am I missing?
  8. Antorugby


    Yeah, but I found a script from BTC, so I don't need it anymore. Inviato dal mio GT-I9300 con Tapatalk
  9. To remove the action when you exit the trigger area, take a look at my code: Lightaction = unitname addAction ["Switch Lights Off ", "lightsoff.sqf"] I gave the action a name, so in the deactivation field of the trigger put this: unitname removeaction Lightaction; Inviato dal mio Nexus 10 con Tapatalk 4
  10. Antorugby

    [SP] Ghosthawk Shift

    You are a Ghosthawk Pilot, you have to accomplish the given tasks during your shift. Features: 4 Various Tasks to accomplish. Exfil under enemy fire. Support with Gunners. Search and Rescue Mission. You can change the time of the mission. You can change the weather. It's made on the DEV version. Armaholic mirror: - Ghosthawk Shift [bETA] Workshop: - http://steamcommunity.com/sharedfiles/filedetails/?id=176307296 Credits: IceWolfthe5th for his Simple Flare script (http://www.armaholic.com/page.php?id=22448) kylania for answering at all my questions.
  11. Antorugby

    [SP] Ghosthawk Shift

    Hey bl2ck Dog thank you, your script is awesome, I'm not going to edit this mission anymore, but I will surely use your script in my next missions, in the last one that I make I had to script the doors, thank you again for your script. I know, the gunner is boring, at the start I wanted to make the possibility to switch from pilot to gunner, but then the pilot would act weird, so nothing to do unfortunately. About the documentary, check Pedro 6 on steam or here on the forum, hope you will like it! ;) Inviato dal mio GT-I9300 con Tapatalk 4
  12. Antorugby

    JSRS2.0 WIP Thread

    Can't wait for the complete work, it sounds awesome just from reading it! :D Inviato dal mio GT-I9300 con Tapatalk 4
  13. unitname should be the name of the unit that you want in the trigger and that you want to do the action, when you place a unit you can give him a name, or if the unit that you want to have the action is the player, just use "player" without the quotes instead of unitname. Yes, you can write it in the script. EDIT: Just to be sure, you want the action available when any units is in the area, or when the unit that should use the action is in the area?
  14. Condition of the trigger: unitname in thislist; In the activation of the trigger: Lightaction = unitname addAction ["Switch Lights Off ", "lightsoff.sqf"] Then, in the lightsoff.sqf before all the code, add: sleep 5; Inviato dal mio GT-I9300 con Tapatalk 4
  15. Antorugby

    EI Italian army project by =BTC=

    Fantastici! Mi piacerebbe essere di aiuto ma purtroppo non ho le conoscenze per farlo. Can't wait! Inviato dal mio Nexus 10 con Tapatalk 4
  16. Antorugby

    [SP] Pedro 6

    The water tasks is just the best that I can do, increasing the radius and other things create others problem, this is the only way that I found to make it work at least, I suggest you to play the mission at night, the soldier in the water will have a chemlight so he will be easier to spot! Ehehe I like the last part of your post, but it looks like a big part of code, I'm not sure If I'm that good, sorry. Inviato dal mio GT-I9300 con Tapatalk 4
  17. Antorugby

    [SP] Pedro 6

    You are Pedro 6, your job is to save lifes, and you will do it. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=184290401 http://www.armaholic.com/page.php?id=23001 http://www.mediafire.com/download/j45nnmlp0bn0m8g/Pedro-6.Altis.pbo This is an helicopter mission with random locations, your job is to get where the wounded is, load him and take him to the base. For now the tasks are not that various, so let me know d your suggestion, but only based on medevac stuff, bugs etc. The rope tasks, are a little bit clunky, but I decided to take them in the mission, you should stay very still with your chopper or it will not work, but even if you fail you can still play the mission. Features: Random Locations Use of the rope to save the injured soldiers. Change time of the mission. Soldiers will use flares and chemlight at night. Hot Lz. AA Area. Big Thanks: Of course to the Bohemia forum, and all the users that every day write code and help many people. Giallustio and his BTC Logistic script that I edited a little bit for the fast rope. A really really big thanks to Sxp2high, he helped/showed/teached a lo and he even wrote a big part of the mission code, thank you man, I made it thanks to you. Also guys, check out his "Workhorse" mission for Arma 2, I loved it, and i get the ispiration from that.
  18. Antorugby

    [SP] Ghosthawk Shift

    Sorry my fault, I will add a reammo during the repair, thank you! Inviato dal mio GT-I9300 con Tapatalk 4
  19. Antorugby

    [SP] Pedro 6

    Mhmh, actually you gave some cool ideas, thank you! I'm thinking of removing that water task, the rope stuff it's clunky, also the unit act strange in the water, sometimes the unit go underwater and it's difficult to spot, especially when you miss the smoke, probably in that case you weren't right above the unit. You don't have to get out, the range if I remember correctly is max 200 meters from the injured soldier, you land and wait for a soldier to carry the wounded in the chopper. Yeah, I think that adding a radio sound is a good idea, will do it. Mhmh, this is something that I should work on and sees out It works out! Inviato dal mio GT-I9300 con Tapatalk 4
  20. Antorugby

    [SP] Pedro 6

    I updated the mission, now your flares will be rearmed when you refuel and repair the chopper, also I removed some AA and changed their position, it should be more difficult to get locked when you fly near the red zones.
  21. Antorugby

    [SP] Pedro 6

    Ops, didn't know that, here it is on Mediafire: http://www.mediafire.com/download/j45nnmlp0bn0m8g/Pedro-6.Altis.pbo
  22. Antorugby

    [SP] Ghosthawk Shift

    Sorry I was working on my next mission and I didn't see your post, this should work: https://www.dropbox.com/s/1c8csmegwo8f7dr/GhostHawk.Altis.pbo
  23. Antorugby

    [SP] Pedro 6

    Thank you for your post sxp2high, just added another source for the download!
  24. Antorugby

    Satchel charges make AI stop

    Do you have to use the only the satchel? If I remember well, when I was playing with some friends, we had to ambush a convoy, and they were spotting the satchel, but not other types of charges.