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skunk

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Posts posted by skunk


  1. @Skunk

    Can you be more specific about your problem? If both the server and client run only the required mods you should have no issues. I suggest running all computers with ONLY the requirements just to confirm that your basic setup is working.

    The client PC is running the mods, also the server has the exactly same mods as the client PC. The server and Client PC is only running the mods needed for this mission.

    Any idea's?

    Skunk


  2. Kushluk,

    A great mod / mission you have created!!

    But one problem, I have playd it and walked through more villages on the map.

    There are no civilliand and enemies. After a 2 hour walk still cant find anybody.

    Is this something that must be activated or just because i've tried it out of the editor?

    Kindly regards,

    Rick "Skunk" Winkelman


  3. Hello,

    Thanks for letting this mod also work under ArmA 3, But there is one problem i also had in ArmA 2.

    When starting the engines the helicopter seems to start floating and moving to the left and right.

    Also when landing it is very unstable, it looks like it has some of a invisible cone below the helicopter, when descending through the 5 meter suddenly it keeps hanging to the right or left.

    Iḿ very sory if this subject it also stated before, but i could'nt find it.

    Kindly regards,

    Skunk


  4. RAV_RAVEN,

    We have tried this beautifull mod online yesterday and it works great except for one thing.

    We where doing a mission where we had to infiltrate a village. the best way was via the water, so we have flown a chinook to the sea with a boat under it.

    When we reached the point from where we are going to start the infiltartion via boat, we've let the ladder down and clicked the option to go into the boat via the ladder.

    That was the tricky part because some of us (including me) could click the function but nothing happends after that. We'had to jump out into the water and enter the boat via water.

    Any ideas what could be the problem with not being able to get into the boat?

    Kindly regards,

    Rick Winkelman


  5. Raven,

    I use this mod for a while now and i simply love it.

    Only one question.

    I can lift a boat and i can extend the ladder. But how do i make the ai go into the boat?

    Also marsof is supported. But i cant do anything with the ch47f inside the marsof mod. Is this also supported?

    Skunk

    Verstuurd vanaf mijn SM-N9005 met Tapatalk


  6. Hello,

    I would like to inform everyone that I make a restart of the Royal Netherlands Armed Forces Clan, we are simulating every aspect of the military operations of the Royal Netherlands Army and Airforce.

    We are going to organise training missions created by us self to be one of the best.

    We are going to specialise in a few parts of the military aspect.

    Check our website at www.rnaf.nl

    In default the website is still dutch but will be made to english.

    Hoping to see many of you with us or against us in future battles and international coop training.

    Kindly regards,

    Skunk


  7. Hello,

    What a brilliant addon is this. But i want to add a new addon named CMS (combat medical system)

    What i do is:

    1. Fill in the information by addon information

    Mod name : CMS

    Default faction name : @CMS

    Version: 0.1

    LEA Revission : 1

    Description: Combat medical system

    Download link : http://www.armaholic.com/page.php?id=19493

    2. Enter the pbo path and the destination path

    3. I press extract

    4. When succesfull extracted i press analyse.

    5. and when clicking okay i get the following error:

    :" Failed to write addon. Can't read input file".

    I'm running in Windows 7 X64 and i'm running LEA as Administrator.

    What is the problem here?

    Kindly regards and keep up the good work!!

    Rick Winkelman


  8. Hello,

    I am creating own missions since a while and i'm using the secop module.

    Now i have three different teams in my mission and all the team leaders are synchronised with the secop module.

    My question:

    What is the correct script i have to use to let the secop module different missions for the three different teams so when playing with three teams, all the teams has a different mission?

    The code i am using in the module's init is:

    this setVariable ["settings", [["ambush", "attack_location", "trap", "rescue", "patrol", "escort", "defend_location", "destroy", "search"], true, ["Bravo", ["Bravo"], "H.Q.", ["HQ"]], 120, false,30,0.8,[4000, 20000]]];

    Hoping for a solution,

    Kindly regards,

    Rick "Skunk" Winkelman


  9. Hello,

    I would like to inform everyone that a friend and i are starting a new squad that is simulating every aspect of the military operations of the Royal Netherlands Army and Airforce. Also the marine core is done by a squad.

    I'm working for the royal netherlands airforce so we will have many up to date training missions and procedures.

    We are in the starting face so the website is still being updated daily, but allready operational.

    We are going to organise training missions created by us self to be one of the best.

    We are going to specialise in a few parts of the military aspect.

    Check our website at www.rnaf.nl

    In default the website is dutch but you can set it to english in the left top bar.

    Hoping to see many of you with us or against us in future battles and international coop training.

    Kindly regards,

    Skunk

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