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ski2060

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Everything posted by ski2060

  1. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Ok. I'll see if they're the same bodies or if they are just bodies from constantly spawning troops.
  2. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    I'll let you know if it happens again. Also, We've got TONS of AAF patrols spawning, and bodies laying around forever as they die off. I've had bodies spawn in the same places after a server reset it seems. Any way aside from the Garbage Clean to make sure bodies are being cleaned properly?
  3. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Previous 2o lines of RPT. UPSMon is mentioned. 4:58:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. task_force_radio_items 4:58:55 Error: Object(3 : 435) not found 4:58:56 Server: Object 10:162 not found (message Type_91) 4:58:56 Error: Object(3 : 437) not found 4:58:56 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. task_force_radio_items 4:59:02 Server: Object 10:162 not found (message Type_119) 4:59:04 "TCAGame/BIS_fnc_log: [module] BIS_fnc_moduleSupportsInitRequester (12871.1 ms)" 4:59:04 "TCAGame/BIS_fnc_log: [module] BIS_fnc_moduleSupportsInitProvider (12848.1 ms)" 4:59:05 "TCAGame/BIS_fnc_log: [module] BIS_fnc_moduleSupportsInitProvider (12978 ms)" 4:59:10 CWeaponSlotsManager::DeleteWeapon: wrong weaponID! 4:59:10 CWeaponSlotsManager::DeleteWeapon: wrong weaponID! 4:59:15 Error in expression <MON_TargetInfos") select 0)) / 10); If (_points < 0) then {_points = 0;}; _list > 4:59:15 Error position: <_points < 0) then {_points = 0;}; _list > 4:59:15 Error Undefined variable in expression: _points 4:59:15 File mpmissions\__cur_mp.Altis\Scripts\UPSMON\COMMON\target\fnc\UPSMON_ClassifyEnies.sqf, line 67 4:59:15 Error in expression <else
  4. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Ok... So I have an 84 MILLION line RPT. Starting off in the mid 3000's with this repeating sequence for the remaining 84 MILLION lines . { _initValue = -1e9; _sortCode = {_x > _selectedValue}; }; if (count _val> 4:59:27 Error position: <_x > _selectedValue}; }; if (count _val> 4:59:27 Error Undefined variable in expression: _x 4:59:27 File A3\functions_f\Arrays\fn_sortBy.sqf, line 111 4:59:27 Error in expression < _sortedArray set [count _sortedArray,_selectedItem]; _sortedValues set [count> 4:59:27 Error position: <_selectedItem]; _sortedValues set [count> 4:59:27 Error Undefined variable in expression: _selecteditem 4:59:27 File A3\functions_f\Arrays\fn_sortBy.sqf, line 131 4:59:27 Error in expression <else Fix it, please? ;) Thanks for your hard work! My unit is really loving the mission. EDIT: And thanks, Barbolani, that explains the power supply issue. We need to have more support in the city to be powered. That appears to be working correctly then.
  5. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Does that also fix the issue with towns not showing as powered even though we control all the closest power plants?
  6. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Awesome! You are the man Harm! Edit: I assume a 2 GB RPT file is not a good thing. We had a bunch of guys on last night doing a bunch of stuff, including an abortive attack on the main airfield with a NATO attack. So, I'm downloading the RPT file and, while I have no clue what to look for, I can provide it on Drop Box if you guys want to look it over. 2GB of text should make for a crazy report file.
  7. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    OK, we're still having issues with power. Is power to a zone dependent on the support for FIA that the zone has? We have multiple cities with low FIA support, but we own the power supply closest to them, that are still not receiving power. We did have places without power start to receive them yesterday though.... so I don't know what's going on with power supply. None of the zones are showing as destroyed because we tried to rebuild assets at each one and not a single place let us. Anyone playing know hte secret to restoring power to cities cut off by AFF?
  8. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Question: When you take a power plant, what do you need to power cities in your control? Do you need to garrison troops at the plant in order to provide power for those villages it connects to? We have several power plants under our control, but the cities down line of them are not receiving power.
  9. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Yeah, it's a simple addition/change with a module. I've got it working with an MCC/Zeus template mission I built on the Kunduz, Afghanistan map. I was just wondering if it would cause problems with the AI medics that you can spawn. I should be able to pull the file and drop the module down with some help from the guys in the unit. I'll let you know how that works out.
  10. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Well, I know jack squat (less than nothing) about coding. I'm just getting in to mission building in the crudest sense, but unit members are a bit more advanced in mission building and coding. Hopefully with your code and some testing, Barbolani will be able to incorporate those Arsenal fixes to provide stable Arsenal loading from Persistent save. The extent of my help has been "shit, ACE is broken on my server, here's the RPT" and " fix, please :)"
  11. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    Nice to see someone working on Arsenal fixes. I've managed to get the mission up and running (after Barbolani's great Hotfix for ACE the other morning), and my unit is really enjoying the mission. The constant issues with Arsenal resetting, or not saving correctly, or not allowing items we have plenty of in the box are a little off-putting. But, we're working with it and the guys are having fun. I saw where Barbolani mentioned it was OK to do some minor changing in the mission as long as he is attributed. We were wondering if it would be possible to change ACE medical from Basic over to Advanced, as our unit uses Advanced Medical in almost all our other missions. Will Advanced Medical cause major problems for AI medics and CLS? If not, will simply opening the PBO, changing to Advanced, and dropping the Advanced Module be enough? Thanks for the great work! We're really having fun imagining the mission as an ODA group dropped on the island to help locals overthrow the government forces.
  12. I'd like to pick up a TrackIR5 at some point, but it's beyond my finances right now. It certainly looks like it will be graet for my gaming. I've managed to pick up a PS3 Eye on the cheap, to use with FtNoIR, and see if it is even something that will agree with me. Does anyone have a good config for the PS3 Eye?
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