pimmie
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Everything posted by pimmie
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It worked Jigsor! Thx it made AGM Compatible for blowing the ammo cache
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- insurgency
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Awsome Jigsor! great update again. btw, just one problem we use this Insurgency with an Dutch Realism Unit but if we try to blow up the Ammo Cache it doesen't work, we have tryed everything! Do you know an fix We use mods but i think this is an important mod to mention AGM : maybe this effect's the Insurgency? Greets Pim http://forum.2ndcab.nl/page/index.html
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Ive been waiting on this! OH MY GOD. Great Work man keep the pic's posting)
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Hi! mate i love Evolutions! but do you have a ACE Version? and for Unsung 2.6? :) or just Unsung 2.6 Evolution! :)
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The Unsung Vietnam War Mod V 2.6 Release
pimmie replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That "Mission's" Doesn't work? because its 2.5 Version but i need other missions with ACE? Patrol ops, Insurgency ect?. :) -
The Unsung Vietnam War Mod V 2.6 Release
pimmie replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey! SGT_SAVAGE Do you still have some Evolution? Hohei or other Co-op ACE Mission's i cant find some ^^ help ;') but great work with this mod! -
Dutch Units [WIP] i recently started working on Dutch Camo that is currently in use by the Dutch Military, maybe some of you have come across some NFP camo that is going to be introduced in the Dutch Military in 2014 but thats someone else that is working on those. this is what i have so far, some things still need to be fixed/adjusted etc but i hope you guys like it! Huge! Update Fellow Dutchies ;'P I have bad news and good news, and upcomming idea's after i release my based Units Good news : Script is working! my units are full ingame now! Helmet, vest, and ofcource clothes! Desert, Woodland Bad News: It are still normal standard A3 Units, No NLD Cap, yet in next update! and no Canadian Armed Forces Weapons yet, to mutch hard scripting im trying my best for that but first NLD cap and maybe more Camo, - Update - Script Working! - Camo - Dutch Flag Im actully ready for Release now but first i have to Fix an error and fix some stuff and then ill release it! :D
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Thx! Guys :D
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Small Update! http://i1334.photobucket.com/albums/w652/Pimmie24/arma32013-10-1516-56-08-57_zps97550cf5.jpg (122 kB) - 11 LMB Unit Added - Red Beret Added = Thx to Surpher! BISTUDIO - Script Fixed no errors! - Script Faction added = Nederlandse Gevechts Eenheden ToDo - Fix Emblem on Beret, 11LMB - Fix little Stuff on Script - Add Credits :D then it will be ready for Release! :D
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Haha Yeah, thats why i dident have Weapons, Helmets , Beret, but with the Backpack at my config it was giving an error Line 60:/CfGVehicles/: U Encountered instead of { if i get this fixed i think this is last error? then i can release :D and i will post pic but help me with the error, i tryed many things but its not working still error
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Hey, yeah here is the config still getting errors with the Config, ill remade it but it gives an error on backpack U Instead of a } or maybe more dident test it yet, today enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class DutchUnits_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR"}; }; }; class cfgFactionClasses { class DutchUnits_Faction_01 { displayName = "Nederlandse Gevechts Eenheden"; priority = 2; // Position in list. side = 1; // Opfor = 0, Blufor = 1, Indep = 2. icon = "{}"; //Nato icon. }; }; class CfgVehicles { class B_Kitbag_Base; class DutchUnits_B_Kitbag_01: B_Kitbag_Base { scope = 2; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_mcamo"; displayName = "DPM Woodland Gevechts Tas"; hiddenSelectionsTextures[] = {"\A3\weapons_f\ammoboxes\bags\data\backpack_fast_mcamo_co.paa"}; }; class DutchUnits_B_Kitbag_02: B_Kitbag_Base { scope = 2; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_mcamo"; displayName = "DPM Desert Gevechts Tas"; hiddenSelectionsTextures[] = {"\A3\weapons_f\ammoboxes\bags\data\backpack_fast_mcamo_co.paa"}; }; class Dutch Units_B_Kitbag_03: B_Kitbag_Base { scope = 2; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_mcamo"; displayName = "11 LMB Gevechts Tas"; hiddenSelectionsTextures[] = {"\A3\weapons_f\ammoboxes\bags\data\backpack_fast_mcamo_co.paa"}; }; class B_Soldier_base_F; class DutchUnits_Soldier_F_01 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "DPM Woodland"; nakedUniform = "U_BasicBody"; uniformClass = "DutchUnits_Uniform_01"; backpack = "DutchUnits_B_Kitbag_01"; faction = "DutchUnits_Faction_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DPMWoodland_co.paa"}; linkedItems[] = {"DutchUnits_Vest_01", "DutchUnits_Helmet_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"DutchUnits_Vest_01", "DutchUnits_Helmet_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class DutchUnits_Soldier_F_02 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "DPM Desert"; nakedUniform = "U_BasicBody"; uniformClass = "DutchUnits_Uniform_02"; backpack = "DutchUnits_B_Kitbag_02"; faction = "DutchUnits_Faction_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DPMDesert_co.paa"}; linkedItems[] = {"DutchUnits_Vest_02", "DutchUnits_Helmet_02", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"DutchUnits_Vest_02", "DutchUnits_Helmet_02", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class DutchUnits_Soldier_F_03 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "11 LMB"; nakedUniform = "U_BasicBody"; uniformClass = "DutchUnits_Uniform_03"; backpack = "DutchUnits_B_Kitbag_03"; faction = "DutchUnits_Faction_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\11LMB_co.paa"}; linkedItems[] = {"DutchUnits_Vest_03", "DutchUnits_Beret_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"DutchUnits_Vest_03", "DutchUnits_Beret_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons class Uniform_Base; class UniformItem; class DutchUnits_Uniform_01 : Uniform_Base { scope = 2; displayName = "DPM Woodland"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "DutchUnits_Soldier_F_01"; containerClass = "Supply20"; mass = 80; }; }; class DutchUnits_Uniform_02 : Uniform_Base { scope = 2; displayName = "DPM Desert"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "DutchUnits_Soldier_F_02"; containerClass = "Supply20"; mass = 80; }; }; class DutchUnits_Uniform_03 : Uniform_Base { scope = 2; displayName = "11 LMB"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "DutchUnits_Soldier_F_03"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class DutchUnits_Helmet_01 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Gevechts Helm #1"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch_WHelmet.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Beret_01: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "11 LMB Rode Baret"; picture = "\A3\characters_f\Data\UI\icon_H_Beret_blk_CA.paa"; model = "\A3\Characters_F\Common\headgear_beret01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch_Beret.paa"}; class ItemInfo: ItemInfo { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; armor = "3*0"; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Helmet_02 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Gevechts Helm #2"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch_DHelmet.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class DutchUnits_Vest_01 : Vest_Camo_Base { scope = 2; displayName = "Gevechts Vest #1 "; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DutchWVest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Vest_02 : Vest_Camo_Base { scope = 2; displayName = "Gevechts Vest #2"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DutchDVest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Vest_03 : Vest_Camo_Base { scope = 2; displayName = "Gevechts Vest #3"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch11LMBVest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
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Unit Interventie Mariniers (UIM)
pimmie replied to venkutox's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha Awsome i never thought of this for my Dutch units, but good luck with this! :D -
Thx RatNL ;P Go for it! and send it me haha, maybe thats my Next Project will see ;P Haha, im gonna take a look! Small Update - Script Faction Added = Thx to Surpher - Script Beret Added= Thx to Surpher - Script Fixed And Added Faction called Nederlands Gevechts Eenheden! With DPM Woodland, DPM Desert and 11 Air Manourve Brigade! Red Beret! :D
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i dont wanne keep spamming, but ofcource thx! but i think when i added the Beret, it cause a script fault, like i can spawn my 3 units but they dont have a helmet or Beret, or even a Vest? but thx for Faction!
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Wow mate! your helping me mutch! Thx, just one thing the Faction? ill get Errors with 30 line = or something? help can you send Faction? and Mate! you getting in my Credits by Dutch Units :D
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surpher! it worked for me to! Awsome! :D but i need two things more, Backpack and Beret? can you help?
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Huge! Update Fellow Dutchies ;'P I have bad news and good news, and upcomming idea's after i release my based Units Good news : Script is working! my units are full ingame now! Helmet, vest, and ofcource clothes! Desert, Woodland Bad News: It are still normal standard A3 Units, No NLD Cap, yet in next update! and no Canadian Armed Forces Weapons yet, to mutch hard scripting im trying my best for that but first NLD cap and maybe more Camo, - Update - Script Working! - Camo - Dutch Flag Im actully ready for Release now but first i have to Fix an error and fix some stuff and then ill release it! :D
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Hey, Im Pimmie and i trying to create Dutch Reskin Units, on the Official Arma 3 Units, i started this in the alpha and waited for the beta for releasing but i have to add Weapon Config from Canadian Armed Forces C8, C9 but that is not Important for this Thread, its the Units im trying to create DPM Woodland and DPM Desert Skin i made that already but i had so mutch issue's with the Config.pp that im requesting help on Bistudio, i tryed to make one and it dident work, so requesting a Config.cpp for my Units Plz :) PM me or answer here. Pimmie,
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Haha Thx! , RatNL with my Update apperently the script dident work.. if i get the script done! it should work ;) But, im releasing Canadian Armed Forces Weapons C8 enzo, after this units and im using the units on front page but i changed some things, but this update that i want to release will be just, 2 Units Desert and Woodland DPM, and after that weapons and after that NLD Cap ;)
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JSRS-Studios Modeling WIP Thread, help needed
pimmie replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awsome! Cv90 nice! keep it this way! , maybe CV9035! i love it , make the Door at the back able to open ! , keep doing awsome work! -
Haha, :D some will have Helmets but you see like in Afghanistan Dutch Units use NLD Caps ;) so maybe ill include them
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Haha, Yeah! :) Of Cource i got permission of Canadian Armed Forces for C8 - C9 , GPMG for using it for my Units and OfCource i give them Huge credits :D i'm making change to new units , and adding a hat with NLD on it , if it works ;) ill try to release it soon or maybe set a work in progress on Armaholic! :D
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Awsome But, keep it on Topic :D Awsome VXR ;) but make a Topic about it i guess alot of people will love it :D (keep it on topic )
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... i thought you were working on CV90.. but ok, Show me the Vehicle in PM
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If the beta will release tomorrow i will change my uniform to the New Green Facton Yes, with the new helmet MICH added :D but for now its blue.