pimmie
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It worked Jigsor! Thx it made AGM Compatible for blowing the ammo cache
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- insurgency
- coop
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Awsome Jigsor! great update again. btw, just one problem we use this Insurgency with an Dutch Realism Unit but if we try to blow up the Ammo Cache it doesen't work, we have tryed everything! Do you know an fix We use mods but i think this is an important mod to mention AGM : maybe this effect's the Insurgency? Greets Pim http://forum.2ndcab.nl/page/index.html
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- insurgency
- coop
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Ive been waiting on this! OH MY GOD. Great Work man keep the pic's posting)
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Hi! mate i love Evolutions! but do you have a ACE Version? and for Unsung 2.6? :) or just Unsung 2.6 Evolution! :)
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The Unsung Vietnam War Mod V 2.6 Release
pimmie replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That "Mission's" Doesn't work? because its 2.5 Version but i need other missions with ACE? Patrol ops, Insurgency ect?. :) -
The Unsung Vietnam War Mod V 2.6 Release
pimmie replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey! SGT_SAVAGE Do you still have some Evolution? Hohei or other Co-op ACE Mission's i cant find some ^^ help ;') but great work with this mod! -
Thx! Guys :D
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Small Update! http://i1334.photobucket.com/albums/w652/Pimmie24/arma32013-10-1516-56-08-57_zps97550cf5.jpg (122 kB) - 11 LMB Unit Added - Red Beret Added = Thx to Surpher! BISTUDIO - Script Fixed no errors! - Script Faction added = Nederlandse Gevechts Eenheden ToDo - Fix Emblem on Beret, 11LMB - Fix little Stuff on Script - Add Credits :D then it will be ready for Release! :D
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Haha Yeah, thats why i dident have Weapons, Helmets , Beret, but with the Backpack at my config it was giving an error Line 60:/CfGVehicles/: U Encountered instead of { if i get this fixed i think this is last error? then i can release :D and i will post pic but help me with the error, i tryed many things but its not working still error
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Hey, yeah here is the config still getting errors with the Config, ill remade it but it gives an error on backpack U Instead of a } or maybe more dident test it yet, today enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class DutchUnits_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR"}; }; }; class cfgFactionClasses { class DutchUnits_Faction_01 { displayName = "Nederlandse Gevechts Eenheden"; priority = 2; // Position in list. side = 1; // Opfor = 0, Blufor = 1, Indep = 2. icon = "{}"; //Nato icon. }; }; class CfgVehicles { class B_Kitbag_Base; class DutchUnits_B_Kitbag_01: B_Kitbag_Base { scope = 2; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_mcamo"; displayName = "DPM Woodland Gevechts Tas"; hiddenSelectionsTextures[] = {"\A3\weapons_f\ammoboxes\bags\data\backpack_fast_mcamo_co.paa"}; }; class DutchUnits_B_Kitbag_02: B_Kitbag_Base { scope = 2; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_mcamo"; displayName = "DPM Desert Gevechts Tas"; hiddenSelectionsTextures[] = {"\A3\weapons_f\ammoboxes\bags\data\backpack_fast_mcamo_co.paa"}; }; class Dutch Units_B_Kitbag_03: B_Kitbag_Base { scope = 2; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_mcamo"; displayName = "11 LMB Gevechts Tas"; hiddenSelectionsTextures[] = {"\A3\weapons_f\ammoboxes\bags\data\backpack_fast_mcamo_co.paa"}; }; class B_Soldier_base_F; class DutchUnits_Soldier_F_01 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "DPM Woodland"; nakedUniform = "U_BasicBody"; uniformClass = "DutchUnits_Uniform_01"; backpack = "DutchUnits_B_Kitbag_01"; faction = "DutchUnits_Faction_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DPMWoodland_co.paa"}; linkedItems[] = {"DutchUnits_Vest_01", "DutchUnits_Helmet_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"DutchUnits_Vest_01", "DutchUnits_Helmet_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class DutchUnits_Soldier_F_02 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "DPM Desert"; nakedUniform = "U_BasicBody"; uniformClass = "DutchUnits_Uniform_02"; backpack = "DutchUnits_B_Kitbag_02"; faction = "DutchUnits_Faction_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DPMDesert_co.paa"}; linkedItems[] = {"DutchUnits_Vest_02", "DutchUnits_Helmet_02", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"DutchUnits_Vest_02", "DutchUnits_Helmet_02", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class DutchUnits_Soldier_F_03 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "11 LMB"; nakedUniform = "U_BasicBody"; uniformClass = "DutchUnits_Uniform_03"; backpack = "DutchUnits_B_Kitbag_03"; faction = "DutchUnits_Faction_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\11LMB_co.paa"}; linkedItems[] = {"DutchUnits_Vest_03", "DutchUnits_Beret_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"DutchUnits_Vest_03", "DutchUnits_Beret_01", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons class Uniform_Base; class UniformItem; class DutchUnits_Uniform_01 : Uniform_Base { scope = 2; displayName = "DPM Woodland"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "DutchUnits_Soldier_F_01"; containerClass = "Supply20"; mass = 80; }; }; class DutchUnits_Uniform_02 : Uniform_Base { scope = 2; displayName = "DPM Desert"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "DutchUnits_Soldier_F_02"; containerClass = "Supply20"; mass = 80; }; }; class DutchUnits_Uniform_03 : Uniform_Base { scope = 2; displayName = "11 LMB"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "DutchUnits_Soldier_F_03"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class DutchUnits_Helmet_01 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Gevechts Helm #1"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch_WHelmet.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Beret_01: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "11 LMB Rode Baret"; picture = "\A3\characters_f\Data\UI\icon_H_Beret_blk_CA.paa"; model = "\A3\Characters_F\Common\headgear_beret01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch_Beret.paa"}; class ItemInfo: ItemInfo { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; armor = "3*0"; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Helmet_02 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Gevechts Helm #2"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch_DHelmet.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class DutchUnits_Vest_01 : Vest_Camo_Base { scope = 2; displayName = "Gevechts Vest #1 "; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DutchWVest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Vest_02 : Vest_Camo_Base { scope = 2; displayName = "Gevechts Vest #2"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\DutchDVest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class DutchUnits_Vest_03 : Vest_Camo_Base { scope = 2; displayName = "Gevechts Vest #3"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NLD_2009-2014\Dutch11LMBVest.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
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Unit Interventie Mariniers (UIM)
pimmie replied to venkutox's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha Awsome i never thought of this for my Dutch units, but good luck with this! :D -
Thx RatNL ;P Go for it! and send it me haha, maybe thats my Next Project will see ;P Haha, im gonna take a look! Small Update - Script Faction Added = Thx to Surpher - Script Beret Added= Thx to Surpher - Script Fixed And Added Faction called Nederlands Gevechts Eenheden! With DPM Woodland, DPM Desert and 11 Air Manourve Brigade! Red Beret! :D
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i dont wanne keep spamming, but ofcource thx! but i think when i added the Beret, it cause a script fault, like i can spawn my 3 units but they dont have a helmet or Beret, or even a Vest? but thx for Faction!
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Wow mate! your helping me mutch! Thx, just one thing the Faction? ill get Errors with 30 line = or something? help can you send Faction? and Mate! you getting in my Credits by Dutch Units :D
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surpher! it worked for me to! Awsome! :D but i need two things more, Backpack and Beret? can you help?