jonesy_d
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Everything posted by jonesy_d
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How to setup End of Round Message
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks will give this a try...see this is where I have trouble..with some scripts not knowing where to put them.. -
How to setup End of Round Message
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe I should clarify a bit more..I want the mission to display the debriefing message at the end of the round between the two teams(Squads)...would like to know where and how to place this script in the appropriate file..or description.ext file..??? Many thanks... -
Scripting Introduction for New Scripters
jonesy_d replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Most times guides are not helpful especially when you are a novice/new to scripting..sure you give the script but to someone who knows squat about scripts..would know what they are looking at..but explaining the structure of the script and where it should be place..and what it will do..is the way to go..and help novice/new scripters like myself...learn alot..more quickly..many thanks..to all- 97 replies
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How to setup End of Round Message
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks..well I have this setup a different way, following the Video tutorial.." [west,20] call bis_fnc_respawnTickets;[independent,20] call bis_fnc_respawnTickets;[[west,independent],.5,1,5] call bis_fnc_bleedTickets; missionStatus = "inProgress"; publicVariable " missionStatus"; " but once one team has all the tickets gone, should see a message at the end..saying " Blufor won #tickets remaning..something like that..and also where to put it...https://steamcommunity.com/sharedfiles/filedetails/?id=1511244176 -
Soldiers marching in a line formation
jonesy_d replied to jonesy_d's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks, I am beginning to sort all of this out..your video is also helpful.. -
Soldiers marching in a line formation
jonesy_d posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey; Well, have a few idea's for a movie, and I have been trying to get soldiers to march together in a straight line formation..evenly spaced apart and at a slow march speed..??? Is there anyway for this to be scripted??? Many Many thanks.. -
Yea, I've notice that...but its nice..as for Arma 3 I find it might take a long time to replace or even come close...both Battlefield and CoD series to much arcade style..I really enjoy Arma 3 extremely...thanks..
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Wow, nicely done..but there is another project out there ( not for Public yet ) TitanIM.. http://titanim.net/www/ cheers
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Thrustmaster HOTAS Warthog joystick and ArmA - big problem
jonesy_d replied to Purzel's topic in ARMA 3 - GENERAL
Good Idea, I just might do that also...but for now..just basic's....thanks.. -
Thrustmaster HOTAS Warthog joystick and ArmA - big problem
jonesy_d replied to Purzel's topic in ARMA 3 - GENERAL
Yea, thanks got it figured out..now I really enjoy Arma III, now that I can fly the choppers...now just need to practice bit more with the flying ...oh one question!!! rolling left/right is a bit rough not to smooth..in the Little Bird but the bigger choppers doesn't seem not to bad..but thanks for answering...cheers.. -
Thrustmaster HOTAS Warthog joystick and ArmA - big problem
jonesy_d replied to Purzel's topic in ARMA 3 - GENERAL
Will/how, will the Joy2Key work with the Thrustmaster Warthog..my Arma 3 sees my Thrustmaster Warthog ( Joystick & Throttle show in white ) but can't see how to key bind buttons...how will this Joy2Key setup???? Thanks -
CSSA3 - A Spectator Script for Arma 3
jonesy_d replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be nice to see a video example..of this -
Hello to All; I am hoping someone can help and direct me to the correct application to run a Arma 3 Server thru a ReCon tool..something that I can log onto the server and add missions/ban players/message players during server activity, is there such a tool..many thanks...
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Just aquired a Server for Arma 3
jonesy_d replied to jonesy_d's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Well, its been awhile ... so here's an update..we finally got the server running..just some minor tweaking to do..but its good..thanks to all who pointed us in the right direction....cheers.. -
Just aquired a Server for Arma 3
jonesy_d replied to jonesy_d's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yea, the TADST file will not upload...as far as make a config file at this stage i have no idea of how/where to start..I will try and get someone from group where I frequent..I believe they have someone who can help out with the config file..if not may I ask you for assistance on this... -
Just aquired a Server for Arma 3
jonesy_d replied to jonesy_d's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Okay I have the EPM on my computer, but unable to upload the TADST to the server..may have to contact server provider to get that on it.. will also have to check to find the BSserver.cfg file...thanks.. -
Cinematic camera for video recording?
jonesy_d replied to bullhorn's topic in ARMA 3 - QUESTIONS & ANSWERS
Here is a good one to work with : -
Just aquired a Server for Arma 3
jonesy_d replied to jonesy_d's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Okay sorry for sounding testy..but was getting no where fast at the moment..okay downloaded the EPM, and the TADST..where do I place that..???? ---------- Post added at 17:01 ---------- Previous post was at 16:51 ---------- Okay I downloaded the EPM and added the IP address and port number get message can not connect...nice tool btw.. -
Just aquired a Server for Arma 3
jonesy_d replied to jonesy_d's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yea, saw the TADST, but didn't see where to add server ip and port..just to clarify, I am running it off of Branzone server provider..server's ---------- Post added at 16:31 ---------- Previous post was at 14:32 ---------- Bump, Really no one here to offer a new server admin some help..looking for tool that will help monitor server and allow switching of maps and so on.. -
Help! script to re-activate AI after it was disabled??
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
okay many thanks..I had it reversed...LOL enableAI man2" move " ; once again thanks.. -
Help! script to re-activate AI after it was disabled??
jonesy_d posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello; Okay, I've added a Bluefor soldier called " man2 " and added this to the initializtion area: removeallweapons this; removeallitems this; removeheadgear this; removevest this; this unassignitem "nvgoggles"; this removeitem "nvgoggles"; this disableai "move"; as you can see it has the AI disabled this disableai "move"; and I looked up how to enableAI but it doesn't seem to work with a trigger.. What I did with the trigger is as the Black Hawk choppers fly thru the trigger it suppose to enable the AI and then the AI walk to a waypoint out of the screen shot..any idea's..thanks.. -
Hello; New to Arma 3 did play the light version awhile back but stopped, not sure why, but shame on me..after using Arma 3 my BF3 is gonna be gone very soon..Thanks.. Okay I am trying to setup a mission and I have 4 Blackhawks on the ground waiting for troops to board, what I need is a script to have each chopper lift off in sequence once all choppers have troopers on board. In other words all choppers have fire squad teams loaded, now need chopper 1 takes off then a few second delay then chopper 2 takes off following exact flight path as chopper 1 and Chopper 3 & 4 do the identical squences.. Thanks..:)
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BlackHawks takeoffs in sequence
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea I finally got it to work added waypoints..changed the squad's sleepmode to 3 now they all board..but need to know how to unlink units from each other...??? each Black Hawk needs its own waypoint..I tried something and it didn't work... What I mean is I linked each Black Hawk to each other..like this bh2 to bh1, bh3 to bh2, bh4 to bh3 need to unlink them.. Managed to figure it out how to unlink..units..many thanks to all...its a slow learning process..but will manage.. -
BlackHawks takeoffs in sequence
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have set this up as of yet since I only got this from Grumpy Old Man last night..but I believe you set up a delay between each chopper..I could be wrong.. BTW how does your choppers take off all together..what I was doing is linking each chopper to each other...that may do the trick..example..bh2 is linked to bh1, bh3 is linked to bh2 and bh4 is linked to bh3.. -
BlackHawks takeoffs in sequence
jonesy_d replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey thanks to Grumpy Old Man he provide this code for what I was looking for.. _choppers = [bh1,bh2,bh3,bh4]; _squads = [sq1,sq2,sq3,sq4]; { for "_i" from 0 to (count units _x - 1) do { ((units _x) select _i) assignascargo (_choppers select (_squads find _x)); _waituntilboarded = (_choppers select (_squads find _x)) spawn { _chopper = _this; dostop _chopper; _cargo = assignedcargo _chopper; _chopper engineOn true; group _chopper lockWP true; waituntil {{_x in _chopper} count assignedcargo _chopper >= count _cargo}; group _chopper lockWP false; }; }; _sleepuntilengineisrunning = _x spawn { sleep 30; units _this allowgetin true; units _this ordergetin true; }; }foreach _squads; Thank you Sir! Go Arma Go... Cheers to All Double_Time:yay: