Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by JestersDead

  1. Update 8/12/14 The Sh33p are celebrating a year of awesome gameplay in Arma 3! That's right, August marks a full year of existence! One of our staff members, Flowers, made a video for our 1st anniversary. It's a bit long, but good times were had: We've also added more fresh faces to our ranks. I'd like to welcome our newest FNG's to the Sh33p! BadVoodoo dannyboy PVCpipeofthegoat IKickUrBaby Bret supwer semper Geaux Dielawn Hund Wasicun Welcome aboard! Think your name would be a good addition to that list? Do you want to play with an Arma group, but don't want to sit through hours of "basic training" sessions before you can play? Then you, my friend, should check us out. Check out the media tab at the top of the page to see some of our member youtube channels, and hit that recruitment link to fill out an application. It only takes a couple minutes. If our website isn't enough to convince you, stop on by our IRC web portal and chat us up. We love talking to new people, and there's pretty much always someone on IRC that can answer any questions you may have about the Sh33p. As always, feel free to PM me here or add me on steam as well. See you next time!
  2. The Black Sh33p are looking for a few highly skilled death machines to join our ranks. We play organized Arma 3 co-op and PVP missions created in-house, and we do it without an imaginary rank structure, or the need to call someone "sir" over the internet. We feel it's more important to play our roles in the mission, and most of all, HAVE FUN! We realize that real life takes priority over gaming, so we have multiple sessions throughout the week available for people who work odd hours, insomniacs, hermits, vagrants, alcoholics, and Europeans. We encourage people to make as many sessions as possible, but we do not have a strict attendance policy. Current session schedule Saturdays - 1400 CST Sundays - 1400 CST The weekend sessions are the main game days, and have the highest turnout. We also have 2 mid-week sessions: Tuesdays - 2000 CST Thursdays - 2000 CST What to expect New missions added regularly Solid community in, AND out of game FIRST PERSON ONLY - it's just how we roll. Once you try it, you'll like it. NO CROSSHAIRS - If you want to hip fire, you're going to have to guess. We maintain a good selection of mods, and even have a couple created in-house. They're all tied up in a nice, neat, easy to install package that is updated regularly. No VAS box - Loadouts are generally set by mission makers, or selected before mission in our mission framework. Ammo crates only slow down the mission start. You want to be a high speed death machine, right? NO RESPAWN - there are rare exceptions to this, but none of our serious missions have respawn enabled. Play like your life depends on it. Unless you just like spectator mode... Dedicated server with headless client. 24/7 Teamspeak server, and we are currently using Task Force Radio for our game comms. Forums and IRC to stay in touch with the rest of the flock What WE expect We are not a super strict community, but we do have certain expectations of new members. 21+ - Sorry youngsters. EDIT: We have upped the age requirement to 21. We like our members aged, like a fine wine, or stinky cheese. Maturity - We joke around. A lot. Farts are funny, it's scientific fact. But when it's time for game-face, it's time for game-face. Participation - As already mentioned, no one is expected to be at every session, but missing several sessions without the courtesy of a message can result in removal. Positive attitude - This is pretty self explanatory. No whiners. Discussion is encouraged. Constructive criticism is appreciated. Social skills - We are a community first. We're looking for people who are interested in more than just a weekly Arma group. If you'd like to know more, contact me via PM or steam, and visit us at our homepage While you're there, fill out an application. It's quick and painless. If you're still unsure, drop by our IRC web portal and talk to some of our members! There's almost always someone available to chat.
  3. JestersDead

    Converting dialog string to object

    Ahhhh, so simple. Thanks for the help guys!
  4. I'm working on a GUI control that will allow map click teleport of any connected players. I have script that creates a listbox containing the unit names of each player: disableSerialization; _listboxB = 3100; _display = _this select 0; { _index = lbAdd [_listboxB, str(_x)]; } forEach allUnits; // <---- this will be changed to only be for playable units once it's working. (_display displayCtrl _listboxB) ctrlAddEventHandler ["LBDblClick","_this execVM 's\GUI\gui_teleport.sqf'"]; The ctrlAddEventHandler then fires a script when the desired unit is doubleclicked: //Get the passed ctrl _ctrl = _this select 0; //Get passed selected index _index = _this select 1; picked = (_ctrl lbText _index); //This creates the text that was displayed in the listbox index that was selected onMapSingleClick "picked setPos _pos; true; onMapSingleClick '';"; Here's the problem... the variable, picked, is injected into the teleport code as a string, wrapped in quotes, and I get a script error that it's expecting an object, but got a string. I've been going crazy trying to find a way to remove the quotes so the script will take it, but I've gotten nowhere, and I'm out of ideas. Anyone have any ideas?
  5. UPDATE 7/22/14!! We've teamed up with the boys over at Bourbon Warfare for a couple joint ops since the last update, and much fun was had by all. Here's a highlight reel of one of those sessions And a quick vid of one of our TvT missions. I'm a freedom fighter (terrorist) defending my homeland from the NATO pigs.... Since our last update, we've added a few new names to the roster. I'd like to welcome our new recruits to the Sh33p!! Durkee Kera JakeGaming (AKA Jack) McJager Cyanoblamin Notsure Jeff Nitchevo Frase Themoor Simon Want to see your name added to the list? Head over to our homepage and fill out an app today. It's mostly painless, and the first 5 applicants qualify for a back rub from a staff member! Undecided? Stop by our IRC web portal and shoot the breeze with us. We're a friendly bunch, and only a couple of us are biters. * Offer of back rubs only valid until 1730 CST 7/22/14
  6. UPDATE TIME!!!!! In the past month the sh33p have recruited 11 new members, and are well on our way to the 50 member milestone! Thanks to anyone who has checked us out, and we look forward to seeing the rest of you soon! We are hosting a joint operation this Thursday (6/3/14) with the great guys from Bourbon Warfare, and hopefully we'll have some good highlights to post from that session. I'd like to welcome our newest members to the sh33p! RedCap Choyer Johnathon Rubbr_Dukkie Saturn 5 kOepi darobowns Specter UnicornOne DannyCon Ringo301 dovahseg Want your name added to the list? head to our homepage and fill out an app today! It's quick, and mostly painless!
  7. JestersDead

    Minigun firerate

    I played around with this and had some good fun trying out crazy vehicle / weapon combos. I tried to remove the miniguns from the AH-9 to try the same thing, but wasn't able to get it to work with the init code : this removeWeapon "minigun classname"; Would the syntax be different because it's 2 guns? EDIT: I didn't actually use "minigun classname" as the class name, I just used that because I can't remember what it is off the top of my head.
  8. JestersDead

    Minigun firerate

    Minigun rate of fire is WAY low. It has come up in multiple threads, and is one of my biggest pet peeves in A3 (I fly the AH-9 a LOT). Miniguns are meant to be spray and pray weapons. One of the main reasons I get shot out of the cockpit in the AH-9 in A3 is that it's so hard to hit ground targets, you end up getting way closer than you should just to score a hit. The miniguns fire slower than an M249. Ideally you'd line up on the target area from pretty long range, and with 2 miniguns you'd unleash a few hundred rounds in a matter of a couple seconds, and break away from the target area long before they could put accurate fire on you. Anything in that cone would be dead. I've heard someone say that rate of fire is lowered due to framerate constraints, but we had a system that allowed 4000 rpm in arma 2. I don't particularly care if the game "cheats" to achieve a realistic ROF. The whole idea of a minigun is to spray as much lead at an area as possible, in as little time as possible. Right now, we basically have a heli equipped with 2 MMG's.
  9. JestersDead

    Boeing/SOAR MH-47E ArmA III

    Has anyone managed to drive an assault boat into the cargo area yet? We tried it a few times last night, and ALMOST got it to work. One time the boat got mostly in, but as soon as I lifted out of the water the boat and driver fell through the fuselage. I'm not sure if I just wasn't deep enough in the water, or if the boat is just slightly too wide to fit. I didn't have a lot of time to test, so we only made a couple attempts. Anyone else had any luck?
  10. JestersDead

    Will 3D Scopes Be Corrected

    I'd settle for not having lights behind my head cast a blinding glare in the eyepiece.
  11. JestersDead

    Question about the T-100

    Think of it like this: HEAT (High Explosive Anti Tank) is a shaped charge designed to kill light to medium armor. It should also be somewhat effective against infantry. HE (High Explosive) is a fragmentaion round designed to engage infantry or light unarmored vehicles.
  12. JestersDead

    Level of Realism Poll

    Good to know about the UAV uplink, thanks!
  13. JestersDead

    when come the launcher anim fix

    Also the fact that you load invisible rockets into the launcher. And load rockets into the back of launchers that are loaded from the front....
  14. JestersDead

    Pistol rounds penetrate AH-9 glass

    Most heli windows are plexiglass. THIN plexiglass, at that. The only ones that are heavier glass are the main windshields on the bigger heli's, and the attack heli's. The light scout aircraft are all thin plexi. IIRC, they are 1/8" thickness. You could shoot a BB gun through them. That big bubble on the AH-9 (AH-6 in real life) is certainly plexi. Source: I did helicopter structures in the army.
  15. JestersDead

    Level of Realism Poll

    The biggest issue I had with the mission was that once the troops start moving, I have no idea who is enemy anymore. Not having a TGP view in cockpit makes it rather difficult to keep track of contacts, but that's an arma thing, not your mission. If the aircraft were simulated more realistically, you'd be able to hook a coordinate and line up on it with the HUD, or lase a spot on the ground with the drone that you'd be able to lock onto with the aircraft sensors and use it to help you ID the targets. It's a great mission though, just like your others. The only constructive criticism I'd give would be to make it possible to skip the text screens when linking the drone to your aircraft before taking off. When you're on the 10th playthrough, you just want to get in the air :P
  16. JestersDead

    Flares = Useless?

    I've done a fair amount of flying, and honestly I think the flares are just about right. In the real world, countermeasures are combined with maneuvering and tactics. You don't just fly over an AA position and spam flares, or you'll be dead. Dumping flares should not be a 100% evasion. If it were, you may as well not even have AA in the game. Also, flying over TEN AA units should absolutely be certain death. Flying over one AA unit should have a fairly high probability of being hit. These weapons are designed to kill aircraft, they should be good at it. Flying in contested airspace is dangerous. Flying in an area protected by AA is dangerous. Use terrain to mask your approach. Don't fly like the AI, and do attack runs directly over the AO. You really NEVER want to fly over the target anyway. Unload your ordnance from as far away as you can manage, and break. Relocate. Attack again from a new position. In heli's my success in spoofing AA missiles is probably about 60-70%, depending on the situation. If I'm hovering, it's more like 25%. At speed it could be as high as 80-90% if I have enough warning. In jets, the evasion chance is actually pretty high because you're going much faster. You can usually break line of sight to the launcher, or get out of range before it can fire too many shots. EDIT: I WOULD like to see the smoke signature on AA missiles made a little more pronounced to make it a little easier to visually ID where a shot came from. Maybe even just have the smoke trail linger for 10-20 seconds, then dissipate.
  17. JestersDead

    Ifrit and Hunter - Armour Change

    I'm holding out hope that some future patch allows us to select a custom loadout on all the aircraft. An AH-9 with HMG and a couple hellfires would be super sexy.
  18. JestersDead

    Next DLC and Expansion Speculation

    A Korean map could cover both jungle and snow. Very mountainous terrain with plenty of tree cover in the summer, and pretty cold and snowy in the winter.
  19. JestersDead

    why no tow/atgm mraps?

    Yeah, I worded that poorly. I meant the RPG-7 would be pointless to mount, not all dumbfire weapons. It's a light shoulder fired rocket. ATGMs and recoilless rifles make sense because the launchers are usually bulky and much heavier than a shoulder fired weapon.
  20. JestersDead

    why no tow/atgm mraps?

    I'm confused... an RPG-7 isn't even an ATGM. It's a dumbfire rocket, which would make no sense to mount to a vehicle. I agree that there are good ATGM platforms out there today that aren't US made. Unfortunately, I think all we'll see in arma is a variant of each MRAP with a titan launcher mounted to the roof. If we even get that. Since apparently all armies use the same few weapons in the future. I'd much prefer to see light vehicles with wire guided ATGM's like the TOW. Not fire and forget type rockets, but something you have to guide into the target. That would at least leave the vehicle somewhat exposed while engaging targets.
  21. JestersDead

    why no tow/atgm mraps?

    That argument only works when you have alternative vehicles. In arma, if we want a light vehicle, we only have the MRAP to choose. Light vehicles with ATGM launchers exist, so I don't know why it's even an issue. Having an ATGM variant hunter wouldn't be too overpowered since it would be giving up the HMG or GMG to mount it, and would be vulnerable to infantry small arms / shoulder fired rockets.
  22. JestersDead

    IR pointer

    Stupid question... you have an IR pointer attached to the rifle, correct?
  23. JestersDead

    So, where the F£$€ is my nice new aircraft?

    The cannon is nearly useless without a CCIP gunsight. By the time you work out the appropriate added elevation to compensate for range, you're so close that you have to either pull up to avoid crashing, or you're getting shot up by ground fire. You have to practically do a vertical dive to get cannon rounds on target without a bunch of guesswork. Jets haven't used a static gunsight since probably around the Korean war.
  24. I'll try to benchmark it when I get home. Shouldn't be too hard, changing the RAM frequency on my MOBO only takes a minute.
  25. Well, I installed the RAM and didn't notice any difference. Then I remembered that I hadn't changed the BIOS settings so the PC would recognize the higher spec RAM. While I was in there, I OC'd the CPU as well. After rebooting I did notice higher framerate in most situations, and the game ran a lot smoother. It's still not what I would consider great performance, but it bumped me up to "acceptable". Like I said, it still dips into the 20's under heavy load, but the majority of the time it's now around 30. So I gained about 8 FPS average.